// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

//----------------------------------------------------------------------------
inline void SkinningEffect::SetSkinningMat (int i,
    const Vector4f& rkSkinningMat)
{
    StaticCast<SkinningVShader>(VShader)->SetSkinningMat(i,rkSkinningMat);
}
//----------------------------------------------------------------------------
inline Vector4f SkinningEffect::GetSkinningMat (int i) const
{
    return StaticCast<SkinningVShader>(VShader)->GetSkinningMat(i);
}
//----------------------------------------------------------------------------



