// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#include "Wm3Vector2.h"
using namespace Wm3;

template<> const Vector2<float> Vector2<float>::ZERO(0.0f,0.0f);
template<> const Vector2<float> Vector2<float>::UNIT_X(1.0f,0.0f);
template<> const Vector2<float> Vector2<float>::UNIT_Y(0.0f,1.0f);

template<> const Vector2<double> Vector2<double>::ZERO(0.0,0.0);
template<> const Vector2<double> Vector2<double>::UNIT_X(1.0,0.0);
template<> const Vector2<double> Vector2<double>::UNIT_Y(0.0,1.0);



