// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WILDMAGIC3PHYSICS_H
#define WILDMAGIC3PHYSICS_H

#include "Wm3BoxSurface.h"
#include "Wm3BSplineVolume.h"
#include "Wm3IntersectingBoxes.h"
#include "Wm3IntersectingIntervals.h"
#include "Wm3IntersectingRectangles.h"
#include "Wm3LCPPolyDist.h"
#include "Wm3LCPSolver.h"
#include "Wm3MassSpringArbitrary.h"
#include "Wm3MassSpringCurve.h"
#include "Wm3MassSpringSurface.h"
#include "Wm3MassSpringVolume.h"
#include "Wm3ParticleSystem.h"
#include "Wm3PolyhedralMassProperties.h"
#include "Wm3RectangleSurface.h"
#include "Wm3RevolutionSurface.h"
#include "Wm3RigidBody.h"
#include "Wm3TubeSurface.h"
#include "Wm3Tuple.h"

#endif



