// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef MORPHCONTROLLERS_H
#define MORPHCONTROLLERS_H

#include "Wm3WindowApplication3.h"
using namespace Wm3;

class MorphControllers : public WindowApplication3
{
    WM3_DECLARE_INITIALIZE;

public:
    MorphControllers ();

    virtual bool OnInitialize ();
    virtual void OnTerminate ();
    virtual void OnIdle ();
    virtual bool OnKeyDown (unsigned char ucKey, int iX, int iY);
    virtual bool OnMouseClick (int iButton, int iState, int iX, int iY,
        unsigned int uiModifiers);

protected:
    void LoadTargets ();
    void CreateFace ();
    void CreateController ();

    NodePtr m_spkScene;
    WireframeStatePtr m_spkWireframe;
    TriMeshPtr m_spkFace;

    // shared data
    IntArrayPtr m_spkIndices;
    MaterialStatePtr m_spkMaterial;
    LightPtr m_spkDLight;

    enum
    {
        TARGET_QUANTITY = 5,
        KEY_QUANTITY = 6
    };
    TriMeshPtr m_aspkTarget[TARGET_QUANTITY];

    // animation time
    double m_dBaseTime, m_dCurrTime;

    // picking
    int m_iXPick, m_iYPick;
    char m_acPickMessage[128];
    bool m_bPickPending;

private:
    void TestStream ();
};

WM3_REGISTER_INITIALIZE(MorphControllers);

#endif



