// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef IMVIEWER_H
#define IMVIEWER_H

#include "Wm3WindowApplication2.h"
using namespace Wm3;

class ImViewer : public WindowApplication2
{
    WM3_DECLARE_INITIALIZE;

public:
    ImViewer ();

    virtual bool OnPrecreate ();
    virtual bool OnInitialize ();
    virtual void OnTerminate ();
    virtual bool OnSpecialKeyDown (int iKey, int iX, int iY);
    virtual bool OnMouseClick (int iButton, int iState, int iX, int iY,
        unsigned int uiModifiers);
    virtual bool OnMotion (int iButton, int iX, int iY,
        unsigned int uiModifiers);
    virtual void ScreenOverlay ();

protected:
    bool LoadImage ();
    void CopySliceToScreen ();
    void ReadPixelValue (int iX, int iY);
    void WritePixelString ();

    int m_iDimensions, m_iQuantity, m_iSliceQuantity;
    int* m_aiBound;
    float* m_afData;
    Color* m_akData;
    float m_fMin, m_fMax, m_fRange, m_fInvRange;
    int m_iZ;
    char m_acPixelStr[256];
    bool m_bMouseDown;
};

WM3_REGISTER_INITIALIZE(ImViewer);

#endif



