// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WILDMAGIC3MATH_H
#define WILDMAGIC3MATH_H

#include "Wm3Arc2.h"
#include "Wm3AxisAlignedBox2.h"
#include "Wm3AxisAlignedBox3.h"
#include "Wm3BandedMatrix.h"
#include "Wm3Box2.h"
#include "Wm3Box3.h"
#include "Wm3Capsule3.h"
#include "Wm3Circle2.h"
#include "Wm3Circle3.h"
#include "Wm3ColorRGB.h"
#include "Wm3ColorRGBA.h"
#include "Wm3Cone3.h"
#include "Wm3ConvexPolyhedron3.h"
#include "Wm3Cylinder3.h"
#include "Wm3Ellipse2.h"
#include "Wm3Ellipsoid3.h"
#include "Wm3Frustum3.h"
#include "Wm3GMatrix.h"
#include "Wm3GVector.h"
#include "Wm3LinComp.h"
#include "Wm3LinComp2.h"
#include "Wm3LinComp3.h"
#include "Wm3Line2.h"
#include "Wm3Line3.h"
#include "Wm3Lozenge3.h"
#include "Wm3Mapper2.h"
#include "Wm3Mapper3.h"
#include "Wm3Math.h"
#include "Wm3Matrix2.h"
#include "Wm3Matrix3.h"
#include "Wm3Matrix4.h"
#include "Wm3Plane3.h"
#include "Wm3Polyhedron3.h"
#include "Wm3Polynomial1.h"
#include "Wm3Quadratic2.h"
#include "Wm3Quadratic3.h"
#include "Wm3Quaternion.h"
#include "Wm3Ray2.h"
#include "Wm3Ray3.h"
#include "Wm3Rectangle3.h"
#include "Wm3Segment2.h"
#include "Wm3Segment3.h"
#include "Wm3Sphere3.h"
#include "Wm3Tetrahedron3.h"
#include "Wm3Torus3.h"
#include "Wm3Triangle2.h"
#include "Wm3Triangle3.h"
#include "Wm3Vector2.h"
#include "Wm3Vector3.h"
#include "Wm3Vector4.h"

#endif
