// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

//----------------------------------------------------------------------------
inline void RefractionEffect::SetIndexOfRefraction (float fIndexOfRefraction)
{
    StaticCast<RefractionVShader>(VShader)->SetIndexOfRefraction(fIndexOfRefraction);
}
//----------------------------------------------------------------------------
inline float RefractionEffect::GetIndexOfRefraction () const
{
    return StaticCast<RefractionVShader>(VShader)->GetIndexOfRefraction();
}
//----------------------------------------------------------------------------
inline void RefractionEffect::SetFresnelConstants (const Vector4f& rkFresnelConstants)
{
    StaticCast<RefractionVShader>(VShader)->SetFresnelConstants(rkFresnelConstants);
}
//----------------------------------------------------------------------------
inline Vector4f RefractionEffect::GetFresnelConstants () const
{
    return StaticCast<RefractionVShader>(VShader)->GetFresnelConstants();
}
//----------------------------------------------------------------------------



