// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WILDMAGIC3SCENEGRAPH_H
#define WILDMAGIC3SCENEGRAPH_H

#include "Wm3AlphaState.h"
#include "Wm3BindInfo.h"
#include "Wm3BoundingVolume.h"
#include "Wm3BoxBV.h"
#include "Wm3BufferParams.h"
#include "Wm3Camera.h"
#include "Wm3CullState.h"
#include "Wm3DitherState.h"
#include "Wm3FogState.h"
#include "Wm3Geometry.h"
#include "Wm3GlobalState.h"
#include "Wm3Image.h"
#include "Wm3Light.h"
#include "Wm3MaterialState.h"
#include "Wm3Node.h"
#include "Wm3Particles.h"
#include "Wm3PBuffer.h"
#include "Wm3Polyline.h"
#include "Wm3Polypoint.h"
#include "Wm3Renderer.h"
#include "Wm3ScreenPolygon.h"
#include "Wm3ShadeState.h"
#include "Wm3Spatial.h"
#include "Wm3SphereBV.h"
#include "Wm3StandardMesh.h"
#include "Wm3Texture.h"
#include "Wm3Transformation.h"
#include "Wm3TriMesh.h"
#include "Wm3WireframeState.h"
#include "Wm3ZBufferState.h"

#endif



