// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WILDMAGIC3_H
#define WILDMAGIC3_H

#include "WildMagic3Approximation.h"
#include "WildMagic3Collision.h"
#include "WildMagic3Containment.h"
#include "WildMagic3Controller.h"
#include "WildMagic3Curves.h"
#include "WildMagic3Detail.h"
#include "WildMagic3Distance.h"
#include "WildMagic3Effects.h"
#include "WildMagic3ImageAnalysis.h"
#include "WildMagic3Interpolation.h"
#include "WildMagic3Intersection.h"
#include "WildMagic3Math.h"
#include "WildMagic3Meshes.h"
#include "WildMagic3Miscellaneous.h"
#include "WildMagic3Numerics.h"
#include "WildMagic3ObjectSystem.h"
#include "WildMagic3Physics.h"
#include "WildMagic3RationalArithmetic.h"
#include "WildMagic3SceneGraph.h"
#include "WildMagic3Shader.h"
#include "WildMagic3SharedArrays.h"
#include "WildMagic3Sorting.h"
#include "WildMagic3Surfaces.h"
#include "WildMagic3System.h"
#include "WildMagic3Terrain.h"
#include "WildMagic3Tessellation.h"

#endif



