// MfcSampleDoc.h : interface of the CMfcSampleDoc class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MFCSAMPLEDOC_H__8F78E6E7_788A_4471_9CCE_AA41F0746245__INCLUDED_)
#define AFX_MFCSAMPLEDOC_H__8F78E6E7_788A_4471_9CCE_AA41F0746245__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// begin Wild Magic specific
#include "WildMagic3.h"
using namespace Wm3;
// end Wild Magic specific

class CMfcSampleDoc : public CDocument
{
protected: // create from serialization only
	CMfcSampleDoc();
	DECLARE_DYNCREATE(CMfcSampleDoc)

// Attributes
public:
    // begin Wild Magic specific
    NodePtr m_spkScene;
    // end Wild Magic specific

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMfcSampleDoc)
	public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);

    // begin Wild Magic specific
	virtual BOOL OnOpenDocument (LPCTSTR lpszPathName);
	virtual void OnCloseDocument ();
    // end Wild Magic specific

    //}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMfcSampleDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CMfcSampleDoc)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MFCSAMPLEDOC_H__8F78E6E7_788A_4471_9CCE_AA41F0746245__INCLUDED_)
