// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WM3IRIDESCENCEPSHADER_H
#define WM3IRIDESCENCEPSHADER_H

#include "Wm3PixelShader.h"

namespace Wm3
{

class IridescencePShader : public PixelShader
{
    WM3_DECLARE_RTTI;
    WM3_DECLARE_NAME_ID;
    WM3_DECLARE_STREAM;

public:
    IridescencePShader ();
    virtual ~IridescencePShader ();


private:
    static const char* ms_aacProgram[Renderer::RT_QUANTITY];
};

WM3_REGISTER_STREAM(IridescencePShader);
typedef Pointer<IridescencePShader> IridescencePShaderPtr;

}

#endif



