{ GL_VERSION_1_1
@v #define GL_ACCUM                            0x0100
@v #define GL_LOAD                             0x0101
@v #define GL_RETURN                           0x0102
@v #define GL_MULT                             0x0103
@v #define GL_ADD                              0x0104
@v #define GL_NEVER                            0x0200
@v #define GL_LESS                             0x0201
@v #define GL_EQUAL                            0x0202
@v #define GL_LEQUAL                           0x0203
@v #define GL_GREATER                          0x0204
@v #define GL_NOTEQUAL                         0x0205
@v #define GL_GEQUAL                           0x0206
@v #define GL_ALWAYS                           0x0207
@v #define GL_CURRENT_BIT                      0x00000001
@v #define GL_POINT_BIT                        0x00000002
@v #define GL_LINE_BIT                         0x00000004
@v #define GL_POLYGON_BIT                      0x00000008
@v #define GL_POLYGON_STIPPLE_BIT              0x00000010
@v #define GL_PIXEL_MODE_BIT                   0x00000020
@v #define GL_LIGHTING_BIT                     0x00000040
@v #define GL_FOG_BIT                          0x00000080
@v #define GL_DEPTH_BUFFER_BIT                 0x00000100
@v #define GL_ACCUM_BUFFER_BIT                 0x00000200
@v #define GL_STENCIL_BUFFER_BIT               0x00000400
@v #define GL_VIEWPORT_BIT                     0x00000800
@v #define GL_TRANSFORM_BIT                    0x00001000
@v #define GL_ENABLE_BIT                       0x00002000
@v #define GL_COLOR_BUFFER_BIT                 0x00004000
@v #define GL_HINT_BIT                         0x00008000
@v #define GL_EVAL_BIT                         0x00010000
@v #define GL_LIST_BIT                         0x00020000
@v #define GL_TEXTURE_BIT                      0x00040000
@v #define GL_SCISSOR_BIT                      0x00080000
@v #define GL_ALL_ATTRIB_BITS                  0x000fffff
@v #define GL_POINTS                           0x0000
@v #define GL_LINES                            0x0001
@v #define GL_LINE_LOOP                        0x0002
@v #define GL_LINE_STRIP                       0x0003
@v #define GL_TRIANGLES                        0x0004
@v #define GL_TRIANGLE_STRIP                   0x0005
@v #define GL_TRIANGLE_FAN                     0x0006
@v #define GL_QUADS                            0x0007
@v #define GL_QUAD_STRIP                       0x0008
@v #define GL_POLYGON                          0x0009
@v #define GL_ZERO                             0
@v #define GL_ONE                              1
@v #define GL_SRC_COLOR                        0x0300
@v #define GL_ONE_MINUS_SRC_COLOR              0x0301
@v #define GL_SRC_ALPHA                        0x0302
@v #define GL_ONE_MINUS_SRC_ALPHA              0x0303
@v #define GL_DST_ALPHA                        0x0304
@v #define GL_ONE_MINUS_DST_ALPHA              0x0305
@v #define GL_DST_COLOR                        0x0306
@v #define GL_ONE_MINUS_DST_COLOR              0x0307
@v #define GL_SRC_ALPHA_SATURATE               0x0308
@v #define GL_TRUE                             1
@v #define GL_FALSE                            0
@v #define GL_CLIP_PLANE0                      0x3000
@v #define GL_CLIP_PLANE1                      0x3001
@v #define GL_CLIP_PLANE2                      0x3002
@v #define GL_CLIP_PLANE3                      0x3003
@v #define GL_CLIP_PLANE4                      0x3004
@v #define GL_CLIP_PLANE5                      0x3005
@v #define GL_BYTE                             0x1400
@v #define GL_UNSIGNED_BYTE                    0x1401
@v #define GL_SHORT                            0x1402
@v #define GL_UNSIGNED_SHORT                   0x1403
@v #define GL_INT                              0x1404
@v #define GL_UNSIGNED_INT                     0x1405
@v #define GL_FLOAT                            0x1406
@v #define GL_2_BYTES                          0x1407
@v #define GL_3_BYTES                          0x1408
@v #define GL_4_BYTES                          0x1409
@v #define GL_DOUBLE                           0x140A
@v #define GL_NONE                             0
@v #define GL_FRONT_LEFT                       0x0400
@v #define GL_FRONT_RIGHT                      0x0401
@v #define GL_BACK_LEFT                        0x0402
@v #define GL_BACK_RIGHT                       0x0403
@v #define GL_FRONT                            0x0404
@v #define GL_BACK                             0x0405
@v #define GL_LEFT                             0x0406
@v #define GL_RIGHT                            0x0407
@v #define GL_FRONT_AND_BACK                   0x0408
@v #define GL_AUX0                             0x0409
@v #define GL_AUX1                             0x040A
@v #define GL_AUX2                             0x040B
@v #define GL_AUX3                             0x040C
@v #define GL_NO_ERROR                         0
@v #define GL_INVALID_ENUM                     0x0500
@v #define GL_INVALID_VALUE                    0x0501
@v #define GL_INVALID_OPERATION                0x0502
@v #define GL_STACK_OVERFLOW                   0x0503
@v #define GL_STACK_UNDERFLOW                  0x0504
@v #define GL_OUT_OF_MEMORY                    0x0505
@v #define GL_2D                               0x0600
@v #define GL_3D                               0x0601
@v #define GL_3D_COLOR                         0x0602
@v #define GL_3D_COLOR_TEXTURE                 0x0603
@v #define GL_4D_COLOR_TEXTURE                 0x0604
@v #define GL_PASS_THROUGH_TOKEN               0x0700
@v #define GL_POINT_TOKEN                      0x0701
@v #define GL_LINE_TOKEN                       0x0702
@v #define GL_POLYGON_TOKEN                    0x0703
@v #define GL_BITMAP_TOKEN                     0x0704
@v #define GL_DRAW_PIXEL_TOKEN                 0x0705
@v #define GL_COPY_PIXEL_TOKEN                 0x0706
@v #define GL_LINE_RESET_TOKEN                 0x0707
@v #define GL_EXP                              0x0800
@v #define GL_EXP2                             0x0801
@v #define GL_CW                               0x0900
@v #define GL_CCW                              0x0901
@v #define GL_COEFF                            0x0A00
@v #define GL_ORDER                            0x0A01
@v #define GL_DOMAIN                           0x0A02
@v #define GL_CURRENT_COLOR                    0x0B00
@v #define GL_CURRENT_INDEX                    0x0B01
@v #define GL_CURRENT_NORMAL                   0x0B02
@v #define GL_CURRENT_TEXTURE_COORDS           0x0B03
@v #define GL_CURRENT_RASTER_COLOR             0x0B04
@v #define GL_CURRENT_RASTER_INDEX             0x0B05
@v #define GL_CURRENT_RASTER_TEXTURE_COORDS    0x0B06
@v #define GL_CURRENT_RASTER_POSITION          0x0B07
@v #define GL_CURRENT_RASTER_POSITION_VALID    0x0B08
@v #define GL_CURRENT_RASTER_DISTANCE          0x0B09
@v #define GL_POINT_SMOOTH                     0x0B10
@v #define GL_POINT_SIZE                       0x0B11
@v #define GL_POINT_SIZE_RANGE                 0x0B12
@v #define GL_POINT_SIZE_GRANULARITY           0x0B13
@v #define GL_LINE_SMOOTH                      0x0B20
@v #define GL_LINE_WIDTH                       0x0B21
@v #define GL_LINE_WIDTH_RANGE                 0x0B22
@v #define GL_LINE_WIDTH_GRANULARITY           0x0B23
@v #define GL_LINE_STIPPLE                     0x0B24
@v #define GL_LINE_STIPPLE_PATTERN             0x0B25
@v #define GL_LINE_STIPPLE_REPEAT              0x0B26
@v #define GL_LIST_MODE                        0x0B30
@v #define GL_MAX_LIST_NESTING                 0x0B31
@v #define GL_LIST_BASE                        0x0B32
@v #define GL_LIST_INDEX                       0x0B33
@v #define GL_POLYGON_MODE                     0x0B40
@v #define GL_POLYGON_SMOOTH                   0x0B41
@v #define GL_POLYGON_STIPPLE                  0x0B42
@v #define GL_EDGE_FLAG                        0x0B43
@v #define GL_CULL_FACE                        0x0B44
@v #define GL_CULL_FACE_MODE                   0x0B45
@v #define GL_FRONT_FACE                       0x0B46
@v #define GL_LIGHTING                         0x0B50
@v #define GL_LIGHT_MODEL_LOCAL_VIEWER         0x0B51
@v #define GL_LIGHT_MODEL_TWO_SIDE             0x0B52
@v #define GL_LIGHT_MODEL_AMBIENT              0x0B53
@v #define GL_SHADE_MODEL                      0x0B54
@v #define GL_COLOR_MATERIAL_FACE              0x0B55
@v #define GL_COLOR_MATERIAL_PARAMETER         0x0B56
@v #define GL_COLOR_MATERIAL                   0x0B57
@v #define GL_FOG                              0x0B60
@v #define GL_FOG_INDEX                        0x0B61
@v #define GL_FOG_DENSITY                      0x0B62
@v #define GL_FOG_START                        0x0B63
@v #define GL_FOG_END                          0x0B64
@v #define GL_FOG_MODE                         0x0B65
@v #define GL_FOG_COLOR                        0x0B66
@v #define GL_DEPTH_RANGE                      0x0B70
@v #define GL_DEPTH_TEST                       0x0B71
@v #define GL_DEPTH_WRITEMASK                  0x0B72
@v #define GL_DEPTH_CLEAR_VALUE                0x0B73
@v #define GL_DEPTH_FUNC                       0x0B74
@v #define GL_ACCUM_CLEAR_VALUE                0x0B80
@v #define GL_STENCIL_TEST                     0x0B90
@v #define GL_STENCIL_CLEAR_VALUE              0x0B91
@v #define GL_STENCIL_FUNC                     0x0B92
@v #define GL_STENCIL_VALUE_MASK               0x0B93
@v #define GL_STENCIL_FAIL                     0x0B94
@v #define GL_STENCIL_PASS_DEPTH_FAIL          0x0B95
@v #define GL_STENCIL_PASS_DEPTH_PASS          0x0B96
@v #define GL_STENCIL_REF                      0x0B97
@v #define GL_STENCIL_WRITEMASK                0x0B98
@v #define GL_MATRIX_MODE                      0x0BA0
@v #define GL_NORMALIZE                        0x0BA1
@v #define GL_VIEWPORT                         0x0BA2
@v #define GL_MODELVIEW_STACK_DEPTH            0x0BA3
@v #define GL_PROJECTION_STACK_DEPTH           0x0BA4
@v #define GL_TEXTURE_STACK_DEPTH              0x0BA5
@v #define GL_MODELVIEW_MATRIX                 0x0BA6
@v #define GL_PROJECTION_MATRIX                0x0BA7
@v #define GL_TEXTURE_MATRIX                   0x0BA8
@v #define GL_ATTRIB_STACK_DEPTH               0x0BB0
@v #define GL_CLIENT_ATTRIB_STACK_DEPTH        0x0BB1
@v #define GL_ALPHA_TEST                       0x0BC0
@v #define GL_ALPHA_TEST_FUNC                  0x0BC1
@v #define GL_ALPHA_TEST_REF                   0x0BC2
@v #define GL_DITHER                           0x0BD0
@v #define GL_BLEND_DST                        0x0BE0
@v #define GL_BLEND_SRC                        0x0BE1
@v #define GL_BLEND                            0x0BE2
@v #define GL_LOGIC_OP_MODE                    0x0BF0
@v #define GL_INDEX_LOGIC_OP                   0x0BF1
@v #define GL_COLOR_LOGIC_OP                   0x0BF2
@v #define GL_AUX_BUFFERS                      0x0C00
@v #define GL_DRAW_BUFFER                      0x0C01
@v #define GL_READ_BUFFER                      0x0C02
@v #define GL_SCISSOR_BOX                      0x0C10
@v #define GL_SCISSOR_TEST                     0x0C11
@v #define GL_INDEX_CLEAR_VALUE                0x0C20
@v #define GL_INDEX_WRITEMASK                  0x0C21
@v #define GL_COLOR_CLEAR_VALUE                0x0C22
@v #define GL_COLOR_WRITEMASK                  0x0C23
@v #define GL_INDEX_MODE                       0x0C30
@v #define GL_RGBA_MODE                        0x0C31
@v #define GL_DOUBLEBUFFER                     0x0C32
@v #define GL_STEREO                           0x0C33
@v #define GL_RENDER_MODE                      0x0C40
@v #define GL_PERSPECTIVE_CORRECTION_HINT      0x0C50
@v #define GL_POINT_SMOOTH_HINT                0x0C51
@v #define GL_LINE_SMOOTH_HINT                 0x0C52
@v #define GL_POLYGON_SMOOTH_HINT              0x0C53
@v #define GL_FOG_HINT                         0x0C54
@v #define GL_TEXTURE_GEN_S                    0x0C60
@v #define GL_TEXTURE_GEN_T                    0x0C61
@v #define GL_TEXTURE_GEN_R                    0x0C62
@v #define GL_TEXTURE_GEN_Q                    0x0C63
@v #define GL_PIXEL_MAP_I_TO_I                 0x0C70
@v #define GL_PIXEL_MAP_S_TO_S                 0x0C71
@v #define GL_PIXEL_MAP_I_TO_R                 0x0C72
@v #define GL_PIXEL_MAP_I_TO_G                 0x0C73
@v #define GL_PIXEL_MAP_I_TO_B                 0x0C74
@v #define GL_PIXEL_MAP_I_TO_A                 0x0C75
@v #define GL_PIXEL_MAP_R_TO_R                 0x0C76
@v #define GL_PIXEL_MAP_G_TO_G                 0x0C77
@v #define GL_PIXEL_MAP_B_TO_B                 0x0C78
@v #define GL_PIXEL_MAP_A_TO_A                 0x0C79
@v #define GL_PIXEL_MAP_I_TO_I_SIZE            0x0CB0
@v #define GL_PIXEL_MAP_S_TO_S_SIZE            0x0CB1
@v #define GL_PIXEL_MAP_I_TO_R_SIZE            0x0CB2
@v #define GL_PIXEL_MAP_I_TO_G_SIZE            0x0CB3
@v #define GL_PIXEL_MAP_I_TO_B_SIZE            0x0CB4
@v #define GL_PIXEL_MAP_I_TO_A_SIZE            0x0CB5
@v #define GL_PIXEL_MAP_R_TO_R_SIZE            0x0CB6
@v #define GL_PIXEL_MAP_G_TO_G_SIZE            0x0CB7
@v #define GL_PIXEL_MAP_B_TO_B_SIZE            0x0CB8
@v #define GL_PIXEL_MAP_A_TO_A_SIZE            0x0CB9
@v #define GL_UNPACK_SWAP_BYTES                0x0CF0
@v #define GL_UNPACK_LSB_FIRST                 0x0CF1
@v #define GL_UNPACK_ROW_LENGTH                0x0CF2
@v #define GL_UNPACK_SKIP_ROWS                 0x0CF3
@v #define GL_UNPACK_SKIP_PIXELS               0x0CF4
@v #define GL_UNPACK_ALIGNMENT                 0x0CF5
@v #define GL_PACK_SWAP_BYTES                  0x0D00
@v #define GL_PACK_LSB_FIRST                   0x0D01
@v #define GL_PACK_ROW_LENGTH                  0x0D02
@v #define GL_PACK_SKIP_ROWS                   0x0D03
@v #define GL_PACK_SKIP_PIXELS                 0x0D04
@v #define GL_PACK_ALIGNMENT                   0x0D05
@v #define GL_MAP_COLOR                        0x0D10
@v #define GL_MAP_STENCIL                      0x0D11
@v #define GL_INDEX_SHIFT                      0x0D12
@v #define GL_INDEX_OFFSET                     0x0D13
@v #define GL_RED_SCALE                        0x0D14
@v #define GL_RED_BIAS                         0x0D15
@v #define GL_ZOOM_X                           0x0D16
@v #define GL_ZOOM_Y                           0x0D17
@v #define GL_GREEN_SCALE                      0x0D18
@v #define GL_GREEN_BIAS                       0x0D19
@v #define GL_BLUE_SCALE                       0x0D1A
@v #define GL_BLUE_BIAS                        0x0D1B
@v #define GL_ALPHA_SCALE                      0x0D1C
@v #define GL_ALPHA_BIAS                       0x0D1D
@v #define GL_DEPTH_SCALE                      0x0D1E
@v #define GL_DEPTH_BIAS                       0x0D1F
@v #define GL_MAX_EVAL_ORDER                   0x0D30
@v #define GL_MAX_LIGHTS                       0x0D31
@v #define GL_MAX_CLIP_PLANES                  0x0D32
@v #define GL_MAX_TEXTURE_SIZE                 0x0D33
@v #define GL_MAX_PIXEL_MAP_TABLE              0x0D34
@v #define GL_MAX_ATTRIB_STACK_DEPTH           0x0D35
@v #define GL_MAX_MODELVIEW_STACK_DEPTH        0x0D36
@v #define GL_MAX_NAME_STACK_DEPTH             0x0D37
@v #define GL_MAX_PROJECTION_STACK_DEPTH       0x0D38
@v #define GL_MAX_TEXTURE_STACK_DEPTH          0x0D39
@v #define GL_MAX_VIEWPORT_DIMS                0x0D3A
@v #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH    0x0D3B
@v #define GL_SUBPIXEL_BITS                    0x0D50
@v #define GL_INDEX_BITS                       0x0D51
@v #define GL_RED_BITS                         0x0D52
@v #define GL_GREEN_BITS                       0x0D53
@v #define GL_BLUE_BITS                        0x0D54
@v #define GL_ALPHA_BITS                       0x0D55
@v #define GL_DEPTH_BITS                       0x0D56
@v #define GL_STENCIL_BITS                     0x0D57
@v #define GL_ACCUM_RED_BITS                   0x0D58
@v #define GL_ACCUM_GREEN_BITS                 0x0D59
@v #define GL_ACCUM_BLUE_BITS                  0x0D5A
@v #define GL_ACCUM_ALPHA_BITS                 0x0D5B
@v #define GL_NAME_STACK_DEPTH                 0x0D70
@v #define GL_AUTO_NORMAL                      0x0D80
@v #define GL_MAP1_COLOR_4                     0x0D90
@v #define GL_MAP1_INDEX                       0x0D91
@v #define GL_MAP1_NORMAL                      0x0D92
@v #define GL_MAP1_TEXTURE_COORD_1             0x0D93
@v #define GL_MAP1_TEXTURE_COORD_2             0x0D94
@v #define GL_MAP1_TEXTURE_COORD_3             0x0D95
@v #define GL_MAP1_TEXTURE_COORD_4             0x0D96
@v #define GL_MAP1_VERTEX_3                    0x0D97
@v #define GL_MAP1_VERTEX_4                    0x0D98
@v #define GL_MAP2_COLOR_4                     0x0DB0
@v #define GL_MAP2_INDEX                       0x0DB1
@v #define GL_MAP2_NORMAL                      0x0DB2
@v #define GL_MAP2_TEXTURE_COORD_1             0x0DB3
@v #define GL_MAP2_TEXTURE_COORD_2             0x0DB4
@v #define GL_MAP2_TEXTURE_COORD_3             0x0DB5
@v #define GL_MAP2_TEXTURE_COORD_4             0x0DB6
@v #define GL_MAP2_VERTEX_3                    0x0DB7
@v #define GL_MAP2_VERTEX_4                    0x0DB8
@v #define GL_MAP1_GRID_DOMAIN                 0x0DD0
@v #define GL_MAP1_GRID_SEGMENTS               0x0DD1
@v #define GL_MAP2_GRID_DOMAIN                 0x0DD2
@v #define GL_MAP2_GRID_SEGMENTS               0x0DD3
@v #define GL_TEXTURE_1D                       0x0DE0
@v #define GL_TEXTURE_2D                       0x0DE1
@v #define GL_FEEDBACK_BUFFER_POINTER          0x0DF0
@v #define GL_FEEDBACK_BUFFER_SIZE             0x0DF1
@v #define GL_FEEDBACK_BUFFER_TYPE             0x0DF2
@v #define GL_SELECTION_BUFFER_POINTER         0x0DF3
@v #define GL_SELECTION_BUFFER_SIZE            0x0DF4
@v #define GL_TEXTURE_WIDTH                    0x1000
@v #define GL_TEXTURE_HEIGHT                   0x1001
@v #define GL_TEXTURE_INTERNAL_FORMAT          0x1003
@v #define GL_TEXTURE_BORDER_COLOR             0x1004
@v #define GL_TEXTURE_BORDER                   0x1005
@v #define GL_DONT_CARE                        0x1100
@v #define GL_FASTEST                          0x1101
@v #define GL_NICEST                           0x1102
@v #define GL_LIGHT0                           0x4000
@v #define GL_LIGHT1                           0x4001
@v #define GL_LIGHT2                           0x4002
@v #define GL_LIGHT3                           0x4003
@v #define GL_LIGHT4                           0x4004
@v #define GL_LIGHT5                           0x4005
@v #define GL_LIGHT6                           0x4006
@v #define GL_LIGHT7                           0x4007
@v #define GL_AMBIENT                          0x1200
@v #define GL_DIFFUSE                          0x1201
@v #define GL_SPECULAR                         0x1202
@v #define GL_POSITION                         0x1203
@v #define GL_SPOT_DIRECTION                   0x1204
@v #define GL_SPOT_EXPONENT                    0x1205
@v #define GL_SPOT_CUTOFF                      0x1206
@v #define GL_CONSTANT_ATTENUATION             0x1207
@v #define GL_LINEAR_ATTENUATION               0x1208
@v #define GL_QUADRATIC_ATTENUATION            0x1209
@v #define GL_COMPILE                          0x1300
@v #define GL_COMPILE_AND_EXECUTE              0x1301
@v #define GL_CLEAR                            0x1500
@v #define GL_AND                              0x1501
@v #define GL_AND_REVERSE                      0x1502
@v #define GL_COPY                             0x1503
@v #define GL_AND_INVERTED                     0x1504
@v #define GL_NOOP                             0x1505
@v #define GL_XOR                              0x1506
@v #define GL_OR                               0x1507
@v #define GL_NOR                              0x1508
@v #define GL_EQUIV                            0x1509
@v #define GL_INVERT                           0x150A
@v #define GL_OR_REVERSE                       0x150B
@v #define GL_COPY_INVERTED                    0x150C
@v #define GL_OR_INVERTED                      0x150D
@v #define GL_NAND                             0x150E
@v #define GL_SET                              0x150F
@v #define GL_EMISSION                         0x1600
@v #define GL_SHININESS                        0x1601
@v #define GL_AMBIENT_AND_DIFFUSE              0x1602
@v #define GL_COLOR_INDEXES                    0x1603
@v #define GL_MODELVIEW                        0x1700
@v #define GL_PROJECTION                       0x1701
@v #define GL_TEXTURE                          0x1702
@v #define GL_COLOR                            0x1800
@v #define GL_DEPTH                            0x1801
@v #define GL_STENCIL                          0x1802
@v #define GL_COLOR_INDEX                      0x1900
@v #define GL_STENCIL_INDEX                    0x1901
@v #define GL_DEPTH_COMPONENT                  0x1902
@v #define GL_RED                              0x1903
@v #define GL_GREEN                            0x1904
@v #define GL_BLUE                             0x1905
@v #define GL_ALPHA                            0x1906
@v #define GL_RGB                              0x1907
@v #define GL_RGBA                             0x1908
@v #define GL_LUMINANCE                        0x1909
@v #define GL_LUMINANCE_ALPHA                  0x190A
@v #define GL_BITMAP                           0x1A00
@v #define GL_POINT                            0x1B00
@v #define GL_LINE                             0x1B01
@v #define GL_FILL                             0x1B02
@v #define GL_RENDER                           0x1C00
@v #define GL_FEEDBACK                         0x1C01
@v #define GL_SELECT                           0x1C02
@v #define GL_FLAT                             0x1D00
@v #define GL_SMOOTH                           0x1D01
@v #define GL_KEEP                             0x1E00
@v #define GL_REPLACE                          0x1E01
@v #define GL_INCR                             0x1E02
@v #define GL_DECR                             0x1E03
@v #define GL_VENDOR                           0x1F00
@v #define GL_RENDERER                         0x1F01
@v #define GL_VERSION                          0x1F02
@v #define GL_EXTENSIONS                       0x1F03
@v #define GL_S                                0x2000
@v #define GL_T                                0x2001
@v #define GL_R                                0x2002
@v #define GL_Q                                0x2003
@v #define GL_MODULATE                         0x2100
@v #define GL_DECAL                            0x2101
@v #define GL_TEXTURE_ENV_MODE                 0x2200
@v #define GL_TEXTURE_ENV_COLOR                0x2201
@v #define GL_TEXTURE_ENV                      0x2300
@v #define GL_EYE_LINEAR                       0x2400
@v #define GL_OBJECT_LINEAR                    0x2401
@v #define GL_SPHERE_MAP                       0x2402
@v #define GL_TEXTURE_GEN_MODE                 0x2500
@v #define GL_OBJECT_PLANE                     0x2501
@v #define GL_EYE_PLANE                        0x2502
@v #define GL_NEAREST                          0x2600
@v #define GL_LINEAR                           0x2601
@v #define GL_NEAREST_MIPMAP_NEAREST           0x2700
@v #define GL_LINEAR_MIPMAP_NEAREST            0x2701
@v #define GL_NEAREST_MIPMAP_LINEAR            0x2702
@v #define GL_LINEAR_MIPMAP_LINEAR             0x2703
@v #define GL_TEXTURE_MAG_FILTER               0x2800
@v #define GL_TEXTURE_MIN_FILTER               0x2801
@v #define GL_TEXTURE_WRAP_S                   0x2802
@v #define GL_TEXTURE_WRAP_T                   0x2803
@v #define GL_CLAMP                            0x2900
@v #define GL_REPEAT                           0x2901
@v #define GL_CLIENT_PIXEL_STORE_BIT           0x00000001
@v #define GL_CLIENT_VERTEX_ARRAY_BIT          0x00000002
@v #define GL_CLIENT_ALL_ATTRIB_BITS           0xffffffff
@v #define GL_POLYGON_OFFSET_FACTOR            0x8038
@v #define GL_POLYGON_OFFSET_UNITS             0x2A00
@v #define GL_POLYGON_OFFSET_POINT             0x2A01
@v #define GL_POLYGON_OFFSET_LINE              0x2A02
@v #define GL_POLYGON_OFFSET_FILL              0x8037
@v #define GL_ALPHA4                           0x803B
@v #define GL_ALPHA8                           0x803C
@v #define GL_ALPHA12                          0x803D
@v #define GL_ALPHA16                          0x803E
@v #define GL_LUMINANCE4                       0x803F
@v #define GL_LUMINANCE8                       0x8040
@v #define GL_LUMINANCE12                      0x8041
@v #define GL_LUMINANCE16                      0x8042
@v #define GL_LUMINANCE4_ALPHA4                0x8043
@v #define GL_LUMINANCE6_ALPHA2                0x8044
@v #define GL_LUMINANCE8_ALPHA8                0x8045
@v #define GL_LUMINANCE12_ALPHA4               0x8046
@v #define GL_LUMINANCE12_ALPHA12              0x8047
@v #define GL_LUMINANCE16_ALPHA16              0x8048
@v #define GL_INTENSITY                        0x8049
@v #define GL_INTENSITY4                       0x804A
@v #define GL_INTENSITY8                       0x804B
@v #define GL_INTENSITY12                      0x804C
@v #define GL_INTENSITY16                      0x804D
@v #define GL_R3_G3_B2                         0x2A10
@v #define GL_RGB4                             0x804F
@v #define GL_RGB5                             0x8050
@v #define GL_RGB8                             0x8051
@v #define GL_RGB10                            0x8052
@v #define GL_RGB12                            0x8053
@v #define GL_RGB16                            0x8054
@v #define GL_RGBA2                            0x8055
@v #define GL_RGBA4                            0x8056
@v #define GL_RGB5_A1                          0x8057
@v #define GL_RGBA8                            0x8058
@v #define GL_RGB10_A2                         0x8059
@v #define GL_RGBA12                           0x805A
@v #define GL_RGBA16                           0x805B
@v #define GL_TEXTURE_RED_SIZE                 0x805C
@v #define GL_TEXTURE_GREEN_SIZE               0x805D
@v #define GL_TEXTURE_BLUE_SIZE                0x805E
@v #define GL_TEXTURE_ALPHA_SIZE               0x805F
@v #define GL_TEXTURE_LUMINANCE_SIZE           0x8060
@v #define GL_TEXTURE_INTENSITY_SIZE           0x8061
@v #define GL_PROXY_TEXTURE_1D                 0x8063
@v #define GL_PROXY_TEXTURE_2D                 0x8064
@v #define GL_TEXTURE_PRIORITY                 0x8066
@v #define GL_TEXTURE_RESIDENT                 0x8067
@v #define GL_TEXTURE_BINDING_1D               0x8068
@v #define GL_TEXTURE_BINDING_2D               0x8069
@v #define GL_VERTEX_ARRAY                     0x8074
@v #define GL_NORMAL_ARRAY                     0x8075
@v #define GL_COLOR_ARRAY                      0x8076
@v #define GL_INDEX_ARRAY                      0x8077
@v #define GL_TEXTURE_COORD_ARRAY              0x8078
@v #define GL_EDGE_FLAG_ARRAY                  0x8079
@v #define GL_VERTEX_ARRAY_SIZE                0x807A
@v #define GL_VERTEX_ARRAY_TYPE                0x807B
@v #define GL_VERTEX_ARRAY_STRIDE              0x807C
@v #define GL_NORMAL_ARRAY_TYPE                0x807E
@v #define GL_NORMAL_ARRAY_STRIDE              0x807F
@v #define GL_COLOR_ARRAY_SIZE                 0x8081
@v #define GL_COLOR_ARRAY_TYPE                 0x8082
@v #define GL_COLOR_ARRAY_STRIDE               0x8083
@v #define GL_INDEX_ARRAY_TYPE                 0x8085
@v #define GL_INDEX_ARRAY_STRIDE               0x8086
@v #define GL_TEXTURE_COORD_ARRAY_SIZE         0x8088
@v #define GL_TEXTURE_COORD_ARRAY_TYPE         0x8089
@v #define GL_TEXTURE_COORD_ARRAY_STRIDE       0x808A
@v #define GL_EDGE_FLAG_ARRAY_STRIDE           0x808C
@v #define GL_VERTEX_ARRAY_POINTER             0x808E
@v #define GL_NORMAL_ARRAY_POINTER             0x808F
@v #define GL_COLOR_ARRAY_POINTER              0x8090
@v #define GL_INDEX_ARRAY_POINTER              0x8091
@v #define GL_TEXTURE_COORD_ARRAY_POINTER      0x8092
@v #define GL_EDGE_FLAG_ARRAY_POINTER          0x8093
@v #define GL_V2F                              0x2A20
@v #define GL_V3F                              0x2A21
@v #define GL_C4UB_V2F                         0x2A22
@v #define GL_C4UB_V3F                         0x2A23
@v #define GL_C3F_V3F                          0x2A24
@v #define GL_N3F_V3F                          0x2A25
@v #define GL_C4F_N3F_V3F                      0x2A26
@v #define GL_T2F_V3F                          0x2A27
@v #define GL_T4F_V4F                          0x2A28
@v #define GL_T2F_C4UB_V3F                     0x2A29
@v #define GL_T2F_C3F_V3F                      0x2A2A
@v #define GL_T2F_N3F_V3F                      0x2A2B
@v #define GL_T2F_C4F_N3F_V3F                  0x2A2C
@v #define GL_T4F_C4F_N3F_V4F                  0x2A2D
@v #define GL_LOGIC_OP                         GL_INDEX_LOGIC_OP
@v #define GL_TEXTURE_COMPONENTS               GL_TEXTURE_INTERNAL_FORMAT
@v #define GL_COLOR_INDEX1_EXT                 0x80E2
@v #define GL_COLOR_INDEX2_EXT                 0x80E3
@v #define GL_COLOR_INDEX4_EXT                 0x80E4
@v #define GL_COLOR_INDEX8_EXT                 0x80E5
@v #define GL_COLOR_INDEX12_EXT                0x80E6
@v #define GL_COLOR_INDEX16_EXT                0x80E7
@v typedef unsigned int GLenum;
@v typedef unsigned char GLboolean;
@v typedef unsigned int GLbitfield;
@v typedef signed char GLbyte;
@v typedef short GLshort;
@v typedef int GLint;
@v typedef int GLsizei;
@v typedef unsigned char GLubyte;
@v typedef unsigned short GLushort;
@v typedef unsigned int GLuint;
@v typedef float GLfloat;
@v typedef float GLclampf;
@v typedef double GLdouble;
@v typedef double GLclampd;
@v typedef void GLvoid;
@p void glAccum (GLenum, GLfloat);
@p void glAlphaFunc (GLenum, GLclampf);
@p GLboolean glAreTexturesResident (GLsizei, const GLuint*, GLboolean*);
@p void glArrayElement (GLint);
@p void glBegin (GLenum);
@p void glBindTexture (GLenum, GLuint);
@p void glBitmap (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*);
@p void glBlendFunc (GLenum, GLenum);
@p void glCallList (GLuint);
@p void glCallLists (GLsizei, GLenum, const GLvoid*);
@p void glClear (GLbitfield);
@p void glClearAccum (GLfloat, GLfloat, GLfloat, GLfloat);
@p void glClearColor (GLclampf, GLclampf, GLclampf, GLclampf);
@p void glClearDepth (GLclampd);
@p void glClearIndex (GLfloat);
@p void glClearStencil (GLint);
@p void glClipPlane (GLenum, const GLdouble*);
@p void glColor3b (GLbyte, GLbyte, GLbyte);
@p void glColor3bv (const GLbyte*);
@p void glColor3d (GLdouble, GLdouble, GLdouble);
@p void glColor3dv (const GLdouble*);
@p void glColor3f (GLfloat, GLfloat, GLfloat);
@p void glColor3fv (const GLfloat*);
@p void glColor3i (GLint, GLint, GLint);
@p void glColor3iv (const GLint*);
@p void glColor3s (GLshort, GLshort, GLshort);
@p void glColor3sv (const GLshort*);
@p void glColor3ub (GLubyte, GLubyte, GLubyte);
@p void glColor3ubv (const GLubyte*);
@p void glColor3ui (GLuint, GLuint, GLuint);
@p void glColor3uiv (const GLuint*);
@p void glColor3us (GLushort, GLushort, GLushort);
@p void glColor3usv (const GLushort*);
@p void glColor4b (GLbyte, GLbyte, GLbyte, GLbyte);
@p void glColor4bv (const GLbyte*);
@p void glColor4d (GLdouble, GLdouble, GLdouble, GLdouble);
@p void glColor4dv (const GLdouble*);
@p void glColor4f (GLfloat, GLfloat, GLfloat, GLfloat);
@p void glColor4fv (const GLfloat*);
@p void glColor4i (GLint, GLint, GLint, GLint);
@p void glColor4iv (const GLint*);
@p void glColor4s (GLshort, GLshort, GLshort, GLshort);
@p void glColor4sv (const GLshort*);
@p void glColor4ub (GLubyte, GLubyte, GLubyte, GLubyte);
@p void glColor4ubv (const GLubyte*);
@p void glColor4ui (GLuint, GLuint, GLuint, GLuint);
@p void glColor4uiv (const GLuint*);
@p void glColor4us (GLushort, GLushort, GLushort, GLushort);
@p void glColor4usv (const GLushort*);
@p void glColorMask (GLboolean, GLboolean, GLboolean, GLboolean);
@p void glColorMaterial (GLenum, GLenum);
@p void glColorPointer (GLint, GLenum, GLsizei, const GLvoid*);
@p void glCopyPixels (GLint, GLint, GLsizei, GLsizei, GLenum);
@p void glCopyTexImage1D (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
@p void glCopyTexImage2D (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
@p void glCopyTexSubImage1D (GLenum, GLint, GLint, GLint, GLint, GLsizei);
@p void glCopyTexSubImage2D (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
@p void glCullFace (GLenum);
@p void glDeleteLists (GLuint, GLsizei);
@p void glDeleteTextures (GLsizei, const GLuint*);
@p void glDepthFunc (GLenum);
@p void glDepthMask (GLboolean);
@p void glDepthRange (GLclampd, GLclampd);
@p void glDisable (GLenum);
@p void glDisableClientState (GLenum);
@p void glDrawArrays (GLenum, GLint, GLsizei);
@p void glDrawBuffer (GLenum);
@p void glDrawElements (GLenum, GLsizei, GLenum, const GLvoid*);
@p void glDrawPixels (GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
@p void glEdgeFlag (GLboolean);
@p void glEdgeFlagPointer (GLsizei, const GLvoid*);
@p void glEdgeFlagv (const GLboolean*);
@p void glEnable (GLenum);
@p void glEnableClientState (GLenum);
@p void glEnd (void);
@p void glEndList (void);
@p void glEvalCoord1d (GLdouble);
@p void glEvalCoord1dv (const GLdouble*);
@p void glEvalCoord1f (GLfloat);
@p void glEvalCoord1fv (const GLfloat*);
@p void glEvalCoord2d (GLdouble, GLdouble);
@p void glEvalCoord2dv (const GLdouble*);
@p void glEvalCoord2f (GLfloat, GLfloat);
@p void glEvalCoord2fv (const GLfloat*);
@p void glEvalMesh1 (GLenum, GLint, GLint);
@p void glEvalMesh2 (GLenum, GLint, GLint, GLint, GLint);
@p void glEvalPoint1 (GLint);
@p void glEvalPoint2 (GLint, GLint);
@p void glFeedbackBuffer (GLsizei, GLenum, GLfloat*);
@p void glFinish (void);
@p void glFlush (void);
@p void glFogf (GLenum, GLfloat);
@p void glFogfv (GLenum, const GLfloat*);
@p void glFogi (GLenum, GLint);
@p void glFogiv (GLenum, const GLint*);
@p void glFrontFace (GLenum);
@p void glFrustum (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
@p GLuint glGenLists (GLsizei);
@p void glGenTextures (GLsizei, GLuint*);
@p void glGetBooleanv (GLenum, GLboolean*);
@p void glGetClipPlane (GLenum, GLdouble*);
@p void glGetDoublev (GLenum, GLdouble*);
@p GLenum glGetError (void);
@p void glGetFloatv (GLenum, GLfloat*);
@p void glGetIntegerv (GLenum, GLint*);
@p void glGetLightfv (GLenum, GLenum, GLfloat*);
@p void glGetLightiv (GLenum, GLenum, GLint*);
@p void glGetMapdv (GLenum, GLenum, GLdouble*);
@p void glGetMapfv (GLenum, GLenum, GLfloat*);
@p void glGetMapiv (GLenum, GLenum, GLint*);
@p void glGetMaterialfv (GLenum, GLenum, GLfloat*);
@p void glGetMaterialiv (GLenum, GLenum, GLint*);
@p void glGetPixelMapfv (GLenum, GLfloat*);
@p void glGetPixelMapuiv (GLenum, GLuint*);
@p void glGetPixelMapusv (GLenum, GLushort*);
@p void glGetPointerv (GLenum, GLvoid**);
@p void glGetPolygonStipple (GLubyte*);
@p const GLubyte* glGetString (GLenum);
@p void glGetTexEnvfv (GLenum, GLenum, GLfloat*);
@p void glGetTexEnviv (GLenum, GLenum, GLint*);
@p void glGetTexGendv (GLenum, GLenum, GLdouble*);
@p void glGetTexGenfv (GLenum, GLenum, GLfloat*);
@p void glGetTexGeniv (GLenum, GLenum, GLint*);
@p void glGetTexImage (GLenum, GLint, GLenum, GLenum, GLvoid*);
@p void glGetTexLevelParameterfv (GLenum, GLint, GLenum, GLfloat*);
@p void glGetTexLevelParameteriv (GLenum, GLint, GLenum, GLint*);
@p void glGetTexParameterfv (GLenum, GLenum, GLfloat*);
@p void glGetTexParameteriv (GLenum, GLenum, GLint*);
@p void glHint (GLenum, GLenum);
@p void glIndexMask (GLuint);
@p void glIndexPointer (GLenum, GLsizei, const GLvoid*);
@p void glIndexd (GLdouble);
@p void glIndexdv (const GLdouble*);
@p void glIndexf (GLfloat);
@p void glIndexfv (const GLfloat*);
@p void glIndexi (GLint);
@p void glIndexiv (const GLint*);
@p void glIndexs (GLshort);
@p void glIndexsv (const GLshort*);
@p void glIndexub (GLubyte);
@p void glIndexubv (const GLubyte*);
@p void glInitNames (void);
@p void glInterleavedArrays (GLenum, GLsizei, const GLvoid*);
@p GLboolean glIsEnabled (GLenum);
@p GLboolean glIsList (GLuint);
@p GLboolean glIsTexture (GLuint);
@p void glLightModelf (GLenum, GLfloat);
@p void glLightModelfv (GLenum, const GLfloat*);
@p void glLightModeli (GLenum, GLint);
@p void glLightModeliv (GLenum, const GLint*);
@p void glLightf (GLenum, GLenum, GLfloat);
@p void glLightfv (GLenum, GLenum, const GLfloat*);
@p void glLighti (GLenum, GLenum, GLint);
@p void glLightiv (GLenum, GLenum, const GLint*);
@p void glLineStipple (GLint, GLushort);
@p void glLineWidth (GLfloat);
@p void glListBase (GLuint);
@p void glLoadIdentity (void);
@p void glLoadMatrixd (const GLdouble*);
@p void glLoadMatrixf (const GLfloat*);
@p void glLoadName (GLuint);
@p void glLogicOp (GLenum);
@p void glMap1d (GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*);
@p void glMap1f (GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*);
@p void glMap2d (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*);
@p void glMap2f (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*);
@p void glMapGrid1d (GLint, GLdouble, GLdouble);
@p void glMapGrid1f (GLint, GLfloat, GLfloat);
@p void glMapGrid2d (GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
@p void glMapGrid2f (GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
@p void glMaterialf (GLenum, GLenum, GLfloat);
@p void glMaterialfv (GLenum, GLenum, const GLfloat*);
@p void glMateriali (GLenum, GLenum, GLint);
@p void glMaterialiv (GLenum, GLenum, const GLint*);
@p void glMatrixMode (GLenum);
@p void glMultMatrixd (const GLdouble*);
@p void glMultMatrixf (const GLfloat*);
@p void glNewList (GLuint, GLenum);
@p void glNormal3b (GLbyte, GLbyte, GLbyte);
@p void glNormal3bv (const GLbyte*);
@p void glNormal3d (GLdouble, GLdouble, GLdouble);
@p void glNormal3dv (const GLdouble*);
@p void glNormal3f (GLfloat, GLfloat, GLfloat);
@p void glNormal3fv (const GLfloat*);
@p void glNormal3i (GLint, GLint, GLint);
@p void glNormal3iv (const GLint*);
@p void glNormal3s (GLshort, GLshort, GLshort);
@p void glNormal3sv (const GLshort*);
@p void glNormalPointer (GLenum, GLsizei, const GLvoid*);
@p void glOrtho (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
@p void glPassThrough (GLfloat);
@p void glPixelMapfv (GLenum, GLsizei, const GLfloat*);
@p void glPixelMapuiv (GLenum, GLsizei, const GLuint*);
@p void glPixelMapusv (GLenum, GLsizei, const GLushort*);
@p void glPixelStoref (GLenum, GLfloat);
@p void glPixelStorei (GLenum, GLint);
@p void glPixelTransferf (GLenum, GLfloat);
@p void glPixelTransferi (GLenum, GLint);
@p void glPixelZoom (GLfloat, GLfloat);
@p void glPointSize (GLfloat);
@p void glPolygonMode (GLenum, GLenum);
@p void glPolygonOffset (GLfloat, GLfloat);
@p void glPolygonStipple (const GLubyte*);
@p void glPopAttrib (void);
@p void glPopClientAttrib (void);
@p void glPopMatrix (void);
@p void glPopName (void);
@p void glPrioritizeTextures (GLsizei, const GLuint*, const GLclampf*);
@p void glPushAttrib (GLbitfield);
@p void glPushClientAttrib (GLbitfield);
@p void glPushMatrix (void);
@p void glPushName (GLuint);
@p void glRasterPos2d (GLdouble, GLdouble);
@p void glRasterPos2dv (const GLdouble*);
@p void glRasterPos2f (GLfloat, GLfloat);
@p void glRasterPos2fv (const GLfloat*);
@p void glRasterPos2i (GLint, GLint);
@p void glRasterPos2iv (const GLint*);
@p void glRasterPos2s (GLshort, GLshort);
@p void glRasterPos2sv (const GLshort *);
@p void glRasterPos3d (GLdouble, GLdouble, GLdouble);
@p void glRasterPos3dv (const GLdouble*);
@p void glRasterPos3f (GLfloat, GLfloat, GLfloat);
@p void glRasterPos3fv (const GLfloat*);
@p void glRasterPos3i (GLint, GLint, GLint);
@p void glRasterPos3iv (const GLint*);
@p void glRasterPos3s (GLshort, GLshort, GLshort);
@p void glRasterPos3sv (const GLshort*);
@p void glRasterPos4d (GLdouble, GLdouble, GLdouble, GLdouble);
@p void glRasterPos4dv (const GLdouble*);
@p void glRasterPos4f (GLfloat, GLfloat, GLfloat, GLfloat);
@p void glRasterPos4fv (const GLfloat*);
@p void glRasterPos4i (GLint, GLint, GLint, GLint);
@p void glRasterPos4iv (const GLint*);
@p void glRasterPos4s (GLshort, GLshort, GLshort, GLshort);
@p void glRasterPos4sv (const GLshort*);
@p void glReadBuffer (GLenum);
@p void glReadPixels (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
@p void glRectd (GLdouble, GLdouble, GLdouble, GLdouble);
@p void glRectdv (const GLdouble*, const GLdouble*);
@p void glRectf (GLfloat, GLfloat, GLfloat, GLfloat);
@p void glRectfv (const GLfloat*, const GLfloat*);
@p void glRecti (GLint, GLint, GLint, GLint);
@p void glRectiv (const GLint*, const GLint*);
@p void glRects (GLshort, GLshort, GLshort, GLshort);
@p void glRectsv (const GLshort*, const GLshort*);
@p GLint glRenderMode (GLenum);
@p void glRotated (GLdouble, GLdouble, GLdouble, GLdouble);
@p void glRotatef (GLfloat, GLfloat, GLfloat, GLfloat);
@p void glScaled (GLdouble, GLdouble, GLdouble);
@p void glScalef (GLfloat, GLfloat, GLfloat);
@p void glScissor (GLint, GLint, GLsizei, GLsizei);
@p void glSelectBuffer (GLsizei, GLuint*);
@p void glShadeModel (GLenum);
@p void glStencilFunc (GLenum, GLint, GLuint);
@p void glStencilMask (GLuint);
@p void glStencilOp (GLenum, GLenum, GLenum);
@p void glTexCoord1d (GLdouble);
@p void glTexCoord1dv (const GLdouble*);
@p void glTexCoord1f (GLfloat);
@p void glTexCoord1fv (const GLfloat*);
@p void glTexCoord1i (GLint);
@p void glTexCoord1iv (const GLint*);
@p void glTexCoord1s (GLshort);
@p void glTexCoord1sv (const GLshort*);
@p void glTexCoord2d (GLdouble, GLdouble);
@p void glTexCoord2dv (const GLdouble*);
@p void glTexCoord2f (GLfloat, GLfloat);
@p void glTexCoord2fv (const GLfloat*);
@p void glTexCoord2i (GLint, GLint);
@p void glTexCoord2iv (const GLint*);
@p void glTexCoord2s (GLshort, GLshort);
@p void glTexCoord2sv (const GLshort*);
@p void glTexCoord3d (GLdouble, GLdouble, GLdouble);
@p void glTexCoord3dv (const GLdouble*);
@p void glTexCoord3f (GLfloat, GLfloat, GLfloat);
@p void glTexCoord3fv (const GLfloat*);
@p void glTexCoord3i (GLint, GLint, GLint);
@p void glTexCoord3iv (const GLint*);
@p void glTexCoord3s (GLshort, GLshort, GLshort);
@p void glTexCoord3sv (const GLshort*);
@p void glTexCoord4d (GLdouble, GLdouble, GLdouble, GLdouble);
@p void glTexCoord4dv (const GLdouble*);
@p void glTexCoord4f (GLfloat, GLfloat, GLfloat, GLfloat);
@p void glTexCoord4fv (const GLfloat*);
@p void glTexCoord4i (GLint, GLint, GLint, GLint);
@p void glTexCoord4iv (const GLint*);
@p void glTexCoord4s (GLshort, GLshort, GLshort, GLshort);
@p void glTexCoord4sv (const GLshort*);
@p void glTexCoordPointer (GLint, GLenum, GLsizei, const GLvoid*);
@p void glTexEnvf (GLenum, GLenum, GLfloat);
@p void glTexEnvfv (GLenum, GLenum, const GLfloat*);
@p void glTexEnvi (GLenum, GLenum, GLint);
@p void glTexEnviv (GLenum, GLenum, const GLint*);
@p void glTexGend (GLenum, GLenum, GLdouble);
@p void glTexGendv (GLenum, GLenum, const GLdouble*);
@p void glTexGenf (GLenum, GLenum, GLfloat);
@p void glTexGenfv (GLenum, GLenum, const GLfloat*);
@p void glTexGeni (GLenum, GLenum, GLint);
@p void glTexGeniv (GLenum, GLenum, const GLint*);
@p void glTexImage1D (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
@p void glTexImage2D (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
@p void glTexParameterf (GLenum, GLenum, GLfloat);
@p void glTexParameterfv (GLenum, GLenum, const GLfloat*);
@p void glTexParameteri (GLenum, GLenum, GLint);
@p void glTexParameteriv (GLenum, GLenum, const GLint*);
@p void glTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*);
@p void glTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
@p void glTranslated (GLdouble, GLdouble, GLdouble);
@p void glTranslatef (GLfloat, GLfloat, GLfloat);
@p void glVertex2d (GLdouble, GLdouble);
@p void glVertex2dv (const GLdouble*);
@p void glVertex2f (GLfloat, GLfloat);
@p void glVertex2fv (const GLfloat*);
@p void glVertex2i (GLint, GLint);
@p void glVertex2iv (const GLint*);
@p void glVertex2s (GLshort, GLshort);
@p void glVertex2sv (const GLshort*);
@p void glVertex3d (GLdouble, GLdouble, GLdouble);
@p void glVertex3dv (const GLdouble*);
@p void glVertex3f (GLfloat, GLfloat, GLfloat);
@p void glVertex3fv (const GLfloat*);
@p void glVertex3i (GLint, GLint, GLint);
@p void glVertex3iv (const GLint*);
@p void glVertex3s (GLshort, GLshort, GLshort);
@p void glVertex3sv (const GLshort*);
@p void glVertex4d (GLdouble, GLdouble, GLdouble, GLdouble);
@p void glVertex4dv (const GLdouble*);
@p void glVertex4f (GLfloat, GLfloat, GLfloat, GLfloat);
@p void glVertex4fv (const GLfloat*);
@p void glVertex4i (GLint, GLint, GLint, GLint);
@p void glVertex4iv (const GLint*);
@p void glVertex4s (GLshort, GLshort, GLshort, GLshort);
@p void glVertex4sv (const GLshort*);
@p void glVertexPointer (GLint, GLenum, GLsizei, const GLvoid*);
@p void glViewport (GLint, GLint, GLsizei, GLsizei);
}

{ GL_VERSION_1_2
@v #define GL_UNSIGNED_BYTE_3_3_2            0x8032
@v #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
@v #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
@v #define GL_UNSIGNED_INT_8_8_8_8           0x8035
@v #define GL_UNSIGNED_INT_10_10_10_2        0x8036
@v #define GL_RESCALE_NORMAL                 0x803A
@v #define GL_TEXTURE_BINDING_3D             0x806A
@v #define GL_PACK_SKIP_IMAGES               0x806B
@v #define GL_PACK_IMAGE_HEIGHT              0x806C
@v #define GL_UNPACK_SKIP_IMAGES             0x806D
@v #define GL_UNPACK_IMAGE_HEIGHT            0x806E
@v #define GL_TEXTURE_3D                     0x806F
@v #define GL_PROXY_TEXTURE_3D               0x8070
@v #define GL_TEXTURE_DEPTH                  0x8071
@v #define GL_TEXTURE_WRAP_R                 0x8072
@v #define GL_MAX_3D_TEXTURE_SIZE            0x8073
@v #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
@v #define GL_UNSIGNED_SHORT_5_6_5           0x8363
@v #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
@v #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
@v #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
@v #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
@v #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
@v #define GL_BGR                            0x80E0
@v #define GL_BGRA                           0x80E1
@v #define GL_MAX_ELEMENTS_VERTICES          0x80E8
@v #define GL_MAX_ELEMENTS_INDICES           0x80E9
@v #define GL_CLAMP_TO_EDGE                  0x812F
@v #define GL_TEXTURE_MIN_LOD                0x813A
@v #define GL_TEXTURE_MAX_LOD                0x813B
@v #define GL_TEXTURE_BASE_LEVEL             0x813C
@v #define GL_TEXTURE_MAX_LEVEL              0x813D
@v #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
@v #define GL_SINGLE_COLOR                   0x81F9
@v #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
@v #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
@v #define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
@v #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
@v #define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
@v #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
@v #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
@f void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
@f void glBlendEquation (GLenum);
@f void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*);
@f void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glColorTableParameterfv (GLenum, GLenum, const GLfloat*);
@f void glColorTableParameteriv (GLenum, GLenum, const GLint*);
@f void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
@f void glGetColorTable (GLenum, GLenum, GLenum, GLvoid*);
@f void glGetColorTableParameterfv (GLenum, GLenum, GLfloat*);
@f void glGetColorTableParameteriv (GLenum, GLenum, GLint*);
@f void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
@f void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glConvolutionParameterf (GLenum, GLenum, GLfloat);
@f void glConvolutionParameterfv (GLenum, GLenum, const GLfloat*);
@f void glConvolutionParameteri (GLenum, GLenum, GLint);
@f void glConvolutionParameteriv (GLenum, GLenum, const GLint*);
@f void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
@f void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
@f void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid*);
@f void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat*);
@f void glGetConvolutionParameteriv (GLenum, GLenum, GLint*);
@f void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*);
@f void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*);
@f void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid*);
@f void glGetHistogramParameterfv (GLenum, GLenum, GLfloat*);
@f void glGetHistogramParameteriv (GLenum, GLenum, GLint*);
@f void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid*);
@f void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat*);
@f void glGetMinmaxParameteriv (GLenum, GLenum, GLint*);
@f void glHistogram (GLenum, GLsizei, GLenum, GLboolean);
@f void glMinmax (GLenum, GLenum, GLboolean);
@f void glResetHistogram (GLenum);
@f void glResetMinmax (GLenum);
@f void glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
@f void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
}

{ GL_VERSION_1_3
@v #define GL_TEXTURE0                       0x84C0
@v #define GL_TEXTURE1                       0x84C1
@v #define GL_TEXTURE2                       0x84C2
@v #define GL_TEXTURE3                       0x84C3
@v #define GL_TEXTURE4                       0x84C4
@v #define GL_TEXTURE5                       0x84C5
@v #define GL_TEXTURE6                       0x84C6
@v #define GL_TEXTURE7                       0x84C7
@v #define GL_TEXTURE8                       0x84C8
@v #define GL_TEXTURE9                       0x84C9
@v #define GL_TEXTURE10                      0x84CA
@v #define GL_TEXTURE11                      0x84CB
@v #define GL_TEXTURE12                      0x84CC
@v #define GL_TEXTURE13                      0x84CD
@v #define GL_TEXTURE14                      0x84CE
@v #define GL_TEXTURE15                      0x84CF
@v #define GL_TEXTURE16                      0x84D0
@v #define GL_TEXTURE17                      0x84D1
@v #define GL_TEXTURE18                      0x84D2
@v #define GL_TEXTURE19                      0x84D3
@v #define GL_TEXTURE20                      0x84D4
@v #define GL_TEXTURE21                      0x84D5
@v #define GL_TEXTURE22                      0x84D6
@v #define GL_TEXTURE23                      0x84D7
@v #define GL_TEXTURE24                      0x84D8
@v #define GL_TEXTURE25                      0x84D9
@v #define GL_TEXTURE26                      0x84DA
@v #define GL_TEXTURE27                      0x84DB
@v #define GL_TEXTURE28                      0x84DC
@v #define GL_TEXTURE29                      0x84DD
@v #define GL_TEXTURE30                      0x84DE
@v #define GL_TEXTURE31                      0x84DF
@v #define GL_ACTIVE_TEXTURE                 0x84E0
@v #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
@v #define GL_MAX_TEXTURE_UNITS              0x84E2
@v #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
@v #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
@v #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
@v #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
@v #define GL_MULTISAMPLE                    0x809D
@v #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
@v #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
@v #define GL_SAMPLE_COVERAGE                0x80A0
@v #define GL_SAMPLE_BUFFERS                 0x80A8
@v #define GL_SAMPLES                        0x80A9
@v #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
@v #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
@v #define GL_MULTISAMPLE_BIT                0x20000000
@v #define GL_NORMAL_MAP                     0x8511
@v #define GL_REFLECTION_MAP                 0x8512
@v #define GL_TEXTURE_CUBE_MAP               0x8513
@v #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
@v #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
@v #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
@v #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
@v #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
@v #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
@v #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
@v #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
@v #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
@v #define GL_COMPRESSED_ALPHA               0x84E9
@v #define GL_COMPRESSED_LUMINANCE           0x84EA
@v #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
@v #define GL_COMPRESSED_INTENSITY           0x84EC
@v #define GL_COMPRESSED_RGB                 0x84ED
@v #define GL_COMPRESSED_RGBA                0x84EE
@v #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
@v #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
@v #define GL_TEXTURE_COMPRESSED             0x86A1
@v #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
@v #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
@v #define GL_CLAMP_TO_BORDER                0x812D
@v #define GL_COMBINE                        0x8570
@v #define GL_COMBINE_RGB                    0x8571
@v #define GL_COMBINE_ALPHA                  0x8572
@v #define GL_SOURCE0_RGB                    0x8580
@v #define GL_SOURCE1_RGB                    0x8581
@v #define GL_SOURCE2_RGB                    0x8582
@v #define GL_SOURCE0_ALPHA                  0x8588
@v #define GL_SOURCE1_ALPHA                  0x8589
@v #define GL_SOURCE2_ALPHA                  0x858A
@v #define GL_OPERAND0_RGB                   0x8590
@v #define GL_OPERAND1_RGB                   0x8591
@v #define GL_OPERAND2_RGB                   0x8592
@v #define GL_OPERAND0_ALPHA                 0x8598
@v #define GL_OPERAND1_ALPHA                 0x8599
@v #define GL_OPERAND2_ALPHA                 0x859A
@v #define GL_RGB_SCALE                      0x8573
@v #define GL_ADD_SIGNED                     0x8574
@v #define GL_INTERPOLATE                    0x8575
@v #define GL_SUBTRACT                       0x84E7
@v #define GL_CONSTANT                       0x8576
@v #define GL_PRIMARY_COLOR                  0x8577
@v #define GL_PREVIOUS                       0x8578
@v #define GL_DOT3_RGB                       0x86AE
@v #define GL_DOT3_RGBA                      0x86AF
@f void glActiveTexture (GLenum);
@f void glClientActiveTexture (GLenum);
@f void glMultiTexCoord1d (GLenum, GLdouble);
@f void glMultiTexCoord1dv (GLenum, const GLdouble*);
@f void glMultiTexCoord1f (GLenum, GLfloat);
@f void glMultiTexCoord1fv (GLenum, const GLfloat*);
@f void glMultiTexCoord1i (GLenum, GLint);
@f void glMultiTexCoord1iv (GLenum, const GLint*);
@f void glMultiTexCoord1s (GLenum, GLshort);
@f void glMultiTexCoord1sv (GLenum, const GLshort*);
@f void glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
@f void glMultiTexCoord2dv (GLenum, const GLdouble*);
@f void glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
@f void glMultiTexCoord2fv (GLenum, const GLfloat*);
@f void glMultiTexCoord2i (GLenum, GLint, GLint);
@f void glMultiTexCoord2iv (GLenum, const GLint*);
@f void glMultiTexCoord2s (GLenum, GLshort, GLshort);
@f void glMultiTexCoord2sv (GLenum, const GLshort*);
@f void glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
@f void glMultiTexCoord3dv (GLenum, const GLdouble*);
@f void glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
@f void glMultiTexCoord3fv (GLenum, const GLfloat*);
@f void glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
@f void glMultiTexCoord3iv (GLenum, const GLint*);
@f void glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
@f void glMultiTexCoord3sv (GLenum, const GLshort*);
@f void glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glMultiTexCoord4dv (GLenum, const GLdouble*);
@f void glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glMultiTexCoord4fv (GLenum, const GLfloat*);
@f void glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
@f void glMultiTexCoord4iv (GLenum, const GLint*);
@f void glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
@f void glMultiTexCoord4sv (GLenum, const GLshort*);
@f void glLoadTransposeMatrixf (const GLfloat*);
@f void glLoadTransposeMatrixd (const GLdouble*);
@f void glMultTransposeMatrixf (const GLfloat*);
@f void glMultTransposeMatrixd (const GLdouble*);
@f void glSampleCoverage (GLclampf, GLboolean);
@f void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
@f void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
@f void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*);
@f void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
@f void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
@f void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*);
@f void glGetCompressedTexImage (GLenum, GLint, GLvoid*);
}

{ GL_VERSION_1_4
@v #define GL_BLEND_DST_RGB                  0x80C8
@v #define GL_BLEND_SRC_RGB                  0x80C9
@v #define GL_BLEND_DST_ALPHA                0x80CA
@v #define GL_BLEND_SRC_ALPHA                0x80CB
@v #define GL_POINT_SIZE_MIN                 0x8126
@v #define GL_POINT_SIZE_MAX                 0x8127
@v #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
@v #define GL_POINT_DISTANCE_ATTENUATION     0x8129
@v #define GL_GENERATE_MIPMAP                0x8191
@v #define GL_GENERATE_MIPMAP_HINT           0x8192
@v #define GL_DEPTH_COMPONENT16              0x81A5
@v #define GL_DEPTH_COMPONENT24              0x81A6
@v #define GL_DEPTH_COMPONENT32              0x81A7
@v #define GL_MIRRORED_REPEAT                0x8370
@v #define GL_FOG_COORDINATE_SOURCE          0x8450
@v #define GL_FOG_COORDINATE                 0x8451
@v #define GL_FRAGMENT_DEPTH                 0x8452
@v #define GL_CURRENT_FOG_COORDINATE         0x8453
@v #define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
@v #define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
@v #define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
@v #define GL_FOG_COORDINATE_ARRAY           0x8457
@v #define GL_COLOR_SUM                      0x8458
@v #define GL_CURRENT_SECONDARY_COLOR        0x8459
@v #define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
@v #define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
@v #define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
@v #define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
@v #define GL_SECONDARY_COLOR_ARRAY          0x845E
@v #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
@v #define GL_TEXTURE_FILTER_CONTROL         0x8500
@v #define GL_TEXTURE_LOD_BIAS               0x8501
@v #define GL_INCR_WRAP                      0x8507
@v #define GL_DECR_WRAP                      0x8508
@v #define GL_TEXTURE_DEPTH_SIZE             0x884A
@v #define GL_DEPTH_TEXTURE_MODE             0x884B
@v #define GL_TEXTURE_COMPARE_MODE           0x884C
@v #define GL_TEXTURE_COMPARE_FUNC           0x884D
@v #define GL_COMPARE_R_TO_TEXTURE           0x884E
@f void glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
@f void glFogCoordf (GLfloat);
@f void glFogCoordfv (const GLfloat*);
@f void glFogCoordd (GLdouble);
@f void glFogCoorddv (const GLdouble*);
@f void glFogCoordPointer (GLenum, GLsizei, const GLvoid*);
@f void glMultiDrawArrays (GLenum, GLint*, GLsizei*, GLsizei);
@f void glMultiDrawElements (GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
@f void glPointParameterf (GLenum, GLfloat);
@f void glPointParameterfv (GLenum, const GLfloat*);
@f void glPointParameteri (GLenum, GLint);
@f void glPointParameteriv (GLenum, const GLint*);
@f void glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
@f void glSecondaryColor3bv (const GLbyte*);
@f void glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
@f void glSecondaryColor3dv (const GLdouble*);
@f void glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
@f void glSecondaryColor3fv (const GLfloat*);
@f void glSecondaryColor3i (GLint, GLint, GLint);
@f void glSecondaryColor3iv (const GLint*);
@f void glSecondaryColor3s (GLshort, GLshort, GLshort);
@f void glSecondaryColor3sv (const GLshort*);
@f void glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
@f void glSecondaryColor3ubv (const GLubyte*);
@f void glSecondaryColor3ui (GLuint, GLuint, GLuint);
@f void glSecondaryColor3uiv (const GLuint*);
@f void glSecondaryColor3us (GLushort, GLushort, GLushort);
@f void glSecondaryColor3usv (const GLushort*);
@f void glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid*);
@f void glWindowPos2d (GLdouble, GLdouble);
@f void glWindowPos2dv (const GLdouble*);
@f void glWindowPos2f (GLfloat, GLfloat);
@f void glWindowPos2fv (const GLfloat*);
@f void glWindowPos2i (GLint, GLint);
@f void glWindowPos2iv (const GLint*);
@f void glWindowPos2s (GLshort, GLshort);
@f void glWindowPos2sv (const GLshort*);
@f void glWindowPos3d (GLdouble, GLdouble, GLdouble);
@f void glWindowPos3dv (const GLdouble*);
@f void glWindowPos3f (GLfloat, GLfloat, GLfloat);
@f void glWindowPos3fv (const GLfloat*);
@f void glWindowPos3i (GLint, GLint, GLint);
@f void glWindowPos3iv (const GLint*);
@f void glWindowPos3s (GLshort, GLshort, GLshort);
@f void glWindowPos3sv (const GLshort*);
}

{ GL_VERSION_1_5
@v #define GL_BUFFER_SIZE                          0x8764
@v #define GL_BUFFER_USAGE                         0x8765
@v #define GL_QUERY_COUNTER_BITS                   0x8864
@v #define GL_CURRENT_QUERY                        0x8865
@v #define GL_QUERY_RESULT                         0x8866
@v #define GL_QUERY_RESULT_AVAILABLE               0x8867
@v #define GL_ARRAY_BUFFER                         0x8892
@v #define GL_ELEMENT_ARRAY_BUFFER                 0x8893
@v #define GL_ARRAY_BUFFER_BINDING                 0x8894
@v #define GL_ELEMENT_ARRAY_BUFFER_BINDING         0x8895
@v #define GL_VERTEX_ARRAY_BUFFER_BINDING          0x8896
@v #define GL_NORMAL_ARRAY_BUFFER_BINDING          0x8897
@v #define GL_COLOR_ARRAY_BUFFER_BINDING           0x8898
@v #define GL_INDEX_ARRAY_BUFFER_BINDING           0x8899
@v #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
@v #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING       0x889B
@v #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
@v #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING  0x889D
@v #define GL_WEIGHT_ARRAY_BUFFER_BINDING          0x889E
@v #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
@v #define GL_READ_ONLY                            0x88B8
@v #define GL_WRITE_ONLY                           0x88B9
@v #define GL_READ_WRITE                           0x88BA
@v #define GL_BUFFER_ACCESS                        0x88BB
@v #define GL_BUFFER_MAPPED                        0x88BC
@v #define GL_BUFFER_MAP_POINTER                   0x88BD
@v #define GL_STREAM_DRAW                          0x88E0
@v #define GL_STREAM_READ                          0x88E1
@v #define GL_STREAM_COPY                          0x88E2
@v #define GL_STATIC_DRAW                          0x88E4
@v #define GL_STATIC_READ                          0x88E5
@v #define GL_STATIC_COPY                          0x88E6
@v #define GL_DYNAMIC_DRAW                         0x88E8
@v #define GL_DYNAMIC_READ                         0x88E9
@v #define GL_DYNAMIC_COPY                         0x88EA
@v #define GL_SAMPLES_PASSED                       0x8914
@v #define GL_FOG_COORD_SRC                        GL_FOG_COORDINATE_SOURCE
@v #define GL_FOG_COORD                            GL_FOG_COORDINATE
@v #define GL_CURRENT_FOG_COORD                    GL_CURRENT_FOG_COORDINATE
@v #define GL_FOG_COORD_ARRAY_TYPE                 GL_FOG_COORDINATE_ARRAY_TYPE
@v #define GL_FOG_COORD_ARRAY_STRIDE               GL_FOG_COORDINATE_ARRAY_STRIDE
@v #define GL_FOG_COORD_ARRAY_POINTER              GL_FOG_COORDINATE_ARRAY_POINTER
@v #define GL_FOG_COORD_ARRAY                      GL_FOG_COORDINATE_ARRAY
@v #define GL_FOG_COORD_ARRAY_BUFFER_BINDING       GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
@v #define GL_SRC0_RGB                             GL_SOURCE0_RGB
@v #define GL_SRC1_RGB                             GL_SOURCE1_RGB
@v #define GL_SRC2_RGB                             GL_SOURCE2_RGB
@v #define GL_SRC0_ALPHA                           GL_SOURCE0_ALPHA
@v #define GL_SRC1_ALPHA                           GL_SOURCE1_ALPHA
@v #define GL_SRC2_ALPHA                           GL_SOURCE2_ALPHA
@v typedef ptrdiff_t GLintptr;
@v typedef ptrdiff_t GLsizeiptr;
@f void glGenQueries (GLsizei, GLuint*);
@f void glDeleteQueries (GLsizei, const GLuint*);
@f GLboolean glIsQuery (GLuint);
@f void glBeginQuery (GLenum, GLuint);
@f void glEndQuery (GLenum);
@f void glGetQueryiv (GLenum, GLenum, GLint*);
@f void glGetQueryObjectiv (GLuint, GLenum, GLint*);
@f void glGetQueryObjectuiv (GLuint, GLenum, GLuint*);
@f void glBindBuffer (GLenum, GLuint);
@f void glDeleteBuffers (GLsizei, const GLuint*);
@f void glGenBuffers (GLsizei, GLuint*);
@f GLboolean glIsBuffer (GLuint);
@f void glBufferData (GLenum, GLsizeiptr, const GLvoid*, GLenum);
@f void glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
@f void glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid*);
@f GLvoid* glMapBuffer (GLenum, GLenum);
@f GLboolean glUnmapBuffer (GLenum);
@f void glGetBufferParameteriv (GLenum, GLenum, GLint*);
@f void glGetBufferPointerv (GLenum, GLenum, GLvoid**);
}

{ GL_VERSION_2_0
@v #define GL_BLEND_EQUATION_RGB               GL_BLEND_EQUATION
@v #define GL_VERTEX_ATTRIB_ARRAY_ENABLED      0x8622
@v #define GL_VERTEX_ATTRIB_ARRAY_SIZE         0x8623
@v #define GL_VERTEX_ATTRIB_ARRAY_STRIDE       0x8624
@v #define GL_VERTEX_ATTRIB_ARRAY_TYPE         0x8625
@v #define GL_CURRENT_VERTEX_ATTRIB            0x8626
@v #define GL_VERTEX_PROGRAM_POINT_SIZE        0x8642
@v #define GL_VERTEX_PROGRAM_TWO_SIDE          0x8643
@v #define GL_VERTEX_ATTRIB_ARRAY_POINTER      0x8645
@v #define GL_STENCIL_BACK_FUNC                0x8800
@v #define GL_STENCIL_BACK_FAIL                0x8801
@v #define GL_STENCIL_BACK_PASS_DEPTH_FAIL     0x8802
@v #define GL_STENCIL_BACK_PASS_DEPTH_PASS     0x8803
@v #define GL_MAX_DRAW_BUFFERS                 0x8824
@v #define GL_DRAW_BUFFER0                     0x8825
@v #define GL_DRAW_BUFFER1                     0x8826
@v #define GL_DRAW_BUFFER2                     0x8827
@v #define GL_DRAW_BUFFER3                     0x8828
@v #define GL_DRAW_BUFFER4                     0x8829
@v #define GL_DRAW_BUFFER5                     0x882A
@v #define GL_DRAW_BUFFER6                     0x882B
@v #define GL_DRAW_BUFFER7                     0x882C
@v #define GL_DRAW_BUFFER8                     0x882D
@v #define GL_DRAW_BUFFER9                     0x882E
@v #define GL_DRAW_BUFFER10                    0x882F
@v #define GL_DRAW_BUFFER11                    0x8830
@v #define GL_DRAW_BUFFER12                    0x8831
@v #define GL_DRAW_BUFFER13                    0x8832
@v #define GL_DRAW_BUFFER14                    0x8833
@v #define GL_DRAW_BUFFER15                    0x8834
@v #define GL_BLEND_EQUATION_ALPHA             0x883D
@v #define GL_POINT_SPRITE                     0x8861
@v #define GL_COORD_REPLACE                    0x8862
@v #define GL_MAX_VERTEX_ATTRIBS               0x8869
@v #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
@v #define GL_MAX_TEXTURE_COORDS               0x8871
@v #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
@v #define GL_FRAGMENT_SHADER                  0x8B30
@v #define GL_VERTEX_SHADER                    0x8B31
@v #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  0x8B49
@v #define GL_MAX_VERTEX_UNIFORM_COMPONENTS    0x8B4A
@v #define GL_MAX_VARYING_FLOATS               0x8B4B
@v #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
@v #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
@v #define GL_SHADER_TYPE                      0x8B4F
@v #define GL_FLOAT_VEC2                       0x8B50
@v #define GL_FLOAT_VEC3                       0x8B51
@v #define GL_FLOAT_VEC4                       0x8B52
@v #define GL_INT_VEC2                         0x8B53
@v #define GL_INT_VEC3                         0x8B54
@v #define GL_INT_VEC4                         0x8B55
@v #define GL_BOOL                             0x8B56
@v #define GL_BOOL_VEC2                        0x8B57
@v #define GL_BOOL_VEC3                        0x8B58
@v #define GL_BOOL_VEC4                        0x8B59
@v #define GL_FLOAT_MAT2                       0x8B5A
@v #define GL_FLOAT_MAT3                       0x8B5B
@v #define GL_FLOAT_MAT4                       0x8B5C
@v #define GL_SAMPLER_1D                       0x8B5D
@v #define GL_SAMPLER_2D                       0x8B5E
@v #define GL_SAMPLER_3D                       0x8B5F
@v #define GL_SAMPLER_CUBE                     0x8B60
@v #define GL_SAMPLER_1D_SHADOW                0x8B61
@v #define GL_SAMPLER_2D_SHADOW                0x8B62
@v #define GL_DELETE_STATUS                    0x8B80
@v #define GL_COMPILE_STATUS                   0x8B81
@v #define GL_LINK_STATUS                      0x8B82
@v #define GL_VALIDATE_STATUS                  0x8B83
@v #define GL_INFO_LOG_LENGTH                  0x8B84
@v #define GL_ATTACHED_SHADERS                 0x8B85
@v #define GL_ACTIVE_UNIFORMS                  0x8B86
@v #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
@v #define GL_SHADER_SOURCE_LENGTH             0x8B88
@v #define GL_ACTIVE_ATTRIBUTES                0x8B89
@v #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
@v #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT  0x8B8B
@v #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
@v #define GL_CURRENT_PROGRAM                  0x8B8D
@v #define GL_POINT_SPRITE_COORD_ORIGIN        0x8CA0
@v #define GL_LOWER_LEFT                       0x8CA1
@v #define GL_UPPER_LEFT                       0x8CA2
@v #define GL_STENCIL_BACK_REF                 0x8CA3
@v #define GL_STENCIL_BACK_VALUE_MASK          0x8CA4
@v #define GL_STENCIL_BACK_WRITEMASK           0x8CA5
@v typedef char GLchar;
@f void glBlendEquationSeparate (GLenum, GLenum);
@f void glDrawBuffers (GLsizei, const GLenum*);
@f void glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
@f void glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
@f void glStencilMaskSeparate (GLenum, GLuint);
@f void glAttachShader (GLuint, GLuint);
@f void glBindAttribLocation (GLuint, GLuint, const GLchar*);
@f void glCompileShader (GLuint);
@f GLuint glCreateProgram (void);
@f GLuint glCreateShader (GLenum);
@f void glDeleteProgram (GLuint);
@f void glDeleteShader (GLuint);
@f void glDetachShader (GLuint, GLuint);
@f void glDisableVertexAttribArray (GLuint);
@f void glEnableVertexAttribArray (GLuint);
@f void glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
@f void glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
@f void glGetAttachedShaders (GLuint, GLsizei, GLsizei*, GLuint*);
@f GLint glGetAttribLocation (GLuint, const GLchar*);
@f void glGetProgramiv (GLuint, GLenum, GLint*);
@f void glGetProgramInfoLog (GLuint, GLsizei, GLsizei*, GLchar*);
@f void glGetShaderiv (GLuint, GLenum, GLint*);
@f void glGetShaderInfoLog (GLuint, GLsizei, GLsizei*, GLchar*);
@f void glGetShaderSource (GLuint, GLsizei, GLsizei*, GLchar*);
@f GLint glGetUniformLocation (GLuint, const GLchar*);
@f void glGetUniformfv (GLuint, GLint, GLfloat*);
@f void glGetUniformiv (GLuint, GLint, GLint*);
@f void glGetVertexAttribdv (GLuint, GLenum, GLdouble*);
@f void glGetVertexAttribfv (GLuint, GLenum, GLfloat*);
@f void glGetVertexAttribiv (GLuint, GLenum, GLint*);
@f void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid**);
@f GLboolean glIsProgram (GLuint);
@f GLboolean glIsShader (GLuint);
@f void glLinkProgram (GLuint);
@f void glShaderSource (GLuint, GLsizei, const GLchar**, const GLint*);
@f void glUseProgram (GLuint);
@f void glUniform1f (GLint, GLfloat);
@f void glUniform2f (GLint, GLfloat, GLfloat);
@f void glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
@f void glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glUniform1i (GLint, GLint);
@f void glUniform2i (GLint, GLint, GLint);
@f void glUniform3i (GLint, GLint, GLint, GLint);
@f void glUniform4i (GLint, GLint, GLint, GLint, GLint);
@f void glUniform1fv (GLint, GLsizei, const GLfloat*);
@f void glUniform2fv (GLint, GLsizei, const GLfloat*);
@f void glUniform3fv (GLint, GLsizei, const GLfloat*);
@f void glUniform4fv (GLint, GLsizei, const GLfloat*);
@f void glUniform1iv (GLint, GLsizei, const GLint*);
@f void glUniform2iv (GLint, GLsizei, const GLint*);
@f void glUniform3iv (GLint, GLsizei, const GLint*);
@f void glUniform4iv (GLint, GLsizei, const GLint*);
@f void glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat*);
@f void glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat*);
@f void glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat*);
@f void glValidateProgram (GLuint);
@f void glVertexAttrib1d (GLuint, GLdouble);
@f void glVertexAttrib1dv (GLuint, const GLdouble*);
@f void glVertexAttrib1f (GLuint, GLfloat);
@f void glVertexAttrib1fv (GLuint, const GLfloat*);
@f void glVertexAttrib1s (GLuint, GLshort);
@f void glVertexAttrib1sv (GLuint, const GLshort*);
@f void glVertexAttrib2d (GLuint, GLdouble, GLdouble);
@f void glVertexAttrib2dv (GLuint, const GLdouble*);
@f void glVertexAttrib2f (GLuint, GLfloat, GLfloat);
@f void glVertexAttrib2fv (GLuint, const GLfloat*);
@f void glVertexAttrib2s (GLuint, GLshort, GLshort);
@f void glVertexAttrib2sv (GLuint, const GLshort*);
@f void glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
@f void glVertexAttrib3dv (GLuint, const GLdouble*);
@f void glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
@f void glVertexAttrib3fv (GLuint, const GLfloat*);
@f void glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
@f void glVertexAttrib3sv (GLuint, const GLshort*);
@f void glVertexAttrib4Nbv (GLuint, const GLbyte*);
@f void glVertexAttrib4Niv (GLuint, const GLint*);
@f void glVertexAttrib4Nsv (GLuint, const GLshort*);
@f void glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
@f void glVertexAttrib4Nubv (GLuint, const GLubyte*);
@f void glVertexAttrib4Nuiv (GLuint, const GLuint*);
@f void glVertexAttrib4Nusv (GLuint, const GLushort*);
@f void glVertexAttrib4bv (GLuint, const GLbyte*);
@f void glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glVertexAttrib4dv (GLuint, const GLdouble*);
@f void glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glVertexAttrib4fv (GLuint, const GLfloat*);
@f void glVertexAttrib4iv (GLuint, const GLint*);
@f void glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
@f void glVertexAttrib4sv (GLuint, const GLshort*);
@f void glVertexAttrib4ubv (GLuint, const GLubyte*);
@f void glVertexAttrib4uiv (GLuint, const GLuint*);
@f void glVertexAttrib4usv (GLuint, const GLushort*);
@f void glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
}

{ GL_ARB_imaging
@v #define GL_CONSTANT_COLOR                       0x8001
@v #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
@v #define GL_CONSTANT_ALPHA                       0x8003
@v #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
@v #define GL_BLEND_COLOR                          0x8005
@v #define GL_FUNC_ADD                             0x8006
@v #define GL_MIN                                  0x8007
@v #define GL_MAX                                  0x8008
@v #define GL_BLEND_EQUATION                       0x8009
@v #define GL_FUNC_SUBTRACT                        0x800A
@v #define GL_FUNC_REVERSE_SUBTRACT                0x800B
@v #define GL_CONVOLUTION_1D                       0x8010
@v #define GL_CONVOLUTION_2D                       0x8011
@v #define GL_SEPARABLE_2D                         0x8012
@v #define GL_CONVOLUTION_BORDER_MODE              0x8013
@v #define GL_CONVOLUTION_FILTER_SCALE             0x8014
@v #define GL_CONVOLUTION_FILTER_BIAS              0x8015
@v #define GL_REDUCE                               0x8016
@v #define GL_CONVOLUTION_FORMAT                   0x8017
@v #define GL_CONVOLUTION_WIDTH                    0x8018
@v #define GL_CONVOLUTION_HEIGHT                   0x8019
@v #define GL_MAX_CONVOLUTION_WIDTH                0x801A
@v #define GL_MAX_CONVOLUTION_HEIGHT               0x801B
@v #define GL_POST_CONVOLUTION_RED_SCALE           0x801C
@v #define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
@v #define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
@v #define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
@v #define GL_POST_CONVOLUTION_RED_BIAS            0x8020
@v #define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
@v #define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
@v #define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
@v #define GL_HISTOGRAM                            0x8024
@v #define GL_PROXY_HISTOGRAM                      0x8025
@v #define GL_HISTOGRAM_WIDTH                      0x8026
@v #define GL_HISTOGRAM_FORMAT                     0x8027
@v #define GL_HISTOGRAM_RED_SIZE                   0x8028
@v #define GL_HISTOGRAM_GREEN_SIZE                 0x8029
@v #define GL_HISTOGRAM_BLUE_SIZE                  0x802A
@v #define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
@v #define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
@v #define GL_HISTOGRAM_SINK                       0x802D
@v #define GL_MINMAX                               0x802E
@v #define GL_MINMAX_FORMAT                        0x802F
@v #define GL_MINMAX_SINK                          0x8030
@v #define GL_TABLE_TOO_LARGE                      0x8031
@v #define GL_COLOR_MATRIX                         0x80B1
@v #define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
@v #define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
@v #define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
@v #define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
@v #define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
@v #define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
@v #define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
@v #define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
@v #define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
@v #define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
@v #define GL_COLOR_TABLE                          0x80D0
@v #define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
@v #define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
@v #define GL_PROXY_COLOR_TABLE                    0x80D3
@v #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
@v #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
@v #define GL_COLOR_TABLE_SCALE                    0x80D6
@v #define GL_COLOR_TABLE_BIAS                     0x80D7
@v #define GL_COLOR_TABLE_FORMAT                   0x80D8
@v #define GL_COLOR_TABLE_WIDTH                    0x80D9
@v #define GL_COLOR_TABLE_RED_SIZE                 0x80DA
@v #define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
@v #define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
@v #define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
@v #define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
@v #define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
@v #define GL_CONSTANT_BORDER                      0x8151
@v #define GL_REPLICATE_BORDER                     0x8153
@v #define GL_CONVOLUTION_BORDER_COLOR             0x8154
}

{ GL_ARB_multitexture
@v #define GL_TEXTURE0_ARB                   0x84C0
@v #define GL_TEXTURE1_ARB                   0x84C1
@v #define GL_TEXTURE2_ARB                   0x84C2
@v #define GL_TEXTURE3_ARB                   0x84C3
@v #define GL_TEXTURE4_ARB                   0x84C4
@v #define GL_TEXTURE5_ARB                   0x84C5
@v #define GL_TEXTURE6_ARB                   0x84C6
@v #define GL_TEXTURE7_ARB                   0x84C7
@v #define GL_TEXTURE8_ARB                   0x84C8
@v #define GL_TEXTURE9_ARB                   0x84C9
@v #define GL_TEXTURE10_ARB                  0x84CA
@v #define GL_TEXTURE11_ARB                  0x84CB
@v #define GL_TEXTURE12_ARB                  0x84CC
@v #define GL_TEXTURE13_ARB                  0x84CD
@v #define GL_TEXTURE14_ARB                  0x84CE
@v #define GL_TEXTURE15_ARB                  0x84CF
@v #define GL_TEXTURE16_ARB                  0x84D0
@v #define GL_TEXTURE17_ARB                  0x84D1
@v #define GL_TEXTURE18_ARB                  0x84D2
@v #define GL_TEXTURE19_ARB                  0x84D3
@v #define GL_TEXTURE20_ARB                  0x84D4
@v #define GL_TEXTURE21_ARB                  0x84D5
@v #define GL_TEXTURE22_ARB                  0x84D6
@v #define GL_TEXTURE23_ARB                  0x84D7
@v #define GL_TEXTURE24_ARB                  0x84D8
@v #define GL_TEXTURE25_ARB                  0x84D9
@v #define GL_TEXTURE26_ARB                  0x84DA
@v #define GL_TEXTURE27_ARB                  0x84DB
@v #define GL_TEXTURE28_ARB                  0x84DC
@v #define GL_TEXTURE29_ARB                  0x84DD
@v #define GL_TEXTURE30_ARB                  0x84DE
@v #define GL_TEXTURE31_ARB                  0x84DF
@v #define GL_ACTIVE_TEXTURE_ARB             0x84E0
@v #define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
@v #define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
@f void glActiveTextureARB (GLenum);
@f void glClientActiveTextureARB (GLenum);
@f void glMultiTexCoord1dARB (GLenum, GLdouble);
@f void glMultiTexCoord1dvARB (GLenum, const GLdouble*);
@f void glMultiTexCoord1fARB (GLenum, GLfloat);
@f void glMultiTexCoord1fvARB (GLenum, const GLfloat*);
@f void glMultiTexCoord1iARB (GLenum, GLint);
@f void glMultiTexCoord1ivARB (GLenum, const GLint*);
@f void glMultiTexCoord1sARB (GLenum, GLshort);
@f void glMultiTexCoord1svARB (GLenum, const GLshort*);
@f void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
@f void glMultiTexCoord2dvARB (GLenum, const GLdouble*);
@f void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
@f void glMultiTexCoord2fvARB (GLenum, const GLfloat*);
@f void glMultiTexCoord2iARB (GLenum, GLint, GLint);
@f void glMultiTexCoord2ivARB (GLenum, const GLint*);
@f void glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
@f void glMultiTexCoord2svARB (GLenum, const GLshort*);
@f void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
@f void glMultiTexCoord3dvARB (GLenum, const GLdouble*);
@f void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
@f void glMultiTexCoord3fvARB (GLenum, const GLfloat*);
@f void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
@f void glMultiTexCoord3ivARB (GLenum, const GLint*);
@f void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
@f void glMultiTexCoord3svARB (GLenum, const GLshort*);
@f void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glMultiTexCoord4dvARB (GLenum, const GLdouble*);
@f void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glMultiTexCoord4fvARB (GLenum, const GLfloat*);
@f void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
@f void glMultiTexCoord4ivARB (GLenum, const GLint*);
@f void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
@f void glMultiTexCoord4svARB (GLenum, const GLshort*);
}

{ GL_ARB_transpose_matrix
@v #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB   0x84E3
@v #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB  0x84E4
@v #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB     0x84E5
@v #define GL_TRANSPOSE_COLOR_MATRIX_ARB       0x84E6
@f void glLoadTransposeMatrixfARB (const GLfloat*);
@f void glLoadTransposeMatrixdARB (const GLdouble*);
@f void glMultTransposeMatrixfARB (const GLfloat*);
@f void glMultTransposeMatrixdARB (const GLdouble*);
}

{ GL_ARB_multisample
@v #define GL_MULTISAMPLE_ARB                0x809D
@v #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
@v #define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
@v #define GL_SAMPLE_COVERAGE_ARB            0x80A0
@v #define GL_SAMPLE_BUFFERS_ARB             0x80A8
@v #define GL_SAMPLES_ARB                    0x80A9
@v #define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
@v #define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
@v #define GL_MULTISAMPLE_BIT_ARB            0x20000000
@f void glSampleCoverageARB (GLclampf, GLboolean);
}

{ GL_ARB_texture_env_add
}

{ GL_ARB_texture_cube_map
@v #define GL_NORMAL_MAP_ARB                   0x8511
@v #define GL_REFLECTION_MAP_ARB               0x8512
@v #define GL_TEXTURE_CUBE_MAP_ARB             0x8513
@v #define GL_TEXTURE_BINDING_CUBE_MAP_ARB     0x8514
@v #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB  0x8515
@v #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB  0x8516
@v #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB  0x8517
@v #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB  0x8518
@v #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB  0x8519
@v #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB  0x851A
@v #define GL_PROXY_TEXTURE_CUBE_MAP_ARB       0x851B
@v #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB    0x851C
}

{ GL_ARB_texture_compression
@v #define GL_COMPRESSED_ALPHA_ARB                 0x84E9
@v #define GL_COMPRESSED_LUMINANCE_ARB             0x84EA
@v #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB       0x84EB
@v #define GL_COMPRESSED_INTENSITY_ARB             0x84EC
@v #define GL_COMPRESSED_RGB_ARB                   0x84ED
@v #define GL_COMPRESSED_RGBA_ARB                  0x84EE
@v #define GL_TEXTURE_COMPRESSION_HINT_ARB         0x84EF
@v #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB    0x86A0
@v #define GL_TEXTURE_COMPRESSED_ARB               0x86A1
@v #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2
@v #define GL_COMPRESSED_TEXTURE_FORMATS_ARB       0x86A3
@f void glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
@f void glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
@f void glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*);
@f void glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
@f void glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
@f void glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*);
@f void glGetCompressedTexImageARB (GLenum, GLint, GLvoid*);
}

{ GL_ARB_texture_border_clamp
@v #define GL_CLAMP_TO_BORDER_ARB            0x812D
}

{ GL_ARB_point_parameters
@v #define GL_POINT_SIZE_MIN_ARB             0x8126
@v #define GL_POINT_SIZE_MAX_ARB             0x8127
@v #define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
@v #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
@f void glPointParameterfARB (GLenum, GLfloat);
@f void glPointParameterfvARB (GLenum, const GLfloat*);
}

{ GL_ARB_vertex_blend
@v #define GL_MAX_VERTEX_UNITS_ARB           0x86A4
@v #define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
@v #define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
@v #define GL_VERTEX_BLEND_ARB               0x86A7
@v #define GL_CURRENT_WEIGHT_ARB             0x86A8
@v #define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
@v #define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
@v #define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
@v #define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
@v #define GL_WEIGHT_ARRAY_ARB               0x86AD
@v #define GL_MODELVIEW0_ARB                 0x1700
@v #define GL_MODELVIEW1_ARB                 0x850A
@v #define GL_MODELVIEW2_ARB                 0x8722
@v #define GL_MODELVIEW3_ARB                 0x8723
@v #define GL_MODELVIEW4_ARB                 0x8724
@v #define GL_MODELVIEW5_ARB                 0x8725
@v #define GL_MODELVIEW6_ARB                 0x8726
@v #define GL_MODELVIEW7_ARB                 0x8727
@v #define GL_MODELVIEW8_ARB                 0x8728
@v #define GL_MODELVIEW9_ARB                 0x8729
@v #define GL_MODELVIEW10_ARB                0x872A
@v #define GL_MODELVIEW11_ARB                0x872B
@v #define GL_MODELVIEW12_ARB                0x872C
@v #define GL_MODELVIEW13_ARB                0x872D
@v #define GL_MODELVIEW14_ARB                0x872E
@v #define GL_MODELVIEW15_ARB                0x872F
@v #define GL_MODELVIEW16_ARB                0x8730
@v #define GL_MODELVIEW17_ARB                0x8731
@v #define GL_MODELVIEW18_ARB                0x8732
@v #define GL_MODELVIEW19_ARB                0x8733
@v #define GL_MODELVIEW20_ARB                0x8734
@v #define GL_MODELVIEW21_ARB                0x8735
@v #define GL_MODELVIEW22_ARB                0x8736
@v #define GL_MODELVIEW23_ARB                0x8737
@v #define GL_MODELVIEW24_ARB                0x8738
@v #define GL_MODELVIEW25_ARB                0x8739
@v #define GL_MODELVIEW26_ARB                0x873A
@v #define GL_MODELVIEW27_ARB                0x873B
@v #define GL_MODELVIEW28_ARB                0x873C
@v #define GL_MODELVIEW29_ARB                0x873D
@v #define GL_MODELVIEW30_ARB                0x873E
@v #define GL_MODELVIEW31_ARB                0x873F
@f void glWeightbvARB (GLint, const GLbyte*);
@f void glWeightsvARB (GLint, const GLshort*);
@f void glWeightivARB (GLint, const GLint*);
@f void glWeightfvARB (GLint, const GLfloat*);
@f void glWeightdvARB (GLint, const GLdouble*);
@f void glWeightubvARB (GLint, const GLubyte*);
@f void glWeightusvARB (GLint, const GLushort*);
@f void glWeightuivARB (GLint, const GLuint*);
@f void glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid*);
@f void glVertexBlendARB (GLint);
}

{ GL_ARB_matrix_palette
@v #define GL_MATRIX_PALETTE_ARB                   0x8840
@v #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB   0x8841
@v #define GL_MAX_PALETTE_MATRICES_ARB             0x8842
@v #define GL_CURRENT_PALETTE_MATRIX_ARB           0x8843
@v #define GL_MATRIX_INDEX_ARRAY_ARB               0x8844
@v #define GL_CURRENT_MATRIX_INDEX_ARB             0x8845
@v #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB          0x8846
@v #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB          0x8847
@v #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB        0x8848
@v #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB       0x8849
@f void glCurrentPaletteMatrixARB (GLint);
@f void glMatrixIndexubvARB (GLint, const GLubyte*);
@f void glMatrixIndexusvARB (GLint, const GLushort*);
@f void glMatrixIndexuivARB (GLint, const GLuint*);
@f void glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid*);
}

{ GL_ARB_texture_env_combine
@v #define GL_COMBINE_ARB                    0x8570
@v #define GL_COMBINE_RGB_ARB                0x8571
@v #define GL_COMBINE_ALPHA_ARB              0x8572
@v #define GL_SOURCE0_RGB_ARB                0x8580
@v #define GL_SOURCE1_RGB_ARB                0x8581
@v #define GL_SOURCE2_RGB_ARB                0x8582
@v #define GL_SOURCE0_ALPHA_ARB              0x8588
@v #define GL_SOURCE1_ALPHA_ARB              0x8589
@v #define GL_SOURCE2_ALPHA_ARB              0x858A
@v #define GL_OPERAND0_RGB_ARB               0x8590
@v #define GL_OPERAND1_RGB_ARB               0x8591
@v #define GL_OPERAND2_RGB_ARB               0x8592
@v #define GL_OPERAND0_ALPHA_ARB             0x8598
@v #define GL_OPERAND1_ALPHA_ARB             0x8599
@v #define GL_OPERAND2_ALPHA_ARB             0x859A
@v #define GL_RGB_SCALE_ARB                  0x8573
@v #define GL_ADD_SIGNED_ARB                 0x8574
@v #define GL_INTERPOLATE_ARB                0x8575
@v #define GL_SUBTRACT_ARB                   0x84E7
@v #define GL_CONSTANT_ARB                   0x8576
@v #define GL_PRIMARY_COLOR_ARB              0x8577
@v #define GL_PREVIOUS_ARB                   0x8578
}

{ GL_ARB_texture_env_crossbar
}

{ GL_ARB_texture_env_dot3
@v #define GL_DOT3_RGB_ARB                   0x86AE
@v #define GL_DOT3_RGBA_ARB                  0x86AF
}

{ GL_ARB_texture_mirrored_repeat
@v #define GL_MIRRORED_REPEAT_ARB            0x8370
}

{ GL_ARB_depth_texture
@v #define GL_DEPTH_COMPONENT16_ARB          0x81A5
@v #define GL_DEPTH_COMPONENT24_ARB          0x81A6
@v #define GL_DEPTH_COMPONENT32_ARB          0x81A7
@v #define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
@v #define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
}

{ GL_ARB_shadow
@v #define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
@v #define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
@v #define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
}

{ GL_ARB_shadow_ambient
@v #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
}

{ GL_ARB_window_pos
@f void glWindowPos2dARB (GLdouble, GLdouble);
@f void glWindowPos2dvARB (const GLdouble*);
@f void glWindowPos2fARB (GLfloat, GLfloat);
@f void glWindowPos2fvARB (const GLfloat*);
@f void glWindowPos2iARB (GLint, GLint);
@f void glWindowPos2ivARB (const GLint*);
@f void glWindowPos2sARB (GLshort, GLshort);
@f void glWindowPos2svARB (const GLshort*);
@f void glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
@f void glWindowPos3dvARB (const GLdouble*);
@f void glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
@f void glWindowPos3fvARB (const GLfloat*);
@f void glWindowPos3iARB (GLint, GLint, GLint);
@f void glWindowPos3ivARB (const GLint*);
@f void glWindowPos3sARB (GLshort, GLshort, GLshort);
@f void glWindowPos3svARB (const GLshort*);
}

{ GL_ARB_vertex_program
@v #define GL_COLOR_SUM_ARB                            0x8458
@v #define GL_VERTEX_PROGRAM_ARB                       0x8620
@v #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB          0x8622
@v #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB             0x8623
@v #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB           0x8624
@v #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB             0x8625
@v #define GL_CURRENT_VERTEX_ATTRIB_ARB                0x8626
@v #define GL_PROGRAM_LENGTH_ARB                       0x8627
@v #define GL_PROGRAM_STRING_ARB                       0x8628
@v #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB       0x862E
@v #define GL_MAX_PROGRAM_MATRICES_ARB                 0x862F
@v #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB           0x8640
@v #define GL_CURRENT_MATRIX_ARB                       0x8641
@v #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB            0x8642
@v #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB              0x8643
@v #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB          0x8645
@v #define GL_PROGRAM_ERROR_POSITION_ARB               0x864B
@v #define GL_PROGRAM_BINDING_ARB                      0x8677
@v #define GL_MAX_VERTEX_ATTRIBS_ARB                   0x8869
@v #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB       0x886A
@v #define GL_PROGRAM_ERROR_STRING_ARB                 0x8874
@v #define GL_PROGRAM_FORMAT_ASCII_ARB                 0x8875
@v #define GL_PROGRAM_FORMAT_ARB                       0x8876
@v #define GL_PROGRAM_INSTRUCTIONS_ARB                 0x88A0
@v #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB             0x88A1
@v #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB          0x88A2
@v #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB      0x88A3
@v #define GL_PROGRAM_TEMPORARIES_ARB                  0x88A4
@v #define GL_MAX_PROGRAM_TEMPORARIES_ARB              0x88A5
@v #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB           0x88A6
@v #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB       0x88A7
@v #define GL_PROGRAM_PARAMETERS_ARB                   0x88A8
@v #define GL_MAX_PROGRAM_PARAMETERS_ARB               0x88A9
@v #define GL_PROGRAM_NATIVE_PARAMETERS_ARB            0x88AA
@v #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB        0x88AB
@v #define GL_PROGRAM_ATTRIBS_ARB                      0x88AC
@v #define GL_MAX_PROGRAM_ATTRIBS_ARB                  0x88AD
@v #define GL_PROGRAM_NATIVE_ATTRIBS_ARB               0x88AE
@v #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB           0x88AF
@v #define GL_PROGRAM_ADDRESS_REGISTERS_ARB            0x88B0
@v #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB        0x88B1
@v #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB     0x88B2
@v #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
@v #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB         0x88B4
@v #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB           0x88B5
@v #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB          0x88B6
@v #define GL_TRANSPOSE_CURRENT_MATRIX_ARB             0x88B7
@v #define GL_MATRIX0_ARB                              0x88C0
@v #define GL_MATRIX1_ARB                              0x88C1
@v #define GL_MATRIX2_ARB                              0x88C2
@v #define GL_MATRIX3_ARB                              0x88C3
@v #define GL_MATRIX4_ARB                              0x88C4
@v #define GL_MATRIX5_ARB                              0x88C5
@v #define GL_MATRIX6_ARB                              0x88C6
@v #define GL_MATRIX7_ARB                              0x88C7
@v #define GL_MATRIX8_ARB                              0x88C8
@v #define GL_MATRIX9_ARB                              0x88C9
@v #define GL_MATRIX10_ARB                             0x88CA
@v #define GL_MATRIX11_ARB                             0x88CB
@v #define GL_MATRIX12_ARB                             0x88CC
@v #define GL_MATRIX13_ARB                             0x88CD
@v #define GL_MATRIX14_ARB                             0x88CE
@v #define GL_MATRIX15_ARB                             0x88CF
@v #define GL_MATRIX16_ARB                             0x88D0
@v #define GL_MATRIX17_ARB                             0x88D1
@v #define GL_MATRIX18_ARB                             0x88D2
@v #define GL_MATRIX19_ARB                             0x88D3
@v #define GL_MATRIX20_ARB                             0x88D4
@v #define GL_MATRIX21_ARB                             0x88D5
@v #define GL_MATRIX22_ARB                             0x88D6
@v #define GL_MATRIX23_ARB                             0x88D7
@v #define GL_MATRIX24_ARB                             0x88D8
@v #define GL_MATRIX25_ARB                             0x88D9
@v #define GL_MATRIX26_ARB                             0x88DA
@v #define GL_MATRIX27_ARB                             0x88DB
@v #define GL_MATRIX28_ARB                             0x88DC
@v #define GL_MATRIX29_ARB                             0x88DD
@v #define GL_MATRIX30_ARB                             0x88DE
@v #define GL_MATRIX31_ARB                             0x88DF
@f void glVertexAttrib1dARB (GLuint, GLdouble);
@f void glVertexAttrib1dvARB (GLuint, const GLdouble*);
@f void glVertexAttrib1fARB (GLuint, GLfloat);
@f void glVertexAttrib1fvARB (GLuint, const GLfloat*);
@f void glVertexAttrib1sARB (GLuint, GLshort);
@f void glVertexAttrib1svARB (GLuint, const GLshort*);
@f void glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
@f void glVertexAttrib2dvARB (GLuint, const GLdouble*);
@f void glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
@f void glVertexAttrib2fvARB (GLuint, const GLfloat*);
@f void glVertexAttrib2sARB (GLuint, GLshort, GLshort);
@f void glVertexAttrib2svARB (GLuint, const GLshort*);
@f void glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
@f void glVertexAttrib3dvARB (GLuint, const GLdouble*);
@f void glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
@f void glVertexAttrib3fvARB (GLuint, const GLfloat*);
@f void glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
@f void glVertexAttrib3svARB (GLuint, const GLshort*);
@f void glVertexAttrib4NbvARB (GLuint, const GLbyte*);
@f void glVertexAttrib4NivARB (GLuint, const GLint*);
@f void glVertexAttrib4NsvARB (GLuint, const GLshort*);
@f void glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
@f void glVertexAttrib4NubvARB (GLuint, const GLubyte*);
@f void glVertexAttrib4NuivARB (GLuint, const GLuint*);
@f void glVertexAttrib4NusvARB (GLuint, const GLushort*);
@f void glVertexAttrib4bvARB (GLuint, const GLbyte*);
@f void glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glVertexAttrib4dvARB (GLuint, const GLdouble*);
@f void glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glVertexAttrib4fvARB (GLuint, const GLfloat*);
@f void glVertexAttrib4ivARB (GLuint, const GLint*);
@f void glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
@f void glVertexAttrib4svARB (GLuint, const GLshort*);
@f void glVertexAttrib4ubvARB (GLuint, const GLubyte*);
@f void glVertexAttrib4uivARB (GLuint, const GLuint*);
@f void glVertexAttrib4usvARB (GLuint, const GLushort*);
@f void glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
@f void glEnableVertexAttribArrayARB (GLuint);
@f void glDisableVertexAttribArrayARB (GLuint);
@f void glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid*);
@f void glBindProgramARB (GLenum, GLuint);
@f void glDeleteProgramsARB (GLsizei, const GLuint*);
@f void glGenProgramsARB (GLsizei, GLuint*);
@f void glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble*);
@f void glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat*);
@f void glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble*);
@f void glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat*);
@f void glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble*);
@f void glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat*);
@f void glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble*);
@f void glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat*);
@f void glGetProgramivARB (GLenum, GLenum, GLint*);
@f void glGetProgramStringARB (GLenum, GLenum, GLvoid*);
@f void glGetVertexAttribdvARB (GLuint, GLenum, GLdouble*);
@f void glGetVertexAttribfvARB (GLuint, GLenum, GLfloat*);
@f void glGetVertexAttribivARB (GLuint, GLenum, GLint*);
@f void glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid**);
@f GLboolean glIsProgramARB (GLuint);
}

{ GL_ARB_fragment_program
@v #define GL_FRAGMENT_PROGRAM_ARB                     0x8804
@v #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB             0x8805
@v #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB             0x8806
@v #define GL_PROGRAM_TEX_INDIRECTIONS_ARB             0x8807
@v #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB      0x8808
@v #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB      0x8809
@v #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB      0x880A
@v #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB         0x880B
@v #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB         0x880C
@v #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB         0x880D
@v #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB  0x880E
@v #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB  0x880F
@v #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB  0x8810
@v #define GL_MAX_TEXTURE_COORDS_ARB                   0x8871
@v #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB              0x8872
@v /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
}

{ GL_ARB_vertex_buffer_object
@v #define GL_BUFFER_SIZE_ARB                          0x8764
@v #define GL_BUFFER_USAGE_ARB                         0x8765
@v #define GL_ARRAY_BUFFER_ARB                         0x8892
@v #define GL_ELEMENT_ARRAY_BUFFER_ARB                 0x8893
@v #define GL_ARRAY_BUFFER_BINDING_ARB                 0x8894
@v #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB         0x8895
@v #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB          0x8896
@v #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB          0x8897
@v #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB           0x8898
@v #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB           0x8899
@v #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A
@v #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB       0x889B
@v #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
@v #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB  0x889D
@v #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB          0x889E
@v #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F
@v #define GL_READ_ONLY_ARB                            0x88B8
@v #define GL_WRITE_ONLY_ARB                           0x88B9
@v #define GL_READ_WRITE_ARB                           0x88BA
@v #define GL_BUFFER_ACCESS_ARB                        0x88BB
@v #define GL_BUFFER_MAPPED_ARB                        0x88BC
@v #define GL_BUFFER_MAP_POINTER_ARB                   0x88BD
@v #define GL_STREAM_DRAW_ARB                          0x88E0
@v #define GL_STREAM_READ_ARB                          0x88E1
@v #define GL_STREAM_COPY_ARB                          0x88E2
@v #define GL_STATIC_DRAW_ARB                          0x88E4
@v #define GL_STATIC_READ_ARB                          0x88E5
@v #define GL_STATIC_COPY_ARB                          0x88E6
@v #define GL_DYNAMIC_DRAW_ARB                         0x88E8
@v #define GL_DYNAMIC_READ_ARB                         0x88E9
@v #define GL_DYNAMIC_COPY_ARB                         0x88EA
@v typedef ptrdiff_t GLintptrARB;
@v typedef ptrdiff_t GLsizeiptrARB;
@f void glBindBufferARB (GLenum, GLuint);
@f void glDeleteBuffersARB (GLsizei, const GLuint*);
@f void glGenBuffersARB (GLsizei, GLuint*);
@f GLboolean glIsBufferARB (GLuint);
@f void glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid*, GLenum);
@f void glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid*);
@f void glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid*);
@f GLvoid* glMapBufferARB (GLenum, GLenum);
@f GLboolean glUnmapBufferARB (GLenum);
@f void glGetBufferParameterivARB (GLenum, GLenum, GLint*);
@f void glGetBufferPointervARB (GLenum, GLenum, GLvoid**);
}

{ GL_ARB_occlusion_query
@v #define GL_QUERY_COUNTER_BITS_ARB         0x8864
@v #define GL_CURRENT_QUERY_ARB              0x8865
@v #define GL_QUERY_RESULT_ARB               0x8866
@v #define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
@v #define GL_SAMPLES_PASSED_ARB             0x8914
@f void glGenQueriesARB (GLsizei, GLuint*);
@f void glDeleteQueriesARB (GLsizei, const GLuint*);
@f GLboolean glIsQueryARB (GLuint);
@f void glBeginQueryARB (GLenum, GLuint);
@f void glEndQueryARB (GLenum);
@f void glGetQueryivARB (GLenum, GLenum, GLint*);
@f void glGetQueryObjectivARB (GLuint, GLenum, GLint*);
@f void glGetQueryObjectuivARB (GLuint, GLenum, GLuint*);
}

{ GL_ARB_shader_objects
@v #define GL_PROGRAM_OBJECT_ARB                   0x8B40
@v #define GL_SHADER_OBJECT_ARB                    0x8B48
@v #define GL_OBJECT_TYPE_ARB                      0x8B4E
@v #define GL_OBJECT_SUBTYPE_ARB                   0x8B4F
@v #define GL_FLOAT_VEC2_ARB                       0x8B50
@v #define GL_FLOAT_VEC3_ARB                       0x8B51
@v #define GL_FLOAT_VEC4_ARB                       0x8B52
@v #define GL_INT_VEC2_ARB                         0x8B53
@v #define GL_INT_VEC3_ARB                         0x8B54
@v #define GL_INT_VEC4_ARB                         0x8B55
@v #define GL_BOOL_ARB                             0x8B56
@v #define GL_BOOL_VEC2_ARB                        0x8B57
@v #define GL_BOOL_VEC3_ARB                        0x8B58
@v #define GL_BOOL_VEC4_ARB                        0x8B59
@v #define GL_FLOAT_MAT2_ARB                       0x8B5A
@v #define GL_FLOAT_MAT3_ARB                       0x8B5B
@v #define GL_FLOAT_MAT4_ARB                       0x8B5C
@v #define GL_SAMPLER_1D_ARB                       0x8B5D
@v #define GL_SAMPLER_2D_ARB                       0x8B5E
@v #define GL_SAMPLER_3D_ARB                       0x8B5F
@v #define GL_SAMPLER_CUBE_ARB                     0x8B60
@v #define GL_SAMPLER_1D_SHADOW_ARB                0x8B61
@v #define GL_SAMPLER_2D_SHADOW_ARB                0x8B62
@v #define GL_SAMPLER_2D_RECT_ARB                  0x8B63
@v #define GL_SAMPLER_2D_RECT_SHADOW_ARB           0x8B64
@v #define GL_OBJECT_DELETE_STATUS_ARB             0x8B80
@v #define GL_OBJECT_COMPILE_STATUS_ARB            0x8B81
@v #define GL_OBJECT_LINK_STATUS_ARB               0x8B82
@v #define GL_OBJECT_VALIDATE_STATUS_ARB           0x8B83
@v #define GL_OBJECT_INFO_LOG_LENGTH_ARB           0x8B84
@v #define GL_OBJECT_ATTACHED_OBJECTS_ARB          0x8B85
@v #define GL_OBJECT_ACTIVE_UNIFORMS_ARB           0x8B86
@v #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
@v #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB      0x8B88
@v typedef char GLcharARB;
@v typedef unsigned int GLhandleARB;
@f void glDeleteObjectARB (GLhandleARB);
@f GLhandleARB glGetHandleARB (GLenum);
@f void glDetachObjectARB (GLhandleARB, GLhandleARB);
@f GLhandleARB glCreateShaderObjectARB (GLenum);
@f void glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB**, const GLint*);
@f void glCompileShaderARB (GLhandleARB);
@f GLhandleARB glCreateProgramObjectARB (void);
@f void glAttachObjectARB (GLhandleARB, GLhandleARB);
@f void glLinkProgramARB (GLhandleARB);
@f void glUseProgramObjectARB (GLhandleARB);
@f void glValidateProgramARB (GLhandleARB);
@f void glUniform1fARB (GLint, GLfloat);
@f void glUniform2fARB (GLint, GLfloat, GLfloat);
@f void glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
@f void glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glUniform1iARB (GLint, GLint);
@f void glUniform2iARB (GLint, GLint, GLint);
@f void glUniform3iARB (GLint, GLint, GLint, GLint);
@f void glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
@f void glUniform1fvARB (GLint, GLsizei, const GLfloat*);
@f void glUniform2fvARB (GLint, GLsizei, const GLfloat*);
@f void glUniform3fvARB (GLint, GLsizei, const GLfloat*);
@f void glUniform4fvARB (GLint, GLsizei, const GLfloat*);
@f void glUniform1ivARB (GLint, GLsizei, const GLint*);
@f void glUniform2ivARB (GLint, GLsizei, const GLint*);
@f void glUniform3ivARB (GLint, GLsizei, const GLint*);
@f void glUniform4ivARB (GLint, GLsizei, const GLint*);
@f void glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat*);
@f void glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat*);
@f void glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat*);
@f void glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat*);
@f void glGetObjectParameterivARB (GLhandleARB, GLenum, GLint*);
@f void glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei*, GLcharARB*);
@f void glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei*, GLhandleARB*);
@f GLint glGetUniformLocationARB (GLhandleARB, const GLcharARB*);
@f void glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*);
@f void glGetUniformfvARB (GLhandleARB, GLint, GLfloat*);
@f void glGetUniformivARB (GLhandleARB, GLint, GLint*);
@f void glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei*, GLcharARB*);
}

{ GL_ARB_vertex_shader
@v #define GL_VERTEX_SHADER_ARB                        0x8B31
@v #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB        0x8B4A
@v #define GL_MAX_VARYING_FLOATS_ARB                   0x8B4B
@v #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB       0x8B4C
@v #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB     0x8B4D
@v #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB             0x8B89
@v #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A
@f void glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB*);
@f void glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*);
@f GLint glGetAttribLocationARB (GLhandleARB, const GLcharARB*);
}

{ GL_ARB_fragment_shader
@v #define GL_FRAGMENT_SHADER_ARB                  0x8B30
@v #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB  0x8B49
@v #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB  0x8B8B
}

{ GL_ARB_shading_language_100
@v #define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
}

{ GL_ARB_texture_non_power_of_two
}

{ GL_ARB_point_sprite
@v #define GL_POINT_SPRITE_ARB               0x8861
@v #define GL_COORD_REPLACE_ARB              0x8862
}

{ GL_ARB_fragment_program_shadow
}

{ GL_ARB_draw_buffers
@v #define GL_MAX_DRAW_BUFFERS_ARB           0x8824
@v #define GL_DRAW_BUFFER0_ARB               0x8825
@v #define GL_DRAW_BUFFER1_ARB               0x8826
@v #define GL_DRAW_BUFFER2_ARB               0x8827
@v #define GL_DRAW_BUFFER3_ARB               0x8828
@v #define GL_DRAW_BUFFER4_ARB               0x8829
@v #define GL_DRAW_BUFFER5_ARB               0x882A
@v #define GL_DRAW_BUFFER6_ARB               0x882B
@v #define GL_DRAW_BUFFER7_ARB               0x882C
@v #define GL_DRAW_BUFFER8_ARB               0x882D
@v #define GL_DRAW_BUFFER9_ARB               0x882E
@v #define GL_DRAW_BUFFER10_ARB              0x882F
@v #define GL_DRAW_BUFFER11_ARB              0x8830
@v #define GL_DRAW_BUFFER12_ARB              0x8831
@v #define GL_DRAW_BUFFER13_ARB              0x8832
@v #define GL_DRAW_BUFFER14_ARB              0x8833
@v #define GL_DRAW_BUFFER15_ARB              0x8834
@f void glDrawBuffersARB (GLsizei, const GLenum*);
}

{ GL_ARB_texture_rectangle
@v #define GL_TEXTURE_RECTANGLE_ARB          0x84F5
@v #define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
@v #define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
@v #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
}

{ GL_ARB_color_buffer_float
@v #define GL_RGBA_FLOAT_MODE_ARB            0x8820
@v #define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
@v #define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
@v #define GL_CLAMP_READ_COLOR_ARB           0x891C
@v #define GL_FIXED_ONLY_ARB                 0x891D
@f void glClampColorARB (GLenum, GLenum);
}

{ GL_ARB_half_float_pixel
@v #define GL_HALF_FLOAT_ARB                 0x140B
}

{ GL_ARB_texture_float
@v #define GL_TEXTURE_RED_TYPE_ARB           0x8C10
@v #define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
@v #define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
@v #define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
@v #define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
@v #define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
@v #define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
@v #define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
@v #define GL_RGBA32F_ARB                    0x8814
@v #define GL_RGB32F_ARB                     0x8815
@v #define GL_ALPHA32F_ARB                   0x8816
@v #define GL_INTENSITY32F_ARB               0x8817
@v #define GL_LUMINANCE32F_ARB               0x8818
@v #define GL_LUMINANCE_ALPHA32F_ARB         0x8819
@v #define GL_RGBA16F_ARB                    0x881A
@v #define GL_RGB16F_ARB                     0x881B
@v #define GL_ALPHA16F_ARB                   0x881C
@v #define GL_INTENSITY16F_ARB               0x881D
@v #define GL_LUMINANCE16F_ARB               0x881E
@v #define GL_LUMINANCE_ALPHA16F_ARB         0x881F
}

{ GL_ARB_pixel_buffer_object
@v #define GL_PIXEL_PACK_BUFFER_ARB            0x88EB
@v #define GL_PIXEL_UNPACK_BUFFER_ARB          0x88EC
@v #define GL_PIXEL_PACK_BUFFER_BINDING_ARB    0x88ED
@v #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB  0x88EF
}

{ GL_EXT_abgr
@v #define GL_ABGR_EXT                       0x8000
}

{ GL_EXT_blend_color
@v #define GL_CONSTANT_COLOR_EXT             0x8001
@v #define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
@v #define GL_CONSTANT_ALPHA_EXT             0x8003
@v #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
@v #define GL_BLEND_COLOR_EXT                0x8005
@f void glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
}

{ GL_EXT_polygon_offset
@v #define GL_POLYGON_OFFSET_EXT             0x8037
@v #define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
@v #define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
@f void glPolygonOffsetEXT (GLfloat, GLfloat);
}

{ GL_EXT_texture
@v #define GL_ALPHA4_EXT                     0x803B
@v #define GL_ALPHA8_EXT                     0x803C
@v #define GL_ALPHA12_EXT                    0x803D
@v #define GL_ALPHA16_EXT                    0x803E
@v #define GL_LUMINANCE4_EXT                 0x803F
@v #define GL_LUMINANCE8_EXT                 0x8040
@v #define GL_LUMINANCE12_EXT                0x8041
@v #define GL_LUMINANCE16_EXT                0x8042
@v #define GL_LUMINANCE4_ALPHA4_EXT          0x8043
@v #define GL_LUMINANCE6_ALPHA2_EXT          0x8044
@v #define GL_LUMINANCE8_ALPHA8_EXT          0x8045
@v #define GL_LUMINANCE12_ALPHA4_EXT         0x8046
@v #define GL_LUMINANCE12_ALPHA12_EXT        0x8047
@v #define GL_LUMINANCE16_ALPHA16_EXT        0x8048
@v #define GL_INTENSITY_EXT                  0x8049
@v #define GL_INTENSITY4_EXT                 0x804A
@v #define GL_INTENSITY8_EXT                 0x804B
@v #define GL_INTENSITY12_EXT                0x804C
@v #define GL_INTENSITY16_EXT                0x804D
@v #define GL_RGB2_EXT                       0x804E
@v #define GL_RGB4_EXT                       0x804F
@v #define GL_RGB5_EXT                       0x8050
@v #define GL_RGB8_EXT                       0x8051
@v #define GL_RGB10_EXT                      0x8052
@v #define GL_RGB12_EXT                      0x8053
@v #define GL_RGB16_EXT                      0x8054
@v #define GL_RGBA2_EXT                      0x8055
@v #define GL_RGBA4_EXT                      0x8056
@v #define GL_RGB5_A1_EXT                    0x8057
@v #define GL_RGBA8_EXT                      0x8058
@v #define GL_RGB10_A2_EXT                   0x8059
@v #define GL_RGBA12_EXT                     0x805A
@v #define GL_RGBA16_EXT                     0x805B
@v #define GL_TEXTURE_RED_SIZE_EXT           0x805C
@v #define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
@v #define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
@v #define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
@v #define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
@v #define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
@v #define GL_REPLACE_EXT                    0x8062
@v #define GL_PROXY_TEXTURE_1D_EXT           0x8063
@v #define GL_PROXY_TEXTURE_2D_EXT           0x8064
@v #define GL_TEXTURE_TOO_LARGE_EXT          0x8065
}

{ GL_EXT_texture3D
@v #define GL_PACK_SKIP_IMAGES_EXT           0x806B
@v #define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
@v #define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
@v #define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
@v #define GL_TEXTURE_3D_EXT                 0x806F
@v #define GL_PROXY_TEXTURE_3D_EXT           0x8070
@v #define GL_TEXTURE_DEPTH_EXT              0x8071
@v #define GL_TEXTURE_WRAP_R_EXT             0x8072
@v #define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
@f void glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
@f void glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
}

{ GL_SGIS_texture_filter4
@v #define GL_FILTER4_SGIS                   0x8146
@v #define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
@f void glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat*);
@f void glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat*);
}

{ GL_EXT_subtexture
@f void glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
}

{ GL_EXT_copy_texture
@f void glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
@f void glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
@f void glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
@f void glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
@f void glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
}

{ GL_EXT_histogram
@v #define GL_HISTOGRAM_EXT                  0x8024
@v #define GL_PROXY_HISTOGRAM_EXT            0x8025
@v #define GL_HISTOGRAM_WIDTH_EXT            0x8026
@v #define GL_HISTOGRAM_FORMAT_EXT           0x8027
@v #define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
@v #define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
@v #define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
@v #define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
@v #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
@v #define GL_HISTOGRAM_SINK_EXT             0x802D
@v #define GL_MINMAX_EXT                     0x802E
@v #define GL_MINMAX_FORMAT_EXT              0x802F
@v #define GL_MINMAX_SINK_EXT                0x8030
@v #define GL_TABLE_TOO_LARGE_EXT            0x8031
@f void glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid*);
@f void glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat*);
@f void glGetHistogramParameterivEXT (GLenum, GLenum, GLint*);
@f void glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid*);
@f void glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat*);
@f void glGetMinmaxParameterivEXT (GLenum, GLenum, GLint*);
@f void glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
@f void glMinmaxEXT (GLenum, GLenum, GLboolean);
@f void glResetHistogramEXT (GLenum);
@f void glResetMinmaxEXT (GLenum);
}

{ GL_EXT_convolution
@v #define GL_CONVOLUTION_1D_EXT               0x8010
@v #define GL_CONVOLUTION_2D_EXT               0x8011
@v #define GL_SEPARABLE_2D_EXT                 0x8012
@v #define GL_CONVOLUTION_BORDER_MODE_EXT      0x8013
@v #define GL_CONVOLUTION_FILTER_SCALE_EXT     0x8014
@v #define GL_CONVOLUTION_FILTER_BIAS_EXT      0x8015
@v #define GL_REDUCE_EXT                       0x8016
@v #define GL_CONVOLUTION_FORMAT_EXT           0x8017
@v #define GL_CONVOLUTION_WIDTH_EXT            0x8018
@v #define GL_CONVOLUTION_HEIGHT_EXT           0x8019
@v #define GL_MAX_CONVOLUTION_WIDTH_EXT        0x801A
@v #define GL_MAX_CONVOLUTION_HEIGHT_EXT       0x801B
@v #define GL_POST_CONVOLUTION_RED_SCALE_EXT   0x801C
@v #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
@v #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT  0x801E
@v #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
@v #define GL_POST_CONVOLUTION_RED_BIAS_EXT    0x8020
@v #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT  0x8021
@v #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT   0x8022
@v #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT  0x8023
@f void glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
@f void glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat*);
@f void glConvolutionParameteriEXT (GLenum, GLenum, GLint);
@f void glConvolutionParameterivEXT (GLenum, GLenum, const GLint*);
@f void glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
@f void glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
@f void glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid*);
@f void glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat*);
@f void glGetConvolutionParameterivEXT (GLenum, GLenum, GLint*);
@f void glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*);
@f void glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*);
}

{ GL_EXT_color_matrix
@v #define GL_COLOR_MATRIX_SGI                     0x80B1
@v #define GL_COLOR_MATRIX_STACK_DEPTH_SGI         0x80B2
@v #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI     0x80B3
@v #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI      0x80B4
@v #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI    0x80B5
@v #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI     0x80B6
@v #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI    0x80B7
@v #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI       0x80B8
@v #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI     0x80B9
@v #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI      0x80BA
@v #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI     0x80BB
}

{ GL_SGI_color_table
@v #define GL_COLOR_TABLE_SGI                          0x80D0
@v #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI         0x80D1
@v #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI        0x80D2
@v #define GL_PROXY_COLOR_TABLE_SGI                    0x80D3
@v #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D4
@v #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI  0x80D5
@v #define GL_COLOR_TABLE_SCALE_SGI                    0x80D6
@v #define GL_COLOR_TABLE_BIAS_SGI                     0x80D7
@v #define GL_COLOR_TABLE_FORMAT_SGI                   0x80D8
@v #define GL_COLOR_TABLE_WIDTH_SGI                    0x80D9
@v #define GL_COLOR_TABLE_RED_SIZE_SGI                 0x80DA
@v #define GL_COLOR_TABLE_GREEN_SIZE_SGI               0x80DB
@v #define GL_COLOR_TABLE_BLUE_SIZE_SGI                0x80DC
@v #define GL_COLOR_TABLE_ALPHA_SIZE_SGI               0x80DD
@v #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI           0x80DE
@v #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI           0x80DF
@f void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat*);
@f void glColorTableParameterivSGI (GLenum, GLenum, const GLint*);
@f void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
@f void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid*);
@f void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat*);
@f void glGetColorTableParameterivSGI (GLenum, GLenum, GLint*);
}

{ GL_SGIX_pixel_texture
@v #define GL_PIXEL_TEX_GEN_SGIX             0x8139
@v #define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
@f void glPixelTexGenSGIX (GLenum);
}

{ GL_SGIS_pixel_texture
@v #define GL_PIXEL_TEXTURE_SGIS               0x8353
@v #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS   0x8354
@v #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
@v #define GL_PIXEL_GROUP_COLOR_SGIS           0x8356
@f void glPixelTexGenParameteriSGIS (GLenum, GLint);
@f void glPixelTexGenParameterivSGIS (GLenum, const GLint*);
@f void glPixelTexGenParameterfSGIS (GLenum, GLfloat);
@f void glPixelTexGenParameterfvSGIS (GLenum, const GLfloat*);
@f void glGetPixelTexGenParameterivSGIS (GLenum, GLint*);
@f void glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat*);
}

{ GL_SGIS_texture4D
@v #define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
@v #define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
@v #define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
@v #define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
@v #define GL_TEXTURE_4D_SGIS                0x8134
@v #define GL_PROXY_TEXTURE_4D_SGIS          0x8135
@v #define GL_TEXTURE_4DSIZE_SGIS            0x8136
@v #define GL_TEXTURE_WRAP_Q_SGIS            0x8137
@v #define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
@v #define GL_TEXTURE_4D_BINDING_SGIS        0x814F
@f void glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
@f void glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
}

{ GL_SGI_texture_color_table
@v #define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
@v #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
}

{ GL_EXT_cmyka
@v #define GL_CMYK_EXT                       0x800C
@v #define GL_CMYKA_EXT                      0x800D
@v #define GL_PACK_CMYK_HINT_EXT             0x800E
@v #define GL_UNPACK_CMYK_HINT_EXT           0x800F
}

{ GL_EXT_texture_object
@v #define GL_TEXTURE_PRIORITY_EXT           0x8066
@v #define GL_TEXTURE_RESIDENT_EXT           0x8067
@v #define GL_TEXTURE_1D_BINDING_EXT         0x8068
@v #define GL_TEXTURE_2D_BINDING_EXT         0x8069
@v #define GL_TEXTURE_3D_BINDING_EXT         0x806A
@f GLboolean glAreTexturesResidentEXT (GLsizei, const GLuint*, GLboolean*);
@f void glBindTextureEXT (GLenum, GLuint);
@f void glDeleteTexturesEXT (GLsizei, const GLuint*);
@f void glGenTexturesEXT (GLsizei, GLuint*);
@f GLboolean glIsTextureEXT (GLuint);
@f void glPrioritizeTexturesEXT (GLsizei, const GLuint*, const GLclampf*);
}

{ GL_SGIS_detail_texture
@v #define GL_DETAIL_TEXTURE_2D_SGIS           0x8095
@v #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS   0x8096
@v #define GL_LINEAR_DETAIL_SGIS               0x8097
@v #define GL_LINEAR_DETAIL_ALPHA_SGIS         0x8098
@v #define GL_LINEAR_DETAIL_COLOR_SGIS         0x8099
@v #define GL_DETAIL_TEXTURE_LEVEL_SGIS        0x809A
@v #define GL_DETAIL_TEXTURE_MODE_SGIS         0x809B
@v #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS  0x809C
@f void glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat*);
@f void glGetDetailTexFuncSGIS (GLenum, GLfloat*);
}

{ GL_SGIS_sharpen_texture
@v #define GL_LINEAR_SHARPEN_SGIS              0x80AD
@v #define GL_LINEAR_SHARPEN_ALPHA_SGIS        0x80AE
@v #define GL_LINEAR_SHARPEN_COLOR_SGIS        0x80AF
@v #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
@f void glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat*);
@f void glGetSharpenTexFuncSGIS (GLenum, GLfloat*);
}

{ GL_EXT_packed_pixels
@v #define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
@v #define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
@v #define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
@v #define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
@v #define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
}

{ GL_SGIS_texture_lod
@v #define GL_TEXTURE_MIN_LOD_SGIS           0x813A
@v #define GL_TEXTURE_MAX_LOD_SGIS           0x813B
@v #define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
@v #define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
}

{ GL_SGIS_multisample
@v #define GL_MULTISAMPLE_SGIS               0x809D
@v #define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
@v #define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
@v #define GL_SAMPLE_MASK_SGIS               0x80A0
@v #define GL_1PASS_SGIS                     0x80A1
@v #define GL_2PASS_0_SGIS                   0x80A2
@v #define GL_2PASS_1_SGIS                   0x80A3
@v #define GL_4PASS_0_SGIS                   0x80A4
@v #define GL_4PASS_1_SGIS                   0x80A5
@v #define GL_4PASS_2_SGIS                   0x80A6
@v #define GL_4PASS_3_SGIS                   0x80A7
@v #define GL_SAMPLE_BUFFERS_SGIS            0x80A8
@v #define GL_SAMPLES_SGIS                   0x80A9
@v #define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
@v #define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
@v #define GL_SAMPLE_PATTERN_SGIS            0x80AC
@f void glSampleMaskSGIS (GLclampf, GLboolean);
@f void glSamplePatternSGIS (GLenum);
}

{ GL_EXT_rescale_normal
@v #define GL_RESCALE_NORMAL_EXT             0x803A
}

{ GL_EXT_vertex_array
@v #define GL_VERTEX_ARRAY_EXT                 0x8074
@v #define GL_NORMAL_ARRAY_EXT                 0x8075
@v #define GL_COLOR_ARRAY_EXT                  0x8076
@v #define GL_INDEX_ARRAY_EXT                  0x8077
@v #define GL_TEXTURE_COORD_ARRAY_EXT          0x8078
@v #define GL_EDGE_FLAG_ARRAY_EXT              0x8079
@v #define GL_VERTEX_ARRAY_SIZE_EXT            0x807A
@v #define GL_VERTEX_ARRAY_TYPE_EXT            0x807B
@v #define GL_VERTEX_ARRAY_STRIDE_EXT          0x807C
@v #define GL_VERTEX_ARRAY_COUNT_EXT           0x807D
@v #define GL_NORMAL_ARRAY_TYPE_EXT            0x807E
@v #define GL_NORMAL_ARRAY_STRIDE_EXT          0x807F
@v #define GL_NORMAL_ARRAY_COUNT_EXT           0x8080
@v #define GL_COLOR_ARRAY_SIZE_EXT             0x8081
@v #define GL_COLOR_ARRAY_TYPE_EXT             0x8082
@v #define GL_COLOR_ARRAY_STRIDE_EXT           0x8083
@v #define GL_COLOR_ARRAY_COUNT_EXT            0x8084
@v #define GL_INDEX_ARRAY_TYPE_EXT             0x8085
@v #define GL_INDEX_ARRAY_STRIDE_EXT           0x8086
@v #define GL_INDEX_ARRAY_COUNT_EXT            0x8087
@v #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT     0x8088
@v #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT     0x8089
@v #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT   0x808A
@v #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT    0x808B
@v #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT       0x808C
@v #define GL_EDGE_FLAG_ARRAY_COUNT_EXT        0x808D
@v #define GL_VERTEX_ARRAY_POINTER_EXT         0x808E
@v #define GL_NORMAL_ARRAY_POINTER_EXT         0x808F
@v #define GL_COLOR_ARRAY_POINTER_EXT          0x8090
@v #define GL_INDEX_ARRAY_POINTER_EXT          0x8091
@v #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT  0x8092
@v #define GL_EDGE_FLAG_ARRAY_POINTER_EXT      0x8093
@f void glArrayElementEXT (GLint);
@f void glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid*);
@f void glDrawArraysEXT (GLenum, GLint, GLsizei);
@f void glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean*);
@f void glGetPointervEXT (GLenum, GLvoid**);
@f void glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid*);
@f void glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid*);
@f void glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid*);
@f void glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid*);
}

{ GL_EXT_misc_attribute
}

{ GL_SGIS_generate_mipmap
@v #define GL_GENERATE_MIPMAP_SGIS           0x8191
@v #define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
}

{ GL_SGIX_clipmap
@v #define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
@v #define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
@v #define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
@v #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
@v #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
@v #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
@v #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
@v #define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
@v #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
@v #define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
@v #define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
@v #define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
}

{ GL_SGIX_shadow
@v #define GL_TEXTURE_COMPARE_SGIX           0x819A
@v #define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
@v #define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
@v #define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
}

{ GL_SGIS_texture_edge_clamp
@v #define GL_CLAMP_TO_EDGE_SGIS             0x812F
}

{ GL_SGIS_texture_border_clamp
@v #define GL_CLAMP_TO_BORDER_SGIS           0x812D
}

{ GL_EXT_blend_minmax
@v #define GL_FUNC_ADD_EXT                   0x8006
@v #define GL_MIN_EXT                        0x8007
@v #define GL_MAX_EXT                        0x8008
@v #define GL_BLEND_EQUATION_EXT             0x8009
@f void glBlendEquationEXT (GLenum);
}

{ GL_EXT_blend_subtract
}

{ GL_EXT_blend_logic_op
}

{ GL_SGIX_interlace
@v #define GL_INTERLACE_SGIX                 0x8094
}

{ GL_SGIX_pixel_tiles
@v #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX   0x813E
@v #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX  0x813F
@v #define GL_PIXEL_TILE_WIDTH_SGIX            0x8140
@v #define GL_PIXEL_TILE_HEIGHT_SGIX           0x8141
@v #define GL_PIXEL_TILE_GRID_WIDTH_SGIX       0x8142
@v #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX      0x8143
@v #define GL_PIXEL_TILE_GRID_DEPTH_SGIX       0x8144
@v #define GL_PIXEL_TILE_CACHE_SIZE_SGIX       0x8145
}

{ GL_SGIX_texture_select
@v #define GL_DUAL_ALPHA4_SGIS               0x8110
@v #define GL_DUAL_ALPHA8_SGIS               0x8111
@v #define GL_DUAL_ALPHA12_SGIS              0x8112
@v #define GL_DUAL_ALPHA16_SGIS              0x8113
@v #define GL_DUAL_LUMINANCE4_SGIS           0x8114
@v #define GL_DUAL_LUMINANCE8_SGIS           0x8115
@v #define GL_DUAL_LUMINANCE12_SGIS          0x8116
@v #define GL_DUAL_LUMINANCE16_SGIS          0x8117
@v #define GL_DUAL_INTENSITY4_SGIS           0x8118
@v #define GL_DUAL_INTENSITY8_SGIS           0x8119
@v #define GL_DUAL_INTENSITY12_SGIS          0x811A
@v #define GL_DUAL_INTENSITY16_SGIS          0x811B
@v #define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
@v #define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
@v #define GL_QUAD_ALPHA4_SGIS               0x811E
@v #define GL_QUAD_ALPHA8_SGIS               0x811F
@v #define GL_QUAD_LUMINANCE4_SGIS           0x8120
@v #define GL_QUAD_LUMINANCE8_SGIS           0x8121
@v #define GL_QUAD_INTENSITY4_SGIS           0x8122
@v #define GL_QUAD_INTENSITY8_SGIS           0x8123
@v #define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
@v #define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
}

{ GL_SGIX_sprite
@v #define GL_SPRITE_SGIX                    0x8148
@v #define GL_SPRITE_MODE_SGIX               0x8149
@v #define GL_SPRITE_AXIS_SGIX               0x814A
@v #define GL_SPRITE_TRANSLATION_SGIX        0x814B
@v #define GL_SPRITE_AXIAL_SGIX              0x814C
@v #define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
@v #define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
@f void glSpriteParameterfSGIX (GLenum, GLfloat);
@f void glSpriteParameterfvSGIX (GLenum, const GLfloat*);
@f void glSpriteParameteriSGIX (GLenum, GLint);
@f void glSpriteParameterivSGIX (GLenum, const GLint*);
}

{ GL_SGIX_texture_multi_buffer
@v #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
}

{ GL_EXT_point_parameters
@v #define GL_POINT_SIZE_MIN_EXT             0x8126
@v #define GL_POINT_SIZE_MAX_EXT             0x8127
@v #define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
@v #define GL_DISTANCE_ATTENUATION_EXT       0x8129
@f void glPointParameterfEXT (GLenum, GLfloat);
@f void glPointParameterfvEXT (GLenum, const GLfloat*);
}

{ GL_SGIS_point_parameters
@v #define GL_POINT_SIZE_MIN_SGIS            0x8126
@v #define GL_POINT_SIZE_MAX_SGIS            0x8127
@v #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
@v #define GL_DISTANCE_ATTENUATION_SGIS      0x8129
@f void glPointParameterfSGIS (GLenum, GLfloat);
@f void glPointParameterfvSGIS (GLenum, const GLfloat*);
}

{ GL_SGIX_instruments
@v #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
@v #define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
@f GLint glGetInstrumentsSGIX (void);
@f void glInstrumentsBufferSGIX (GLsizei, GLint*);
@f GLint glPollInstrumentsSGIX (GLint*);
@f void glReadInstrumentsSGIX (GLint);
@f void glStartInstrumentsSGIX (void);
@f void glStopInstrumentsSGIX (GLint);
}

{ GL_SGIX_texture_scale_bias
@v #define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
@v #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
@v #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
@v #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
}

{ GL_SGIX_framezoom
@v #define GL_FRAMEZOOM_SGIX                 0x818B
@v #define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
@v #define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
@f void glFrameZoomSGIX (GLint);
}

{ GL_SGIX_tag_sample_buffer
@f void glTagSampleBufferSGIX (void);
}

{ GL_FfdMaskSGIX
@v #define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
@v #define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
}

{ GL_SGIX_polynomial_ffd
@v #define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
@v #define GL_TEXTURE_DEFORMATION_SGIX       0x8195
@v #define GL_DEFORMATIONS_MASK_SGIX         0x8196
@v #define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
@f void glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*);
@f void glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*);
@f void glDeformSGIX (GLbitfield);
@f void glLoadIdentityDeformationMapSGIX (GLbitfield);
}

{ GL_SGIX_reference_plane
@v #define GL_REFERENCE_PLANE_SGIX           0x817D
@v #define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
@f void glReferencePlaneSGIX (const GLdouble*);
}

{ GL_SGIX_flush_raster
@f void glFlushRasterSGIX (void);
}

{ GL_SGIX_depth_texture
@v #define GL_DEPTH_COMPONENT16_SGIX         0x81A5
@v #define GL_DEPTH_COMPONENT24_SGIX         0x81A6
@v #define GL_DEPTH_COMPONENT32_SGIX         0x81A7
}

{ GL_SGIS_fog_function
@v #define GL_FOG_FUNC_SGIS                  0x812A
@v #define GL_FOG_FUNC_POINTS_SGIS           0x812B
@v #define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
@f void glFogFuncSGIS (GLsizei, const GLfloat*);
@f void glGetFogFuncSGIS (GLfloat*);
}

{ GL_SGIX_fog_offset
@v #define GL_FOG_OFFSET_SGIX                0x8198
@v #define GL_FOG_OFFSET_VALUE_SGIX          0x8199
}

{ GL_HP_image_transform
@v #define GL_IMAGE_SCALE_X_HP               0x8155
@v #define GL_IMAGE_SCALE_Y_HP               0x8156
@v #define GL_IMAGE_TRANSLATE_X_HP           0x8157
@v #define GL_IMAGE_TRANSLATE_Y_HP           0x8158
@v #define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
@v #define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
@v #define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
@v #define GL_IMAGE_MAG_FILTER_HP            0x815C
@v #define GL_IMAGE_MIN_FILTER_HP            0x815D
@v #define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
@v #define GL_CUBIC_HP                       0x815F
@v #define GL_AVERAGE_HP                     0x8160
@v #define GL_IMAGE_TRANSFORM_2D_HP          0x8161
@v #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
@v #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
@f void glImageTransformParameteriHP (GLenum, GLenum, GLint);
@f void glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
@f void glImageTransformParameterivHP (GLenum, GLenum, const GLint*);
@f void glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat*);
@f void glGetImageTransformParameterivHP (GLenum, GLenum, GLint*);
@f void glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat*);
}

{ GL_HP_convolution_border_modes
@v #define GL_IGNORE_BORDER_HP               0x8150
@v #define GL_CONSTANT_BORDER_HP             0x8151
@v #define GL_REPLICATE_BORDER_HP            0x8153
@v #define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
}

{ GL_INGR_palette_buffer
}

{ GL_SGIX_texture_add_env
@v #define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
}

{ GL_EXT_color_subtable
@f void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
}

{ GL_PGI_vertex_hints
@v #define GL_VERTEX_DATA_HINT_PGI             0x1A22A
@v #define GL_VERTEX_CONSISTENT_HINT_PGI       0x1A22B
@v #define GL_MATERIAL_SIDE_HINT_PGI           0x1A22C
@v #define GL_MAX_VERTEX_HINT_PGI              0x1A22D
@v #define GL_COLOR3_BIT_PGI                   0x00010000
@v #define GL_COLOR4_BIT_PGI                   0x00020000
@v #define GL_EDGEFLAG_BIT_PGI                 0x00040000
@v #define GL_INDEX_BIT_PGI                    0x00080000
@v #define GL_MAT_AMBIENT_BIT_PGI              0x00100000
@v #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI  0x00200000
@v #define GL_MAT_DIFFUSE_BIT_PGI              0x00400000
@v #define GL_MAT_EMISSION_BIT_PGI             0x00800000
@v #define GL_MAT_COLOR_INDEXES_BIT_PGI        0x01000000
@v #define GL_MAT_SHININESS_BIT_PGI            0x02000000
@v #define GL_MAT_SPECULAR_BIT_PGI             0x04000000
@v #define GL_NORMAL_BIT_PGI                   0x08000000
@v #define GL_TEXCOORD1_BIT_PGI                0x10000000
@v #define GL_TEXCOORD2_BIT_PGI                0x20000000
@v #define GL_TEXCOORD3_BIT_PGI                0x40000000
@v #define GL_TEXCOORD4_BIT_PGI                0x80000000
@v #define GL_VERTEX23_BIT_PGI                 0x00000004
@v #define GL_VERTEX4_BIT_PGI                  0x00000008
}

{ GL_PGI_misc_hints
@v #define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
@v #define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
@v #define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
@v #define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
@v #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
@v #define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
@v #define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
@v #define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
@v #define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
@v #define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
@v #define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
@v #define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
@v #define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
@v #define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
@v #define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
@v #define GL_FULL_STIPPLE_HINT_PGI          0x1A219
@v #define GL_CLIP_NEAR_HINT_PGI             0x1A220
@v #define GL_CLIP_FAR_HINT_PGI              0x1A221
@v #define GL_WIDE_LINE_HINT_PGI             0x1A222
@v #define GL_BACK_NORMALS_HINT_PGI          0x1A223
@f void glHintPGI (GLenum, GLint);
}

{ GL_EXT_paletted_texture
@v #define GL_COLOR_INDEX1_EXT               0x80E2
@v #define GL_COLOR_INDEX2_EXT               0x80E3
@v #define GL_COLOR_INDEX4_EXT               0x80E4
@v #define GL_COLOR_INDEX8_EXT               0x80E5
@v #define GL_COLOR_INDEX12_EXT              0x80E6
@v #define GL_COLOR_INDEX16_EXT              0x80E7
@v #define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
@f void glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*);
@f void glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid*);
@f void glGetColorTableParameterivEXT (GLenum, GLenum, GLint*);
@f void glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat*);
}

{ GL_EXT_clip_volume_hint
@v #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
}

{ GL_SGIX_list_priority
@v #define GL_LIST_PRIORITY_SGIX             0x8182
@f void glGetListParameterfvSGIX (GLuint, GLenum, GLfloat*);
@f void glGetListParameterivSGIX (GLuint, GLenum, GLint*);
@f void glListParameterfSGIX (GLuint, GLenum, GLfloat);
@f void glListParameterfvSGIX (GLuint, GLenum, const GLfloat*);
@f void glListParameteriSGIX (GLuint, GLenum, GLint);
@f void glListParameterivSGIX (GLuint, GLenum, const GLint*);
}

{ GL_SGIX_ir_instrument1
@v #define GL_IR_INSTRUMENT1_SGIX            0x817F
}

{ GL_SGIX_calligraphic_fragment
@v #define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
}

{ GL_SGIX_texture_lod_bias
@v #define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
@v #define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
@v #define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
}

{ GL_SGIX_shadow_ambient
@v #define GL_SHADOW_AMBIENT_SGIX            0x80BF
}

{ GL_EXT_index_texture
}

{ GL_EXT_index_material
@v #define GL_INDEX_MATERIAL_EXT             0x81B8
@v #define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
@v #define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
@f void glIndexMaterialEXT (GLenum, GLenum);
}

{ GL_EXT_index_func
@v #define GL_INDEX_TEST_EXT                 0x81B5
@v #define GL_INDEX_TEST_FUNC_EXT            0x81B6
@v #define GL_INDEX_TEST_REF_EXT             0x81B7
@f void glIndexFuncEXT (GLenum, GLclampf);
}

{ GL_EXT_index_array_formats
@v #define GL_IUI_V2F_EXT                    0x81AD
@v #define GL_IUI_V3F_EXT                    0x81AE
@v #define GL_IUI_N3F_V2F_EXT                0x81AF
@v #define GL_IUI_N3F_V3F_EXT                0x81B0
@v #define GL_T2F_IUI_V2F_EXT                0x81B1
@v #define GL_T2F_IUI_V3F_EXT                0x81B2
@v #define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
@v #define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
}

{ GL_EXT_compiled_vertex_array
@v #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
@v #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
@f void glLockArraysEXT (GLint, GLsizei);
@f void glUnlockArraysEXT (void);
}

{ GL_EXT_cull_vertex
@v #define GL_CULL_VERTEX_EXT                  0x81AA
@v #define GL_CULL_VERTEX_EYE_POSITION_EXT     0x81AB
@v #define GL_CULL_VERTEX_OBJECT_POSITION_EXT  0x81AC
@f void glCullParameterdvEXT (GLenum, GLdouble*);
@f void glCullParameterfvEXT (GLenum, GLfloat*);
}

{ GL_SGIX_ycrcb
@v #define GL_YCRCB_422_SGIX                 0x81BB
@v #define GL_YCRCB_444_SGIX                 0x81BC
}

{ GL_SGIX_fragment_lighting
@v #define GL_FRAGMENT_LIGHTING_SGIX                           0x8400
@v #define GL_FRAGMENT_COLOR_MATERIAL_SGIX                     0x8401
@v #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX                0x8402
@v #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX           0x8403
@v #define GL_MAX_FRAGMENT_LIGHTS_SGIX                         0x8404
@v #define GL_MAX_ACTIVE_LIGHTS_SGIX                           0x8405
@v #define GL_CURRENT_RASTER_NORMAL_SGIX                       0x8406
@v #define GL_LIGHT_ENV_MODE_SGIX                              0x8407
@v #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX           0x8408
@v #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX               0x8409
@v #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX                0x840A
@v #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX   0x840B
@v #define GL_FRAGMENT_LIGHT0_SGIX                             0x840C
@v #define GL_FRAGMENT_LIGHT1_SGIX                             0x840D
@v #define GL_FRAGMENT_LIGHT2_SGIX                             0x840E
@v #define GL_FRAGMENT_LIGHT3_SGIX                             0x840F
@v #define GL_FRAGMENT_LIGHT4_SGIX                             0x8410
@v #define GL_FRAGMENT_LIGHT5_SGIX                             0x8411
@v #define GL_FRAGMENT_LIGHT6_SGIX                             0x8412
@v #define GL_FRAGMENT_LIGHT7_SGIX                             0x8413
@f void glFragmentColorMaterialSGIX (GLenum, GLenum);
@f void glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
@f void glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat*);
@f void glFragmentLightiSGIX (GLenum, GLenum, GLint);
@f void glFragmentLightivSGIX (GLenum, GLenum, const GLint*);
@f void glFragmentLightModelfSGIX (GLenum, GLfloat);
@f void glFragmentLightModelfvSGIX (GLenum, const GLfloat*);
@f void glFragmentLightModeliSGIX (GLenum, GLint);
@f void glFragmentLightModelivSGIX (GLenum, const GLint*);
@f void glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
@f void glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat*);
@f void glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
@f void glFragmentMaterialivSGIX (GLenum, GLenum, const GLint*);
@f void glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat*);
@f void glGetFragmentLightivSGIX (GLenum, GLenum, GLint*);
@f void glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat*);
@f void glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint*);
@f void glLightEnviSGIX (GLenum, GLint);
}

{ GL_IBM_rasterpos_clip
@v #define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
}

{ GL_HP_texture_lighting
@v #define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
@v #define GL_TEXTURE_POST_SPECULAR_HP       0x8168
@v #define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
}

{ GL_EXT_draw_range_elements
@v #define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
@v #define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
@f void glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*);
}

{ GL_WIN_phong_shading
@v #define GL_PHONG_WIN                      0x80EA
@v #define GL_PHONG_HINT_WIN                 0x80EB
}

{ GL_WIN_specular_fog
@v #define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
}

{ GL_EXT_light_texture
@v #define GL_FRAGMENT_MATERIAL_EXT          0x8349
@v #define GL_FRAGMENT_NORMAL_EXT            0x834A
@v #define GL_FRAGMENT_COLOR_EXT             0x834C
@v #define GL_ATTENUATION_EXT                0x834D
@v #define GL_SHADOW_ATTENUATION_EXT         0x834E
@v #define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
@v #define GL_TEXTURE_LIGHT_EXT              0x8350
@v #define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
@v #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
@v /* reuse GL_FRAGMENT_DEPTH_EXT */
@f void glApplyTextureEXT (GLenum);
@f void glTextureLightEXT (GLenum);
@f void glTextureMaterialEXT (GLenum, GLenum);
}

{ GL_SGIX_blend_alpha_minmax
@v #define GL_ALPHA_MIN_SGIX                 0x8320
@v #define GL_ALPHA_MAX_SGIX                 0x8321
}

{ GL_SGIX_impact_pixel_texture
@v #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX         0x8184
@v #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX           0x8185
@v #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX           0x8186
@v #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX     0x8187
@v #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX  0x8188
@v #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX          0x8189
@v #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX          0x818A
}

{ GL_EXT_bgra
@v #define GL_BGR_EXT                        0x80E0
@v #define GL_BGRA_EXT                       0x80E1
}

{ GL_SGIX_async
@v #define GL_ASYNC_MARKER_SGIX              0x8329
@f void glAsyncMarkerSGIX (GLuint);
@f GLint glFinishAsyncSGIX (GLuint*);
@f GLint glPollAsyncSGIX (GLuint*);
@f GLuint glGenAsyncMarkersSGIX (GLsizei);
@f void glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
@f GLboolean glIsAsyncMarkerSGIX (GLuint);
}

{ GL_SGIX_async_pixel
@v #define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
@v #define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
@v #define GL_ASYNC_READ_PIXELS_SGIX         0x835E
@v #define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
@v #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
@v #define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
}

{ GL_SGIX_async_histogram
@v #define GL_ASYNC_HISTOGRAM_SGIX           0x832C
@v #define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
}

{ GL_INTEL_texture_scissor
}

{ GL_INTEL_parallel_arrays
@v #define GL_PARALLEL_ARRAYS_INTEL                        0x83F4
@v #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL         0x83F5
@v #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL         0x83F6
@v #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL          0x83F7
@v #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL  0x83F8
@f void glVertexPointervINTEL (GLint, GLenum, const GLvoid**);
@f void glNormalPointervINTEL (GLenum, const GLvoid**);
@f void glColorPointervINTEL (GLint, GLenum, const GLvoid**);
@f void glTexCoordPointervINTEL (GLint, GLenum, const GLvoid**);
}

{ GL_HP_occlusion_test
@v #define GL_OCCLUSION_TEST_HP              0x8165
@v #define GL_OCCLUSION_TEST_RESULT_HP       0x8166
}

{ GL_EXT_pixel_transform
@v #define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
@v #define GL_PIXEL_MAG_FILTER_EXT           0x8331
@v #define GL_PIXEL_MIN_FILTER_EXT           0x8332
@v #define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
@v #define GL_CUBIC_EXT                      0x8334
@v #define GL_AVERAGE_EXT                    0x8335
@v #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
@v #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
@v #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
@f void glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
@f void glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
@f void glPixelTransformParameterivEXT (GLenum, GLenum, const GLint*);
@f void glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat*);
}

{ GL_EXT_pixel_transform_color_table
}

{ GL_EXT_shared_texture_palette
@v #define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
}

{ GL_EXT_separate_specular_color
@v #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
@v #define GL_SINGLE_COLOR_EXT               0x81F9
@v #define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
}

{ GL_EXT_secondary_color
@v #define GL_COLOR_SUM_EXT                        0x8458
@v #define GL_CURRENT_SECONDARY_COLOR_EXT          0x8459
@v #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT       0x845A
@v #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT       0x845B
@v #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT     0x845C
@v #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT    0x845D
@v #define GL_SECONDARY_COLOR_ARRAY_EXT            0x845E
@f void glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
@f void glSecondaryColor3bvEXT (const GLbyte*);
@f void glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
@f void glSecondaryColor3dvEXT (const GLdouble*);
@f void glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
@f void glSecondaryColor3fvEXT (const GLfloat*);
@f void glSecondaryColor3iEXT (GLint, GLint, GLint);
@f void glSecondaryColor3ivEXT (const GLint*);
@f void glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
@f void glSecondaryColor3svEXT (const GLshort*);
@f void glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
@f void glSecondaryColor3ubvEXT (const GLubyte*);
@f void glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
@f void glSecondaryColor3uivEXT (const GLuint*);
@f void glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
@f void glSecondaryColor3usvEXT (const GLushort*);
@f void glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid*);
}

{ GL_EXT_texture_perturb_normal
@v #define GL_PERTURB_EXT                    0x85AE
@v #define GL_TEXTURE_NORMAL_EXT             0x85AF
@f void glTextureNormalEXT (GLenum);
}

{ GL_EXT_multi_draw_arrays
@f void glMultiDrawArraysEXT (GLenum, GLint*, GLsizei*, GLsizei);
@f void glMultiDrawElementsEXT (GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
}

{ GL_EXT_fog_coord
@v #define GL_FOG_COORDINATE_SOURCE_EXT        0x8450
@v #define GL_FOG_COORDINATE_EXT               0x8451
@v #define GL_FRAGMENT_DEPTH_EXT               0x8452
@v #define GL_CURRENT_FOG_COORDINATE_EXT       0x8453
@v #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT    0x8454
@v #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT  0x8455
@v #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
@v #define GL_FOG_COORDINATE_ARRAY_EXT         0x8457
@f void glFogCoordfEXT (GLfloat);
@f void glFogCoordfvEXT (const GLfloat*);
@f void glFogCoorddEXT (GLdouble);
@f void glFogCoorddvEXT (const GLdouble*);
@f void glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid*);
}

{ GL_REND_screen_coordinates
@v #define GL_SCREEN_COORDINATES_REND        0x8490
@v #define GL_INVERTED_SCREEN_W_REND         0x8491
}

{ GL_EXT_coordinate_frame
@v #define GL_TANGENT_ARRAY_EXT              0x8439
@v #define GL_BINORMAL_ARRAY_EXT             0x843A
@v #define GL_CURRENT_TANGENT_EXT            0x843B
@v #define GL_CURRENT_BINORMAL_EXT           0x843C
@v #define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
@v #define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
@v #define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
@v #define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
@v #define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
@v #define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
@v #define GL_MAP1_TANGENT_EXT               0x8444
@v #define GL_MAP2_TANGENT_EXT               0x8445
@v #define GL_MAP1_BINORMAL_EXT              0x8446
@v #define GL_MAP2_BINORMAL_EXT              0x8447
@f void glTangent3bEXT (GLbyte, GLbyte, GLbyte);
@f void glTangent3bvEXT (const GLbyte*);
@f void glTangent3dEXT (GLdouble, GLdouble, GLdouble);
@f void glTangent3dvEXT (const GLdouble*);
@f void glTangent3fEXT (GLfloat, GLfloat, GLfloat);
@f void glTangent3fvEXT (const GLfloat*);
@f void glTangent3iEXT (GLint, GLint, GLint);
@f void glTangent3ivEXT (const GLint*);
@f void glTangent3sEXT (GLshort, GLshort, GLshort);
@f void glTangent3svEXT (const GLshort*);
@f void glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
@f void glBinormal3bvEXT (const GLbyte*);
@f void glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
@f void glBinormal3dvEXT (const GLdouble*);
@f void glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
@f void glBinormal3fvEXT (const GLfloat*);
@f void glBinormal3iEXT (GLint, GLint, GLint);
@f void glBinormal3ivEXT (const GLint*);
@f void glBinormal3sEXT (GLshort, GLshort, GLshort);
@f void glBinormal3svEXT (const GLshort*);
@f void glTangentPointerEXT (GLenum, GLsizei, const GLvoid*);
@f void glBinormalPointerEXT (GLenum, GLsizei, const GLvoid*);
}

{ GL_EXT_texture_env_combine
@v #define GL_COMBINE_EXT                    0x8570
@v #define GL_COMBINE_RGB_EXT                0x8571
@v #define GL_COMBINE_ALPHA_EXT              0x8572
@v #define GL_RGB_SCALE_EXT                  0x8573
@v #define GL_ADD_SIGNED_EXT                 0x8574
@v #define GL_INTERPOLATE_EXT                0x8575
@v #define GL_CONSTANT_EXT                   0x8576
@v #define GL_PRIMARY_COLOR_EXT              0x8577
@v #define GL_PREVIOUS_EXT                   0x8578
@v #define GL_SOURCE0_RGB_EXT                0x8580
@v #define GL_SOURCE1_RGB_EXT                0x8581
@v #define GL_SOURCE2_RGB_EXT                0x8582
@v #define GL_SOURCE0_ALPHA_EXT              0x8588
@v #define GL_SOURCE1_ALPHA_EXT              0x8589
@v #define GL_SOURCE2_ALPHA_EXT              0x858A
@v #define GL_OPERAND0_RGB_EXT               0x8590
@v #define GL_OPERAND1_RGB_EXT               0x8591
@v #define GL_OPERAND2_RGB_EXT               0x8592
@v #define GL_OPERAND0_ALPHA_EXT             0x8598
@v #define GL_OPERAND1_ALPHA_EXT             0x8599
@v #define GL_OPERAND2_ALPHA_EXT             0x859A
}

{ GL_APPLE_specular_vector
@v #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
}

{ GL_APPLE_transform_hint
@v #define GL_TRANSFORM_HINT_APPLE           0x85B1
}

{ GL_SGIX_fog_scale
@v #define GL_FOG_SCALE_SGIX                 0x81FC
@v #define GL_FOG_SCALE_VALUE_SGIX           0x81FD
}

{ GL_SUNX_constant_data
@v #define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
@v #define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
@f void glFinishTextureSUNX (void);
}

{ GL_SUN_global_alpha
@v #define GL_GLOBAL_ALPHA_SUN               0x81D9
@v #define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
@f void glGlobalAlphaFactorbSUN (GLbyte);
@f void glGlobalAlphaFactorsSUN (GLshort);
@f void glGlobalAlphaFactoriSUN (GLint);
@f void glGlobalAlphaFactorfSUN (GLfloat);
@f void glGlobalAlphaFactordSUN (GLdouble);
@f void glGlobalAlphaFactorubSUN (GLubyte);
@f void glGlobalAlphaFactorusSUN (GLushort);
@f void glGlobalAlphaFactoruiSUN (GLuint);
}

{ GL_SUN_triangle_list
@v #define GL_RESTART_SUN                          0x0001
@v #define GL_REPLACE_MIDDLE_SUN                   0x0002
@v #define GL_REPLACE_OLDEST_SUN                   0x0003
@v #define GL_TRIANGLE_LIST_SUN                    0x81D7
@v #define GL_REPLACEMENT_CODE_SUN                 0x81D8
@v #define GL_REPLACEMENT_CODE_ARRAY_SUN           0x85C0
@v #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN      0x85C1
@v #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN    0x85C2
@v #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN   0x85C3
@v #define GL_R1UI_V3F_SUN                         0x85C4
@v #define GL_R1UI_C4UB_V3F_SUN                    0x85C5
@v #define GL_R1UI_C3F_V3F_SUN                     0x85C6
@v #define GL_R1UI_N3F_V3F_SUN                     0x85C7
@v #define GL_R1UI_C4F_N3F_V3F_SUN                 0x85C8
@v #define GL_R1UI_T2F_V3F_SUN                     0x85C9
@v #define GL_R1UI_T2F_N3F_V3F_SUN                 0x85CA
@v #define GL_R1UI_T2F_C4F_N3F_V3F_SUN             0x85CB
@f void glReplacementCodeuiSUN (GLuint);
@f void glReplacementCodeusSUN (GLushort);
@f void glReplacementCodeubSUN (GLubyte);
@f void glReplacementCodeuivSUN (const GLuint*);
@f void glReplacementCodeusvSUN (const GLushort*);
@f void glReplacementCodeubvSUN (const GLubyte*);
@f void glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid**);
}

{ GL_SUN_vertex
@f void glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
@f void glColor4ubVertex2fvSUN (const GLubyte*, const GLfloat*);
@f void glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
@f void glColor4ubVertex3fvSUN (const GLubyte*, const GLfloat*);
@f void glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glColor3fVertex3fvSUN (const GLfloat*, const GLfloat*);
@f void glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glNormal3fVertex3fvSUN (const GLfloat*, const GLfloat*);
@f void glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glColor4fNormal3fVertex3fvSUN (const GLfloat*, const GLfloat*, const GLfloat*);
@f void glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glTexCoord2fVertex3fvSUN (const GLfloat*, const GLfloat*);
@f void glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glTexCoord4fVertex4fvSUN (const GLfloat*, const GLfloat*);
@f void glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
@f void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat*, const GLubyte*, const GLfloat*);
@f void glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glTexCoord2fColor3fVertex3fvSUN (const GLfloat*, const GLfloat*, const GLfloat*);
@f void glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat*, const GLfloat*, const GLfloat*);
@f void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat*, const GLfloat*, const GLfloat*, const GLfloat*);
@f void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat*, const GLfloat*, const GLfloat*, const GLfloat*);
@f void glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
@f void glReplacementCodeuiVertex3fvSUN (const GLuint*, const GLfloat*);
@f void glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
@f void glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint*, const GLubyte*, const GLfloat*);
@f void glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glReplacementCodeuiColor3fVertex3fvSUN (const GLuint*, const GLfloat*, const GLfloat*);
@f void glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint*, const GLfloat*, const GLfloat*);
@f void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint*, const GLfloat*, const GLfloat*, const GLfloat*);
@f void glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint*, const GLfloat*, const GLfloat*);
@f void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint*, const GLfloat*, const GLfloat*, const GLfloat*);
@f void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint*, const GLfloat*, const GLfloat*, const GLfloat*, const GLfloat*);
}

{ GL_EXT_blend_func_separate
@v #define GL_BLEND_DST_RGB_EXT              0x80C8
@v #define GL_BLEND_SRC_RGB_EXT              0x80C9
@v #define GL_BLEND_DST_ALPHA_EXT            0x80CA
@v #define GL_BLEND_SRC_ALPHA_EXT            0x80CB
@f void glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
}

{ GL_INGR_blend_func_separate
@f void glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
}

{ GL_INGR_color_clamp
@v #define GL_RED_MIN_CLAMP_INGR             0x8560
@v #define GL_GREEN_MIN_CLAMP_INGR           0x8561
@v #define GL_BLUE_MIN_CLAMP_INGR            0x8562
@v #define GL_ALPHA_MIN_CLAMP_INGR           0x8563
@v #define GL_RED_MAX_CLAMP_INGR             0x8564
@v #define GL_GREEN_MAX_CLAMP_INGR           0x8565
@v #define GL_BLUE_MAX_CLAMP_INGR            0x8566
@v #define GL_ALPHA_MAX_CLAMP_INGR           0x8567
}

{ GL_INGR_interlace_read
@v #define GL_INTERLACE_READ_INGR            0x8568
}

{ GL_EXT_stencil_wrap
@v #define GL_INCR_WRAP_EXT                  0x8507
@v #define GL_DECR_WRAP_EXT                  0x8508
}

{ GL_EXT_422_pixels
@v #define GL_422_EXT                        0x80CC
@v #define GL_422_REV_EXT                    0x80CD
@v #define GL_422_AVERAGE_EXT                0x80CE
@v #define GL_422_REV_AVERAGE_EXT            0x80CF
}

{ GL_NV_texgen_reflection
@v #define GL_NORMAL_MAP_NV                  0x8511
@v #define GL_REFLECTION_MAP_NV              0x8512
}

{ GL_EXT_texture_cube_map
@v #define GL_NORMAL_MAP_EXT                 0x8511
@v #define GL_REFLECTION_MAP_EXT             0x8512
@v #define GL_TEXTURE_CUBE_MAP_EXT           0x8513
@v #define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
@v #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
@v #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
@v #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
@v #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
@v #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
@v #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
@v #define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
@v #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
}

{ GL_SUN_convolution_border_modes
@v #define GL_WRAP_BORDER_SUN                0x81D4
}

{ GL_EXT_texture_env_add
}

{ GL_EXT_texture_lod_bias
@v #define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
@v #define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
@v #define GL_TEXTURE_LOD_BIAS_EXT           0x8501
}

{ GL_EXT_texture_filter_anisotropic
@v #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
@v #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
}

{ GL_EXT_vertex_weighting
@v #define GL_MODELVIEW0_STACK_DEPTH_EXT       GL_MODELVIEW_STACK_DEPTH
@v #define GL_MODELVIEW1_STACK_DEPTH_EXT       0x8502
@v #define GL_MODELVIEW0_MATRIX_EXT            GL_MODELVIEW_MATRIX
@v #define GL_MODELVIEW1_MATRIX_EXT            0x8506
@v #define GL_VERTEX_WEIGHTING_EXT             0x8509
@v #define GL_MODELVIEW0_EXT                   GL_MODELVIEW
@v #define GL_MODELVIEW1_EXT                   0x850A
@v #define GL_CURRENT_VERTEX_WEIGHT_EXT        0x850B
@v #define GL_VERTEX_WEIGHT_ARRAY_EXT          0x850C
@v #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT     0x850D
@v #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT     0x850E
@v #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT   0x850F
@v #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT  0x8510
@f void glVertexWeightfEXT (GLfloat);
@f void glVertexWeightfvEXT (const GLfloat*);
@f void glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid*);
}

{ GL_NV_light_max_exponent
@v #define GL_MAX_SHININESS_NV               0x8504
@v #define GL_MAX_SPOT_EXPONENT_NV           0x8505
}

{ GL_NV_vertex_array_range
@v #define GL_VERTEX_ARRAY_RANGE_NV          0x851D
@v #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
@v #define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
@v #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
@v #define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
@f void glFlushVertexArrayRangeNV (void);
@f void glVertexArrayRangeNV (GLsizei, const GLvoid*);
}

{ GL_NV_register_combiners
@v #define GL_REGISTER_COMBINERS_NV          0x8522
@v #define GL_VARIABLE_A_NV                  0x8523
@v #define GL_VARIABLE_B_NV                  0x8524
@v #define GL_VARIABLE_C_NV                  0x8525
@v #define GL_VARIABLE_D_NV                  0x8526
@v #define GL_VARIABLE_E_NV                  0x8527
@v #define GL_VARIABLE_F_NV                  0x8528
@v #define GL_VARIABLE_G_NV                  0x8529
@v #define GL_CONSTANT_COLOR0_NV             0x852A
@v #define GL_CONSTANT_COLOR1_NV             0x852B
@v #define GL_PRIMARY_COLOR_NV               0x852C
@v #define GL_SECONDARY_COLOR_NV             0x852D
@v #define GL_SPARE0_NV                      0x852E
@v #define GL_SPARE1_NV                      0x852F
@v #define GL_DISCARD_NV                     0x8530
@v #define GL_E_TIMES_F_NV                   0x8531
@v #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
@v #define GL_UNSIGNED_IDENTITY_NV           0x8536
@v #define GL_UNSIGNED_INVERT_NV             0x8537
@v #define GL_EXPAND_NORMAL_NV               0x8538
@v #define GL_EXPAND_NEGATE_NV               0x8539
@v #define GL_HALF_BIAS_NORMAL_NV            0x853A
@v #define GL_HALF_BIAS_NEGATE_NV            0x853B
@v #define GL_SIGNED_IDENTITY_NV             0x853C
@v #define GL_SIGNED_NEGATE_NV               0x853D
@v #define GL_SCALE_BY_TWO_NV                0x853E
@v #define GL_SCALE_BY_FOUR_NV               0x853F
@v #define GL_SCALE_BY_ONE_HALF_NV           0x8540
@v #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
@v #define GL_COMBINER_INPUT_NV              0x8542
@v #define GL_COMBINER_MAPPING_NV            0x8543
@v #define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
@v #define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
@v #define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
@v #define GL_COMBINER_MUX_SUM_NV            0x8547
@v #define GL_COMBINER_SCALE_NV              0x8548
@v #define GL_COMBINER_BIAS_NV               0x8549
@v #define GL_COMBINER_AB_OUTPUT_NV          0x854A
@v #define GL_COMBINER_CD_OUTPUT_NV          0x854B
@v #define GL_COMBINER_SUM_OUTPUT_NV         0x854C
@v #define GL_MAX_GENERAL_COMBINERS_NV       0x854D
@v #define GL_NUM_GENERAL_COMBINERS_NV       0x854E
@v #define GL_COLOR_SUM_CLAMP_NV             0x854F
@v #define GL_COMBINER0_NV                   0x8550
@v #define GL_COMBINER1_NV                   0x8551
@v #define GL_COMBINER2_NV                   0x8552
@v #define GL_COMBINER3_NV                   0x8553
@v #define GL_COMBINER4_NV                   0x8554
@v #define GL_COMBINER5_NV                   0x8555
@v #define GL_COMBINER6_NV                   0x8556
@v #define GL_COMBINER7_NV                   0x8557
@v /* reuse GL_TEXTURE0_ARB */
@v /* reuse GL_TEXTURE1_ARB */
@v /* reuse GL_ZERO */
@v /* reuse GL_NONE */
@v /* reuse GL_FOG */
@f void glCombinerParameterfvNV (GLenum, const GLfloat*);
@f void glCombinerParameterfNV (GLenum, GLfloat);
@f void glCombinerParameterivNV (GLenum, const GLint*);
@f void glCombinerParameteriNV (GLenum, GLint);
@f void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
@f void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
@f void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
@f void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat*);
@f void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint*);
@f void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat*);
@f void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint*);
@f void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat*);
@f void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint*);
}

{ GL_NV_fog_distance
@v #define GL_FOG_DISTANCE_MODE_NV           0x855A
@v #define GL_EYE_RADIAL_NV                  0x855B
@v #define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
@v /* reuse GL_EYE_PLANE */
}

{ GL_NV_texgen_emboss
@v #define GL_EMBOSS_LIGHT_NV                0x855D
@v #define GL_EMBOSS_CONSTANT_NV             0x855E
@v #define GL_EMBOSS_MAP_NV                  0x855F
}

{ GL_NV_blend_square
}

{ GL_NV_texture_env_combine4
@v #define GL_COMBINE4_NV                    0x8503
@v #define GL_SOURCE3_RGB_NV                 0x8583
@v #define GL_SOURCE3_ALPHA_NV               0x858B
@v #define GL_OPERAND3_RGB_NV                0x8593
@v #define GL_OPERAND3_ALPHA_NV              0x859B
}

{ GL_MESA_resize_buffers
@f void glResizeBuffersMESA (void);
}

{ GL_MESA_window_pos
@f void glWindowPos2dMESA (GLdouble, GLdouble);
@f void glWindowPos2dvMESA (const GLdouble*);
@f void glWindowPos2fMESA (GLfloat, GLfloat);
@f void glWindowPos2fvMESA (const GLfloat*);
@f void glWindowPos2iMESA (GLint, GLint);
@f void glWindowPos2ivMESA (const GLint*);
@f void glWindowPos2sMESA (GLshort, GLshort);
@f void glWindowPos2svMESA (const GLshort*);
@f void glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
@f void glWindowPos3dvMESA (const GLdouble*);
@f void glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
@f void glWindowPos3fvMESA (const GLfloat*);
@f void glWindowPos3iMESA (GLint, GLint, GLint);
@f void glWindowPos3ivMESA (const GLint*);
@f void glWindowPos3sMESA (GLshort, GLshort, GLshort);
@f void glWindowPos3svMESA (const GLshort*);
@f void glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
@f void glWindowPos4dvMESA (const GLdouble*);
@f void glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
@f void glWindowPos4fvMESA (const GLfloat*);
@f void glWindowPos4iMESA (GLint, GLint, GLint, GLint);
@f void glWindowPos4ivMESA (const GLint*);
@f void glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
@f void glWindowPos4svMESA (const GLshort*);
}

{ GL_EXT_texture_compression_s3tc
@v #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
@v #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
@v #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
@v #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
}

{ GL_IBM_cull_vertex
@v #define GL_CULL_VERTEX_IBM                103050
}

{ GL_IBM_multimode_draw_arrays
@f void glMultiModeDrawArraysIBM (const GLenum*, const GLint*, const GLsizei*, GLsizei, GLint);
@f void glMultiModeDrawElementsIBM (const GLenum*, const GLsizei*, GLenum, const GLvoid* const*, GLsizei, GLint);
}

{ GL_IBM_vertex_array_lists
@v #define GL_VERTEX_ARRAY_LIST_IBM                    103070
@v #define GL_NORMAL_ARRAY_LIST_IBM                    103071
@v #define GL_COLOR_ARRAY_LIST_IBM                     103072
@v #define GL_INDEX_ARRAY_LIST_IBM                     103073
@v #define GL_TEXTURE_COORD_ARRAY_LIST_IBM             103074
@v #define GL_EDGE_FLAG_ARRAY_LIST_IBM                 103075
@v #define GL_FOG_COORDINATE_ARRAY_LIST_IBM            103076
@v #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM           103077
@v #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM             103080
@v #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM             103081
@v #define GL_COLOR_ARRAY_LIST_STRIDE_IBM              103082
@v #define GL_INDEX_ARRAY_LIST_STRIDE_IBM              103083
@v #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM      103084
@v #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM          103085
@v #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM     103086
@v #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM    103087
@f void glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid**, GLint);
@f void glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid**, GLint);
@f void glEdgeFlagPointerListIBM (GLint, const GLboolean**, GLint);
@f void glFogCoordPointerListIBM (GLenum, GLint, const GLvoid**, GLint);
@f void glIndexPointerListIBM (GLenum, GLint, const GLvoid**, GLint);
@f void glNormalPointerListIBM (GLenum, GLint, const GLvoid**, GLint);
@f void glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid**, GLint);
@f void glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid**, GLint);
}

{ GL_SGIX_subsample
@v #define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
@v #define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
@v #define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
@v #define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
@v #define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
}

{ GL_SGIX_ycrcb_subsample
}

{ GL_SGIX_ycrcba
@v #define GL_YCRCB_SGIX                     0x8318
@v #define GL_YCRCBA_SGIX                    0x8319
}

{ GL_SGIX_depth_pass_instrument
@v #define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
@v #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
@v #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
}

{ GL_3DFX_texture_compression_FXT1
@v #define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
@v #define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
}

{ GL_3DFX_multisample
@v #define GL_MULTISAMPLE_3DFX               0x86B2
@v #define GL_SAMPLE_BUFFERS_3DFX            0x86B3
@v #define GL_SAMPLES_3DFX                   0x86B4
@v #define GL_MULTISAMPLE_BIT_3DFX           0x20000000
}

{ GL_3DFX_tbuffer
@f void glTbufferMask3DFX (GLuint);
}

{ GL_EXT_multisample
@v #define GL_MULTISAMPLE_EXT                0x809D
@v #define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
@v #define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
@v #define GL_SAMPLE_MASK_EXT                0x80A0
@v #define GL_1PASS_EXT                      0x80A1
@v #define GL_2PASS_0_EXT                    0x80A2
@v #define GL_2PASS_1_EXT                    0x80A3
@v #define GL_4PASS_0_EXT                    0x80A4
@v #define GL_4PASS_1_EXT                    0x80A5
@v #define GL_4PASS_2_EXT                    0x80A6
@v #define GL_4PASS_3_EXT                    0x80A7
@v #define GL_SAMPLE_BUFFERS_EXT             0x80A8
@v #define GL_SAMPLES_EXT                    0x80A9
@v #define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
@v #define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
@v #define GL_SAMPLE_PATTERN_EXT             0x80AC
@v #define GL_MULTISAMPLE_BIT_EXT            0x20000000
@f void glSampleMaskEXT (GLclampf, GLboolean);
@f void glSamplePatternEXT (GLenum);
}

{ GL_SGIX_vertex_preclip
@v #define GL_VERTEX_PRECLIP_SGIX            0x83EE
@v #define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
}

{ GL_SGIX_convolution_accuracy
@v #define GL_CONVOLUTION_HINT_SGIX          0x8316
}

{ GL_SGIX_resample
@v #define GL_PACK_RESAMPLE_SGIX             0x842C
@v #define GL_UNPACK_RESAMPLE_SGIX           0x842D
@v #define GL_RESAMPLE_REPLICATE_SGIX        0x842E
@v #define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
@v #define GL_RESAMPLE_DECIMATE_SGIX         0x8430
}

{ GL_SGIS_point_line_texgen
@v #define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
@v #define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
@v #define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
@v #define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
@v #define GL_EYE_POINT_SGIS                 0x81F4
@v #define GL_OBJECT_POINT_SGIS              0x81F5
@v #define GL_EYE_LINE_SGIS                  0x81F6
@v #define GL_OBJECT_LINE_SGIS               0x81F7
}

{ GL_SGIS_texture_color_mask
@v #define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
@f void glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
}

{ GL_SGIX_igloo_interface
@f void glIglooInterfaceSGIX (GLenum, const GLvoid*);
}

{ GL_EXT_texture_env_dot3
@v #define GL_DOT3_RGB_EXT                   0x8740
@v #define GL_DOT3_RGBA_EXT                  0x8741
}

{ GL_ATI_texture_mirror_once
@v #define GL_MIRROR_CLAMP_ATI               0x8742
@v #define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
}

{ GL_NV_fence
@v #define GL_ALL_COMPLETED_NV               0x84F2
@v #define GL_FENCE_STATUS_NV                0x84F3
@v #define GL_FENCE_CONDITION_NV             0x84F4
@f void glDeleteFencesNV (GLsizei, const GLuint*);
@f void glGenFencesNV (GLsizei, GLuint*);
@f GLboolean glIsFenceNV (GLuint);
@f GLboolean glTestFenceNV (GLuint);
@f void glGetFenceivNV (GLuint, GLenum, GLint*);
@f void glFinishFenceNV (GLuint);
@f void glSetFenceNV (GLuint, GLenum);
}

{ GL_IBM_texture_mirrored_repeat
@v #define GL_MIRRORED_REPEAT_IBM            0x8370
}

{ GL_NV_evaluators
@v #define GL_EVAL_2D_NV                       0x86C0
@v #define GL_EVAL_TRIANGULAR_2D_NV            0x86C1
@v #define GL_MAP_TESSELLATION_NV              0x86C2
@v #define GL_MAP_ATTRIB_U_ORDER_NV            0x86C3
@v #define GL_MAP_ATTRIB_V_ORDER_NV            0x86C4
@v #define GL_EVAL_FRACTIONAL_TESSELLATION_NV  0x86C5
@v #define GL_EVAL_VERTEX_ATTRIB0_NV           0x86C6
@v #define GL_EVAL_VERTEX_ATTRIB1_NV           0x86C7
@v #define GL_EVAL_VERTEX_ATTRIB2_NV           0x86C8
@v #define GL_EVAL_VERTEX_ATTRIB3_NV           0x86C9
@v #define GL_EVAL_VERTEX_ATTRIB4_NV           0x86CA
@v #define GL_EVAL_VERTEX_ATTRIB5_NV           0x86CB
@v #define GL_EVAL_VERTEX_ATTRIB6_NV           0x86CC
@v #define GL_EVAL_VERTEX_ATTRIB7_NV           0x86CD
@v #define GL_EVAL_VERTEX_ATTRIB8_NV           0x86CE
@v #define GL_EVAL_VERTEX_ATTRIB9_NV           0x86CF
@v #define GL_EVAL_VERTEX_ATTRIB10_NV          0x86D0
@v #define GL_EVAL_VERTEX_ATTRIB11_NV          0x86D1
@v #define GL_EVAL_VERTEX_ATTRIB12_NV          0x86D2
@v #define GL_EVAL_VERTEX_ATTRIB13_NV          0x86D3
@v #define GL_EVAL_VERTEX_ATTRIB14_NV          0x86D4
@v #define GL_EVAL_VERTEX_ATTRIB15_NV          0x86D5
@v #define GL_MAX_MAP_TESSELLATION_NV          0x86D6
@v #define GL_MAX_RATIONAL_EVAL_ORDER_NV       0x86D7
@f void glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid*);
@f void glMapParameterivNV (GLenum, GLenum, const GLint*);
@f void glMapParameterfvNV (GLenum, GLenum, const GLfloat*);
@f void glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid*);
@f void glGetMapParameterivNV (GLenum, GLenum, GLint*);
@f void glGetMapParameterfvNV (GLenum, GLenum, GLfloat*);
@f void glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint*);
@f void glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat*);
@f void glEvalMapsNV (GLenum, GLenum);
}

{ GL_NV_packed_depth_stencil
@v #define GL_DEPTH_STENCIL_NV               0x84F9
@v #define GL_UNSIGNED_INT_24_8_NV           0x84FA
}

{ GL_NV_register_combiners2
@v #define GL_PER_STAGE_CONSTANTS_NV         0x8535
@f void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat*);
@f void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat*);
}

{ GL_NV_texture_compression_vtc
}

{ GL_NV_texture_rectangle
@v #define GL_TEXTURE_RECTANGLE_NV           0x84F5
@v #define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
@v #define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
@v #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
}

{ GL_NV_texture_shader
@v #define GL_OFFSET_TEXTURE_RECTANGLE_NV                  0x864C
@v #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV            0x864D
@v #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV             0x864E
@v #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV         0x86D9
@v #define GL_UNSIGNED_INT_S8_S8_8_8_NV                    0x86DA
@v #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV                0x86DB
@v #define GL_DSDT_MAG_INTENSITY_NV                        0x86DC
@v #define GL_SHADER_CONSISTENT_NV                         0x86DD
@v #define GL_TEXTURE_SHADER_NV                            0x86DE
@v #define GL_SHADER_OPERATION_NV                          0x86DF
@v #define GL_CULL_MODES_NV                                0x86E0
@v #define GL_OFFSET_TEXTURE_MATRIX_NV                     0x86E1
@v #define GL_OFFSET_TEXTURE_SCALE_NV                      0x86E2
@v #define GL_OFFSET_TEXTURE_BIAS_NV                       0x86E3
@v #define GL_OFFSET_TEXTURE_2D_MATRIX_NV                  GL_OFFSET_TEXTURE_MATRIX_NV
@v #define GL_OFFSET_TEXTURE_2D_SCALE_NV                   GL_OFFSET_TEXTURE_SCALE_NV
@v #define GL_OFFSET_TEXTURE_2D_BIAS_NV                    GL_OFFSET_TEXTURE_BIAS_NV
@v #define GL_PREVIOUS_TEXTURE_INPUT_NV                    0x86E4
@v #define GL_CONST_EYE_NV                                 0x86E5
@v #define GL_PASS_THROUGH_NV                              0x86E6
@v #define GL_CULL_FRAGMENT_NV                             0x86E7
@v #define GL_OFFSET_TEXTURE_2D_NV                         0x86E8
@v #define GL_DEPENDENT_AR_TEXTURE_2D_NV                   0x86E9
@v #define GL_DEPENDENT_GB_TEXTURE_2D_NV                   0x86EA
@v #define GL_DOT_PRODUCT_NV                               0x86EC
@v #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV                 0x86ED
@v #define GL_DOT_PRODUCT_TEXTURE_2D_NV                    0x86EE
@v #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV              0x86F0
@v #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV              0x86F1
@v #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV              0x86F2
@v #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV    0x86F3
@v #define GL_HILO_NV                                      0x86F4
@v #define GL_DSDT_NV                                      0x86F5
@v #define GL_DSDT_MAG_NV                                  0x86F6
@v #define GL_DSDT_MAG_VIB_NV                              0x86F7
@v #define GL_HILO16_NV                                    0x86F8
@v #define GL_SIGNED_HILO_NV                               0x86F9
@v #define GL_SIGNED_HILO16_NV                             0x86FA
@v #define GL_SIGNED_RGBA_NV                               0x86FB
@v #define GL_SIGNED_RGBA8_NV                              0x86FC
@v #define GL_SIGNED_RGB_NV                                0x86FE
@v #define GL_SIGNED_RGB8_NV                               0x86FF
@v #define GL_SIGNED_LUMINANCE_NV                          0x8701
@v #define GL_SIGNED_LUMINANCE8_NV                         0x8702
@v #define GL_SIGNED_LUMINANCE_ALPHA_NV                    0x8703
@v #define GL_SIGNED_LUMINANCE8_ALPHA8_NV                  0x8704
@v #define GL_SIGNED_ALPHA_NV                              0x8705
@v #define GL_SIGNED_ALPHA8_NV                             0x8706
@v #define GL_SIGNED_INTENSITY_NV                          0x8707
@v #define GL_SIGNED_INTENSITY8_NV                         0x8708
@v #define GL_DSDT8_NV                                     0x8709
@v #define GL_DSDT8_MAG8_NV                                0x870A
@v #define GL_DSDT8_MAG8_INTENSITY8_NV                     0x870B
@v #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV                 0x870C
@v #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV               0x870D
@v #define GL_HI_SCALE_NV                                  0x870E
@v #define GL_LO_SCALE_NV                                  0x870F
@v #define GL_DS_SCALE_NV                                  0x8710
@v #define GL_DT_SCALE_NV                                  0x8711
@v #define GL_MAGNITUDE_SCALE_NV                           0x8712
@v #define GL_VIBRANCE_SCALE_NV                            0x8713
@v #define GL_HI_BIAS_NV                                   0x8714
@v #define GL_LO_BIAS_NV                                   0x8715
@v #define GL_DS_BIAS_NV                                   0x8716
@v #define GL_DT_BIAS_NV                                   0x8717
@v #define GL_MAGNITUDE_BIAS_NV                            0x8718
@v #define GL_VIBRANCE_BIAS_NV                             0x8719
@v #define GL_TEXTURE_BORDER_VALUES_NV                     0x871A
@v #define GL_TEXTURE_HI_SIZE_NV                           0x871B
@v #define GL_TEXTURE_LO_SIZE_NV                           0x871C
@v #define GL_TEXTURE_DS_SIZE_NV                           0x871D
@v #define GL_TEXTURE_DT_SIZE_NV                           0x871E
@v #define GL_TEXTURE_MAG_SIZE_NV                          0x871F
}

{ GL_NV_texture_shader2
@v #define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
}

{ GL_NV_vertex_array_range2
@v #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
}

{ GL_NV_vertex_program
@v #define GL_VERTEX_PROGRAM_NV                0x8620
@v #define GL_VERTEX_STATE_PROGRAM_NV          0x8621
@v #define GL_ATTRIB_ARRAY_SIZE_NV             0x8623
@v #define GL_ATTRIB_ARRAY_STRIDE_NV           0x8624
@v #define GL_ATTRIB_ARRAY_TYPE_NV             0x8625
@v #define GL_CURRENT_ATTRIB_NV                0x8626
@v #define GL_PROGRAM_LENGTH_NV                0x8627
@v #define GL_PROGRAM_STRING_NV                0x8628
@v #define GL_MODELVIEW_PROJECTION_NV          0x8629
@v #define GL_IDENTITY_NV                      0x862A
@v #define GL_INVERSE_NV                       0x862B
@v #define GL_TRANSPOSE_NV                     0x862C
@v #define GL_INVERSE_TRANSPOSE_NV             0x862D
@v #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV  0x862E
@v #define GL_MAX_TRACK_MATRICES_NV            0x862F
@v #define GL_MATRIX0_NV                       0x8630
@v #define GL_MATRIX1_NV                       0x8631
@v #define GL_MATRIX2_NV                       0x8632
@v #define GL_MATRIX3_NV                       0x8633
@v #define GL_MATRIX4_NV                       0x8634
@v #define GL_MATRIX5_NV                       0x8635
@v #define GL_MATRIX6_NV                       0x8636
@v #define GL_MATRIX7_NV                       0x8637
@v #define GL_CURRENT_MATRIX_STACK_DEPTH_NV    0x8640
@v #define GL_CURRENT_MATRIX_NV                0x8641
@v #define GL_VERTEX_PROGRAM_POINT_SIZE_NV     0x8642
@v #define GL_VERTEX_PROGRAM_TWO_SIDE_NV       0x8643
@v #define GL_PROGRAM_PARAMETER_NV             0x8644
@v #define GL_ATTRIB_ARRAY_POINTER_NV          0x8645
@v #define GL_PROGRAM_TARGET_NV                0x8646
@v #define GL_PROGRAM_RESIDENT_NV              0x8647
@v #define GL_TRACK_MATRIX_NV                  0x8648
@v #define GL_TRACK_MATRIX_TRANSFORM_NV        0x8649
@v #define GL_VERTEX_PROGRAM_BINDING_NV        0x864A
@v #define GL_PROGRAM_ERROR_POSITION_NV        0x864B
@v #define GL_VERTEX_ATTRIB_ARRAY0_NV          0x8650
@v #define GL_VERTEX_ATTRIB_ARRAY1_NV          0x8651
@v #define GL_VERTEX_ATTRIB_ARRAY2_NV          0x8652
@v #define GL_VERTEX_ATTRIB_ARRAY3_NV          0x8653
@v #define GL_VERTEX_ATTRIB_ARRAY4_NV          0x8654
@v #define GL_VERTEX_ATTRIB_ARRAY5_NV          0x8655
@v #define GL_VERTEX_ATTRIB_ARRAY6_NV          0x8656
@v #define GL_VERTEX_ATTRIB_ARRAY7_NV          0x8657
@v #define GL_VERTEX_ATTRIB_ARRAY8_NV          0x8658
@v #define GL_VERTEX_ATTRIB_ARRAY9_NV          0x8659
@v #define GL_VERTEX_ATTRIB_ARRAY10_NV         0x865A
@v #define GL_VERTEX_ATTRIB_ARRAY11_NV         0x865B
@v #define GL_VERTEX_ATTRIB_ARRAY12_NV         0x865C
@v #define GL_VERTEX_ATTRIB_ARRAY13_NV         0x865D
@v #define GL_VERTEX_ATTRIB_ARRAY14_NV         0x865E
@v #define GL_VERTEX_ATTRIB_ARRAY15_NV         0x865F
@v #define GL_MAP1_VERTEX_ATTRIB0_4_NV         0x8660
@v #define GL_MAP1_VERTEX_ATTRIB1_4_NV         0x8661
@v #define GL_MAP1_VERTEX_ATTRIB2_4_NV         0x8662
@v #define GL_MAP1_VERTEX_ATTRIB3_4_NV         0x8663
@v #define GL_MAP1_VERTEX_ATTRIB4_4_NV         0x8664
@v #define GL_MAP1_VERTEX_ATTRIB5_4_NV         0x8665
@v #define GL_MAP1_VERTEX_ATTRIB6_4_NV         0x8666
@v #define GL_MAP1_VERTEX_ATTRIB7_4_NV         0x8667
@v #define GL_MAP1_VERTEX_ATTRIB8_4_NV         0x8668
@v #define GL_MAP1_VERTEX_ATTRIB9_4_NV         0x8669
@v #define GL_MAP1_VERTEX_ATTRIB10_4_NV        0x866A
@v #define GL_MAP1_VERTEX_ATTRIB11_4_NV        0x866B
@v #define GL_MAP1_VERTEX_ATTRIB12_4_NV        0x866C
@v #define GL_MAP1_VERTEX_ATTRIB13_4_NV        0x866D
@v #define GL_MAP1_VERTEX_ATTRIB14_4_NV        0x866E
@v #define GL_MAP1_VERTEX_ATTRIB15_4_NV        0x866F
@v #define GL_MAP2_VERTEX_ATTRIB0_4_NV         0x8670
@v #define GL_MAP2_VERTEX_ATTRIB1_4_NV         0x8671
@v #define GL_MAP2_VERTEX_ATTRIB2_4_NV         0x8672
@v #define GL_MAP2_VERTEX_ATTRIB3_4_NV         0x8673
@v #define GL_MAP2_VERTEX_ATTRIB4_4_NV         0x8674
@v #define GL_MAP2_VERTEX_ATTRIB5_4_NV         0x8675
@v #define GL_MAP2_VERTEX_ATTRIB6_4_NV         0x8676
@v #define GL_MAP2_VERTEX_ATTRIB7_4_NV         0x8677
@v #define GL_MAP2_VERTEX_ATTRIB8_4_NV         0x8678
@v #define GL_MAP2_VERTEX_ATTRIB9_4_NV         0x8679
@v #define GL_MAP2_VERTEX_ATTRIB10_4_NV        0x867A
@v #define GL_MAP2_VERTEX_ATTRIB11_4_NV        0x867B
@v #define GL_MAP2_VERTEX_ATTRIB12_4_NV        0x867C
@v #define GL_MAP2_VERTEX_ATTRIB13_4_NV        0x867D
@v #define GL_MAP2_VERTEX_ATTRIB14_4_NV        0x867E
@v #define GL_MAP2_VERTEX_ATTRIB15_4_NV        0x867F
@f GLboolean glAreProgramsResidentNV (GLsizei, const GLuint*, GLboolean*);
@f void glBindProgramNV (GLenum, GLuint);
@f void glDeleteProgramsNV (GLsizei, const GLuint*);
@f void glExecuteProgramNV (GLenum, GLuint, const GLfloat*);
@f void glGenProgramsNV (GLsizei, GLuint*);
@f void glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble*);
@f void glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat*);
@f void glGetProgramivNV (GLuint, GLenum, GLint*);
@f void glGetProgramStringNV (GLuint, GLenum, GLubyte*);
@f void glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint*);
@f void glGetVertexAttribdvNV (GLuint, GLenum, GLdouble*);
@f void glGetVertexAttribfvNV (GLuint, GLenum, GLfloat*);
@f void glGetVertexAttribivNV (GLuint, GLenum, GLint*);
@f void glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid**);
@f GLboolean glIsProgramNV (GLuint);
@f void glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte*);
@f void glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glProgramParameter4dvNV (GLenum, GLuint, const GLdouble*);
@f void glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glProgramParameter4fvNV (GLenum, GLuint, const GLfloat*);
@f void glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble*);
@f void glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat*);
@f void glRequestResidentProgramsNV (GLsizei, const GLuint*);
@f void glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
@f void glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
@f void glVertexAttrib1dNV (GLuint, GLdouble);
@f void glVertexAttrib1dvNV (GLuint, const GLdouble*);
@f void glVertexAttrib1fNV (GLuint, GLfloat);
@f void glVertexAttrib1fvNV (GLuint, const GLfloat*);
@f void glVertexAttrib1sNV (GLuint, GLshort);
@f void glVertexAttrib1svNV (GLuint, const GLshort*);
@f void glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
@f void glVertexAttrib2dvNV (GLuint, const GLdouble*);
@f void glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
@f void glVertexAttrib2fvNV (GLuint, const GLfloat*);
@f void glVertexAttrib2sNV (GLuint, GLshort, GLshort);
@f void glVertexAttrib2svNV (GLuint, const GLshort*);
@f void glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
@f void glVertexAttrib3dvNV (GLuint, const GLdouble*);
@f void glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
@f void glVertexAttrib3fvNV (GLuint, const GLfloat*);
@f void glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
@f void glVertexAttrib3svNV (GLuint, const GLshort*);
@f void glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glVertexAttrib4dvNV (GLuint, const GLdouble*);
@f void glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glVertexAttrib4fvNV (GLuint, const GLfloat*);
@f void glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
@f void glVertexAttrib4svNV (GLuint, const GLshort*);
@f void glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
@f void glVertexAttrib4ubvNV (GLuint, const GLubyte*);
@f void glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble*);
@f void glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat*);
@f void glVertexAttribs1svNV (GLuint, GLsizei, const GLshort*);
@f void glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble*);
@f void glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat*);
@f void glVertexAttribs2svNV (GLuint, GLsizei, const GLshort*);
@f void glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble*);
@f void glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat*);
@f void glVertexAttribs3svNV (GLuint, GLsizei, const GLshort*);
@f void glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble*);
@f void glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat*);
@f void glVertexAttribs4svNV (GLuint, GLsizei, const GLshort*);
@f void glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte*);
}

{ GL_SGIX_texture_coordinate_clamp
@v #define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
@v #define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
@v #define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
}

{ GL_SGIX_scalebias_hint
@v #define GL_SCALEBIAS_HINT_SGIX            0x8322
}

{ GL_OML_interlace
@v #define GL_INTERLACE_OML                  0x8980
@v #define GL_INTERLACE_READ_OML             0x8981
}

{ GL_OML_subsample
@v #define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
@v #define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
}

{ GL_OML_resample
@v #define GL_PACK_RESAMPLE_OML              0x8984
@v #define GL_UNPACK_RESAMPLE_OML            0x8985
@v #define GL_RESAMPLE_REPLICATE_OML         0x8986
@v #define GL_RESAMPLE_ZERO_FILL_OML         0x8987
@v #define GL_RESAMPLE_AVERAGE_OML           0x8988
@v #define GL_RESAMPLE_DECIMATE_OML          0x8989
}

{ GL_NV_copy_depth_to_color
@v #define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
@v #define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
}

{ GL_ATI_envmap_bumpmap
@v #define GL_BUMP_ROT_MATRIX_ATI            0x8775
@v #define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
@v #define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
@v #define GL_BUMP_TEX_UNITS_ATI             0x8778
@v #define GL_DUDV_ATI                       0x8779
@v #define GL_DU8DV8_ATI                     0x877A
@v #define GL_BUMP_ENVMAP_ATI                0x877B
@v #define GL_BUMP_TARGET_ATI                0x877C
@f void glTexBumpParameterivATI (GLenum, const GLint*);
@f void glTexBumpParameterfvATI (GLenum, const GLfloat*);
@f void glGetTexBumpParameterivATI (GLenum, GLint*);
@f void glGetTexBumpParameterfvATI (GLenum, GLfloat*);
}

{ GL_ATI_fragment_shader
@v #define GL_FRAGMENT_SHADER_ATI                      0x8920
@v #define GL_REG_0_ATI                                0x8921
@v #define GL_REG_1_ATI                                0x8922
@v #define GL_REG_2_ATI                                0x8923
@v #define GL_REG_3_ATI                                0x8924
@v #define GL_REG_4_ATI                                0x8925
@v #define GL_REG_5_ATI                                0x8926
@v #define GL_REG_6_ATI                                0x8927
@v #define GL_REG_7_ATI                                0x8928
@v #define GL_REG_8_ATI                                0x8929
@v #define GL_REG_9_ATI                                0x892A
@v #define GL_REG_10_ATI                               0x892B
@v #define GL_REG_11_ATI                               0x892C
@v #define GL_REG_12_ATI                               0x892D
@v #define GL_REG_13_ATI                               0x892E
@v #define GL_REG_14_ATI                               0x892F
@v #define GL_REG_15_ATI                               0x8930
@v #define GL_REG_16_ATI                               0x8931
@v #define GL_REG_17_ATI                               0x8932
@v #define GL_REG_18_ATI                               0x8933
@v #define GL_REG_19_ATI                               0x8934
@v #define GL_REG_20_ATI                               0x8935
@v #define GL_REG_21_ATI                               0x8936
@v #define GL_REG_22_ATI                               0x8937
@v #define GL_REG_23_ATI                               0x8938
@v #define GL_REG_24_ATI                               0x8939
@v #define GL_REG_25_ATI                               0x893A
@v #define GL_REG_26_ATI                               0x893B
@v #define GL_REG_27_ATI                               0x893C
@v #define GL_REG_28_ATI                               0x893D
@v #define GL_REG_29_ATI                               0x893E
@v #define GL_REG_30_ATI                               0x893F
@v #define GL_REG_31_ATI                               0x8940
@v #define GL_CON_0_ATI                                0x8941
@v #define GL_CON_1_ATI                                0x8942
@v #define GL_CON_2_ATI                                0x8943
@v #define GL_CON_3_ATI                                0x8944
@v #define GL_CON_4_ATI                                0x8945
@v #define GL_CON_5_ATI                                0x8946
@v #define GL_CON_6_ATI                                0x8947
@v #define GL_CON_7_ATI                                0x8948
@v #define GL_CON_8_ATI                                0x8949
@v #define GL_CON_9_ATI                                0x894A
@v #define GL_CON_10_ATI                               0x894B
@v #define GL_CON_11_ATI                               0x894C
@v #define GL_CON_12_ATI                               0x894D
@v #define GL_CON_13_ATI                               0x894E
@v #define GL_CON_14_ATI                               0x894F
@v #define GL_CON_15_ATI                               0x8950
@v #define GL_CON_16_ATI                               0x8951
@v #define GL_CON_17_ATI                               0x8952
@v #define GL_CON_18_ATI                               0x8953
@v #define GL_CON_19_ATI                               0x8954
@v #define GL_CON_20_ATI                               0x8955
@v #define GL_CON_21_ATI                               0x8956
@v #define GL_CON_22_ATI                               0x8957
@v #define GL_CON_23_ATI                               0x8958
@v #define GL_CON_24_ATI                               0x8959
@v #define GL_CON_25_ATI                               0x895A
@v #define GL_CON_26_ATI                               0x895B
@v #define GL_CON_27_ATI                               0x895C
@v #define GL_CON_28_ATI                               0x895D
@v #define GL_CON_29_ATI                               0x895E
@v #define GL_CON_30_ATI                               0x895F
@v #define GL_CON_31_ATI                               0x8960
@v #define GL_MOV_ATI                                  0x8961
@v #define GL_ADD_ATI                                  0x8963
@v #define GL_MUL_ATI                                  0x8964
@v #define GL_SUB_ATI                                  0x8965
@v #define GL_DOT3_ATI                                 0x8966
@v #define GL_DOT4_ATI                                 0x8967
@v #define GL_MAD_ATI                                  0x8968
@v #define GL_LERP_ATI                                 0x8969
@v #define GL_CND_ATI                                  0x896A
@v #define GL_CND0_ATI                                 0x896B
@v #define GL_DOT2_ADD_ATI                             0x896C
@v #define GL_SECONDARY_INTERPOLATOR_ATI               0x896D
@v #define GL_NUM_FRAGMENT_REGISTERS_ATI               0x896E
@v #define GL_NUM_FRAGMENT_CONSTANTS_ATI               0x896F
@v #define GL_NUM_PASSES_ATI                           0x8970
@v #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI            0x8971
@v #define GL_NUM_INSTRUCTIONS_TOTAL_ATI               0x8972
@v #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI    0x8973
@v #define GL_NUM_LOOPBACK_COMPONENTS_ATI              0x8974
@v #define GL_COLOR_ALPHA_PAIRING_ATI                  0x8975
@v #define GL_SWIZZLE_STR_ATI                          0x8976
@v #define GL_SWIZZLE_STQ_ATI                          0x8977
@v #define GL_SWIZZLE_STR_DR_ATI                       0x8978
@v #define GL_SWIZZLE_STQ_DQ_ATI                       0x8979
@v #define GL_SWIZZLE_STRQ_ATI                         0x897A
@v #define GL_SWIZZLE_STRQ_DQ_ATI                      0x897B
@v #define GL_RED_BIT_ATI                              0x00000001
@v #define GL_GREEN_BIT_ATI                            0x00000002
@v #define GL_BLUE_BIT_ATI                             0x00000004
@v #define GL_2X_BIT_ATI                               0x00000001
@v #define GL_4X_BIT_ATI                               0x00000002
@v #define GL_8X_BIT_ATI                               0x00000004
@v #define GL_HALF_BIT_ATI                             0x00000008
@v #define GL_QUARTER_BIT_ATI                          0x00000010
@v #define GL_EIGHTH_BIT_ATI                           0x00000020
@v #define GL_SATURATE_BIT_ATI                         0x00000040
@v #define GL_COMP_BIT_ATI                             0x00000002
@v #define GL_NEGATE_BIT_ATI                           0x00000004
@v #define GL_BIAS_BIT_ATI                             0x00000008
@f GLuint glGenFragmentShadersATI (GLuint);
@f void glBindFragmentShaderATI (GLuint);
@f void glDeleteFragmentShaderATI (GLuint);
@f void glBeginFragmentShaderATI (void);
@f void glEndFragmentShaderATI (void);
@f void glPassTexCoordATI (GLuint, GLuint, GLenum);
@f void glSampleMapATI (GLuint, GLuint, GLenum);
@f void glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
@f void glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
@f void glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
@f void glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
@f void glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
@f void glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
@f void glSetFragmentShaderConstantATI (GLuint, const GLfloat*);
}

{ GL_ATI_pn_triangles
@v #define GL_PN_TRIANGLES_ATI                         0x87F0
@v #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI   0x87F1
@v #define GL_PN_TRIANGLES_POINT_MODE_ATI              0x87F2
@v #define GL_PN_TRIANGLES_NORMAL_MODE_ATI             0x87F3
@v #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI       0x87F4
@v #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI       0x87F5
@v #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI        0x87F6
@v #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI      0x87F7
@v #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI   0x87F8
@f void glPNTrianglesiATI (GLenum, GLint);
@f void glPNTrianglesfATI (GLenum, GLfloat);
}

{ GL_ATI_vertex_array_object
@v #define GL_STATIC_ATI                     0x8760
@v #define GL_DYNAMIC_ATI                    0x8761
@v #define GL_PRESERVE_ATI                   0x8762
@v #define GL_DISCARD_ATI                    0x8763
@v #define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
@v #define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
@v #define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
@v #define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
@f GLuint glNewObjectBufferATI (GLsizei, const GLvoid*, GLenum);
@f GLboolean glIsObjectBufferATI (GLuint);
@f void glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid*, GLenum);
@f void glGetObjectBufferfvATI (GLuint, GLenum, GLfloat*);
@f void glGetObjectBufferivATI (GLuint, GLenum, GLint*);
@f void glFreeObjectBufferATI (GLuint);
@f void glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
@f void glGetArrayObjectfvATI (GLenum, GLenum, GLfloat*);
@f void glGetArrayObjectivATI (GLenum, GLenum, GLint*);
@f void glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
@f void glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat*);
@f void glGetVariantArrayObjectivATI (GLuint, GLenum, GLint*);
}

{ GL_EXT_vertex_shader
@v #define GL_VERTEX_SHADER_EXT                                0x8780
@v #define GL_VERTEX_SHADER_BINDING_EXT                        0x8781
@v #define GL_OP_INDEX_EXT                                     0x8782
@v #define GL_OP_NEGATE_EXT                                    0x8783
@v #define GL_OP_DOT3_EXT                                      0x8784
@v #define GL_OP_DOT4_EXT                                      0x8785
@v #define GL_OP_MUL_EXT                                       0x8786
@v #define GL_OP_ADD_EXT                                       0x8787
@v #define GL_OP_MADD_EXT                                      0x8788
@v #define GL_OP_FRAC_EXT                                      0x8789
@v #define GL_OP_MAX_EXT                                       0x878A
@v #define GL_OP_MIN_EXT                                       0x878B
@v #define GL_OP_SET_GE_EXT                                    0x878C
@v #define GL_OP_SET_LT_EXT                                    0x878D
@v #define GL_OP_CLAMP_EXT                                     0x878E
@v #define GL_OP_FLOOR_EXT                                     0x878F
@v #define GL_OP_ROUND_EXT                                     0x8790
@v #define GL_OP_EXP_BASE_2_EXT                                0x8791
@v #define GL_OP_LOG_BASE_2_EXT                                0x8792
@v #define GL_OP_POWER_EXT                                     0x8793
@v #define GL_OP_RECIP_EXT                                     0x8794
@v #define GL_OP_RECIP_SQRT_EXT                                0x8795
@v #define GL_OP_SUB_EXT                                       0x8796
@v #define GL_OP_CROSS_PRODUCT_EXT                             0x8797
@v #define GL_OP_MULTIPLY_MATRIX_EXT                           0x8798
@v #define GL_OP_MOV_EXT                                       0x8799
@v #define GL_OUTPUT_VERTEX_EXT                                0x879A
@v #define GL_OUTPUT_COLOR0_EXT                                0x879B
@v #define GL_OUTPUT_COLOR1_EXT                                0x879C
@v #define GL_OUTPUT_TEXTURE_COORD0_EXT                        0x879D
@v #define GL_OUTPUT_TEXTURE_COORD1_EXT                        0x879E
@v #define GL_OUTPUT_TEXTURE_COORD2_EXT                        0x879F
@v #define GL_OUTPUT_TEXTURE_COORD3_EXT                        0x87A0
@v #define GL_OUTPUT_TEXTURE_COORD4_EXT                        0x87A1
@v #define GL_OUTPUT_TEXTURE_COORD5_EXT                        0x87A2
@v #define GL_OUTPUT_TEXTURE_COORD6_EXT                        0x87A3
@v #define GL_OUTPUT_TEXTURE_COORD7_EXT                        0x87A4
@v #define GL_OUTPUT_TEXTURE_COORD8_EXT                        0x87A5
@v #define GL_OUTPUT_TEXTURE_COORD9_EXT                        0x87A6
@v #define GL_OUTPUT_TEXTURE_COORD10_EXT                       0x87A7
@v #define GL_OUTPUT_TEXTURE_COORD11_EXT                       0x87A8
@v #define GL_OUTPUT_TEXTURE_COORD12_EXT                       0x87A9
@v #define GL_OUTPUT_TEXTURE_COORD13_EXT                       0x87AA
@v #define GL_OUTPUT_TEXTURE_COORD14_EXT                       0x87AB
@v #define GL_OUTPUT_TEXTURE_COORD15_EXT                       0x87AC
@v #define GL_OUTPUT_TEXTURE_COORD16_EXT                       0x87AD
@v #define GL_OUTPUT_TEXTURE_COORD17_EXT                       0x87AE
@v #define GL_OUTPUT_TEXTURE_COORD18_EXT                       0x87AF
@v #define GL_OUTPUT_TEXTURE_COORD19_EXT                       0x87B0
@v #define GL_OUTPUT_TEXTURE_COORD20_EXT                       0x87B1
@v #define GL_OUTPUT_TEXTURE_COORD21_EXT                       0x87B2
@v #define GL_OUTPUT_TEXTURE_COORD22_EXT                       0x87B3
@v #define GL_OUTPUT_TEXTURE_COORD23_EXT                       0x87B4
@v #define GL_OUTPUT_TEXTURE_COORD24_EXT                       0x87B5
@v #define GL_OUTPUT_TEXTURE_COORD25_EXT                       0x87B6
@v #define GL_OUTPUT_TEXTURE_COORD26_EXT                       0x87B7
@v #define GL_OUTPUT_TEXTURE_COORD27_EXT                       0x87B8
@v #define GL_OUTPUT_TEXTURE_COORD28_EXT                       0x87B9
@v #define GL_OUTPUT_TEXTURE_COORD29_EXT                       0x87BA
@v #define GL_OUTPUT_TEXTURE_COORD30_EXT                       0x87BB
@v #define GL_OUTPUT_TEXTURE_COORD31_EXT                       0x87BC
@v #define GL_OUTPUT_FOG_EXT                                   0x87BD
@v #define GL_SCALAR_EXT                                       0x87BE
@v #define GL_VECTOR_EXT                                       0x87BF
@v #define GL_MATRIX_EXT                                       0x87C0
@v #define GL_VARIANT_EXT                                      0x87C1
@v #define GL_INVARIANT_EXT                                    0x87C2
@v #define GL_LOCAL_CONSTANT_EXT                               0x87C3
@v #define GL_LOCAL_EXT                                        0x87C4
@v #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT               0x87C5
@v #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT                   0x87C6
@v #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT                 0x87C7
@v #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT            0x87C8
@v #define GL_MAX_VERTEX_SHADER_LOCALS_EXT                     0x87C9
@v #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT     0x87CA
@v #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT         0x87CB
@v #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT  0x87CC
@v #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT       0x87CD
@v #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT           0x87CE
@v #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT                   0x87CF
@v #define GL_VERTEX_SHADER_VARIANTS_EXT                       0x87D0
@v #define GL_VERTEX_SHADER_INVARIANTS_EXT                     0x87D1
@v #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT                0x87D2
@v #define GL_VERTEX_SHADER_LOCALS_EXT                         0x87D3
@v #define GL_VERTEX_SHADER_OPTIMIZED_EXT                      0x87D4
@v #define GL_X_EXT                                            0x87D5
@v #define GL_Y_EXT                                            0x87D6
@v #define GL_Z_EXT                                            0x87D7
@v #define GL_W_EXT                                            0x87D8
@v #define GL_NEGATIVE_X_EXT                                   0x87D9
@v #define GL_NEGATIVE_Y_EXT                                   0x87DA
@v #define GL_NEGATIVE_Z_EXT                                   0x87DB
@v #define GL_NEGATIVE_W_EXT                                   0x87DC
@v #define GL_ZERO_EXT                                         0x87DD
@v #define GL_ONE_EXT                                          0x87DE
@v #define GL_NEGATIVE_ONE_EXT                                 0x87DF
@v #define GL_NORMALIZED_RANGE_EXT                             0x87E0
@v #define GL_FULL_RANGE_EXT                                   0x87E1
@v #define GL_CURRENT_VERTEX_EXT                               0x87E2
@v #define GL_MVP_MATRIX_EXT                                   0x87E3
@v #define GL_VARIANT_VALUE_EXT                                0x87E4
@v #define GL_VARIANT_DATATYPE_EXT                             0x87E5
@v #define GL_VARIANT_ARRAY_STRIDE_EXT                         0x87E6
@v #define GL_VARIANT_ARRAY_TYPE_EXT                           0x87E7
@v #define GL_VARIANT_ARRAY_EXT                                0x87E8
@v #define GL_VARIANT_ARRAY_POINTER_EXT                        0x87E9
@v #define GL_INVARIANT_VALUE_EXT                              0x87EA
@v #define GL_INVARIANT_DATATYPE_EXT                           0x87EB
@v #define GL_LOCAL_CONSTANT_VALUE_EXT                         0x87EC
@v #define GL_LOCAL_CONSTANT_DATATYPE_EXT                      0x87ED
@f void glBeginVertexShaderEXT (void);
@f void glEndVertexShaderEXT (void);
@f void glBindVertexShaderEXT (GLuint);
@f GLuint glGenVertexShadersEXT (GLuint);
@f void glDeleteVertexShaderEXT (GLuint);
@f void glShaderOp1EXT (GLenum, GLuint, GLuint);
@f void glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
@f void glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
@f void glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
@f void glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
@f void glInsertComponentEXT (GLuint, GLuint, GLuint);
@f void glExtractComponentEXT (GLuint, GLuint, GLuint);
@f GLuint glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
@f void glSetInvariantEXT (GLuint, GLenum, const GLvoid*);
@f void glSetLocalConstantEXT (GLuint, GLenum, const GLvoid*);
@f void glVariantbvEXT (GLuint, const GLbyte*);
@f void glVariantsvEXT (GLuint, const GLshort*);
@f void glVariantivEXT (GLuint, const GLint*);
@f void glVariantfvEXT (GLuint, const GLfloat*);
@f void glVariantdvEXT (GLuint, const GLdouble*);
@f void glVariantubvEXT (GLuint, const GLubyte*);
@f void glVariantusvEXT (GLuint, const GLushort*);
@f void glVariantuivEXT (GLuint, const GLuint*);
@f void glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid*);
@f void glEnableVariantClientStateEXT (GLuint);
@f void glDisableVariantClientStateEXT (GLuint);
@f GLuint glBindLightParameterEXT (GLenum, GLenum);
@f GLuint glBindMaterialParameterEXT (GLenum, GLenum);
@f GLuint glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
@f GLuint glBindTextureUnitParameterEXT (GLenum, GLenum);
@f GLuint glBindParameterEXT (GLenum);
@f GLboolean glIsVariantEnabledEXT (GLuint, GLenum);
@f void glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean*);
@f void glGetVariantIntegervEXT (GLuint, GLenum, GLint*);
@f void glGetVariantFloatvEXT (GLuint, GLenum, GLfloat*);
@f void glGetVariantPointervEXT (GLuint, GLenum, GLvoid**);
@f void glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean*);
@f void glGetInvariantIntegervEXT (GLuint, GLenum, GLint*);
@f void glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat*);
@f void glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean*);
@f void glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint*);
@f void glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat*);
}

{ GL_ATI_vertex_streams
@v #define GL_MAX_VERTEX_STREAMS_ATI         0x876B
@v #define GL_VERTEX_STREAM0_ATI             0x876C
@v #define GL_VERTEX_STREAM1_ATI             0x876D
@v #define GL_VERTEX_STREAM2_ATI             0x876E
@v #define GL_VERTEX_STREAM3_ATI             0x876F
@v #define GL_VERTEX_STREAM4_ATI             0x8770
@v #define GL_VERTEX_STREAM5_ATI             0x8771
@v #define GL_VERTEX_STREAM6_ATI             0x8772
@v #define GL_VERTEX_STREAM7_ATI             0x8773
@v #define GL_VERTEX_SOURCE_ATI              0x8774
@f void glVertexStream1sATI (GLenum, GLshort);
@f void glVertexStream1svATI (GLenum, const GLshort*);
@f void glVertexStream1iATI (GLenum, GLint);
@f void glVertexStream1ivATI (GLenum, const GLint*);
@f void glVertexStream1fATI (GLenum, GLfloat);
@f void glVertexStream1fvATI (GLenum, const GLfloat*);
@f void glVertexStream1dATI (GLenum, GLdouble);
@f void glVertexStream1dvATI (GLenum, const GLdouble*);
@f void glVertexStream2sATI (GLenum, GLshort, GLshort);
@f void glVertexStream2svATI (GLenum, const GLshort*);
@f void glVertexStream2iATI (GLenum, GLint, GLint);
@f void glVertexStream2ivATI (GLenum, const GLint*);
@f void glVertexStream2fATI (GLenum, GLfloat, GLfloat);
@f void glVertexStream2fvATI (GLenum, const GLfloat*);
@f void glVertexStream2dATI (GLenum, GLdouble, GLdouble);
@f void glVertexStream2dvATI (GLenum, const GLdouble*);
@f void glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
@f void glVertexStream3svATI (GLenum, const GLshort*);
@f void glVertexStream3iATI (GLenum, GLint, GLint, GLint);
@f void glVertexStream3ivATI (GLenum, const GLint*);
@f void glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
@f void glVertexStream3fvATI (GLenum, const GLfloat*);
@f void glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
@f void glVertexStream3dvATI (GLenum, const GLdouble*);
@f void glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
@f void glVertexStream4svATI (GLenum, const GLshort*);
@f void glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
@f void glVertexStream4ivATI (GLenum, const GLint*);
@f void glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glVertexStream4fvATI (GLenum, const GLfloat*);
@f void glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glVertexStream4dvATI (GLenum, const GLdouble*);
@f void glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
@f void glNormalStream3bvATI (GLenum, const GLbyte*);
@f void glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
@f void glNormalStream3svATI (GLenum, const GLshort*);
@f void glNormalStream3iATI (GLenum, GLint, GLint, GLint);
@f void glNormalStream3ivATI (GLenum, const GLint*);
@f void glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
@f void glNormalStream3fvATI (GLenum, const GLfloat*);
@f void glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
@f void glNormalStream3dvATI (GLenum, const GLdouble*);
@f void glClientActiveVertexStreamATI (GLenum);
@f void glVertexBlendEnviATI (GLenum, GLint);
@f void glVertexBlendEnvfATI (GLenum, GLfloat);
}

{ GL_ATI_element_array
@v #define GL_ELEMENT_ARRAY_ATI              0x8768
@v #define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
@v #define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
@f void glElementPointerATI (GLenum, const GLvoid*);
@f void glDrawElementArrayATI (GLenum, GLsizei);
@f void glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
}

{ GL_SUN_mesh_array
@v #define GL_QUAD_MESH_SUN                  0x8614
@v #define GL_TRIANGLE_MESH_SUN              0x8615
@f void glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
}

{ GL_SUN_slice_accum
@v #define GL_SLICE_ACCUM_SUN                0x85CC
}

{ GL_NV_multisample_filter_hint
@v #define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
}

{ GL_NV_depth_clamp
@v #define GL_DEPTH_CLAMP_NV                 0x864F
}

{ GL_NV_occlusion_query
@v #define GL_PIXEL_COUNTER_BITS_NV          0x8864
@v #define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
@v #define GL_PIXEL_COUNT_NV                 0x8866
@v #define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
@f void glGenOcclusionQueriesNV (GLsizei, GLuint*);
@f void glDeleteOcclusionQueriesNV (GLsizei, const GLuint*);
@f GLboolean glIsOcclusionQueryNV (GLuint);
@f void glBeginOcclusionQueryNV (GLuint);
@f void glEndOcclusionQueryNV (void);
@f void glGetOcclusionQueryivNV (GLuint, GLenum, GLint*);
@f void glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint*);
}

{ GL_NV_point_sprite
@v #define GL_POINT_SPRITE_NV                0x8861
@v #define GL_COORD_REPLACE_NV               0x8862
@v #define GL_POINT_SPRITE_R_MODE_NV         0x8863
@f void glPointParameteriNV (GLenum, GLint);
@f void glPointParameterivNV (GLenum, const GLint*);
}

{ GL_NV_texture_shader3
@v #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV              0x8850
@v #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV        0x8851
@v #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV       0x8852
@v #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
@v #define GL_OFFSET_HILO_TEXTURE_2D_NV                    0x8854
@v #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV             0x8855
@v #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV         0x8856
@v #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV  0x8857
@v #define GL_DEPENDENT_HILO_TEXTURE_2D_NV                 0x8858
@v #define GL_DEPENDENT_RGB_TEXTURE_3D_NV                  0x8859
@v #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV            0x885A
@v #define GL_DOT_PRODUCT_PASS_THROUGH_NV                  0x885B
@v #define GL_DOT_PRODUCT_TEXTURE_1D_NV                    0x885C
@v #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV          0x885D
@v #define GL_HILO8_NV                                     0x885E
@v #define GL_SIGNED_HILO8_NV                              0x885F
@v #define GL_FORCE_BLUE_TO_ONE_NV                         0x8860
}

{ GL_NV_vertex_program1_1
}

{ GL_EXT_shadow_funcs
}

{ GL_EXT_stencil_two_side
@v #define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
@v #define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
@f void glActiveStencilFaceEXT (GLenum);
}

{ GL_ATI_text_fragment_shader
@v #define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
}

{ GL_APPLE_client_storage
@v #define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
}

{ GL_APPLE_element_array
@v #define GL_ELEMENT_ARRAY_APPLE            0x8768
@v #define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8769
@v #define GL_ELEMENT_ARRAY_POINTER_APPLE    0x876A
@f void glElementPointerAPPLE (GLenum, const GLvoid*);
@f void glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
@f void glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
@f void glMultiDrawElementArrayAPPLE (GLenum, const GLint*, const GLsizei*, GLsizei);
@f void glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint*, const GLsizei*, GLsizei);
}

{ GL_APPLE_fence
@v #define GL_DRAW_PIXELS_APPLE              0x8A0A
@v #define GL_FENCE_APPLE                    0x8A0B
@f void glGenFencesAPPLE (GLsizei, GLuint*);
@f void glDeleteFencesAPPLE (GLsizei, const GLuint*);
@f void glSetFenceAPPLE (GLuint);
@f GLboolean glIsFenceAPPLE (GLuint);
@f GLboolean glTestFenceAPPLE (GLuint);
@f void glFinishFenceAPPLE (GLuint);
@f GLboolean glTestObjectAPPLE (GLenum, GLuint);
@f void glFinishObjectAPPLE (GLenum, GLint);
}

{ GL_APPLE_vertex_array_object
@v #define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
@f void glBindVertexArrayAPPLE (GLuint);
@f void glDeleteVertexArraysAPPLE (GLsizei, const GLuint*);
@f void glGenVertexArraysAPPLE (GLsizei, const GLuint*);
@f GLboolean glIsVertexArrayAPPLE (GLuint);
}

{ GL_APPLE_vertex_array_range
@v #define GL_VERTEX_ARRAY_RANGE_APPLE         0x851D
@v #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE  0x851E
@v #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE  0x851F
@v #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
@v #define GL_STORAGE_CACHED_APPLE             0x85BE
@v #define GL_STORAGE_SHARED_APPLE             0x85BF
@f void glVertexArrayRangeAPPLE (GLsizei, GLvoid*);
@f void glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid*);
@f void glVertexArrayParameteriAPPLE (GLenum, GLint);
}

{ GL_APPLE_ycbcr_422
@v #define GL_YCBCR_422_APPLE                0x85B9
@v #define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
@v #define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
}

{ GL_S3_s3tc
@v #define GL_RGB_S3TC                       0x83A0
@v #define GL_RGB4_S3TC                      0x83A1
@v #define GL_RGBA_S3TC                      0x83A2
@v #define GL_RGBA4_S3TC                     0x83A3
}

{ GL_ATI_draw_buffers
@v #define GL_MAX_DRAW_BUFFERS_ATI           0x8824
@v #define GL_DRAW_BUFFER0_ATI               0x8825
@v #define GL_DRAW_BUFFER1_ATI               0x8826
@v #define GL_DRAW_BUFFER2_ATI               0x8827
@v #define GL_DRAW_BUFFER3_ATI               0x8828
@v #define GL_DRAW_BUFFER4_ATI               0x8829
@v #define GL_DRAW_BUFFER5_ATI               0x882A
@v #define GL_DRAW_BUFFER6_ATI               0x882B
@v #define GL_DRAW_BUFFER7_ATI               0x882C
@v #define GL_DRAW_BUFFER8_ATI               0x882D
@v #define GL_DRAW_BUFFER9_ATI               0x882E
@v #define GL_DRAW_BUFFER10_ATI              0x882F
@v #define GL_DRAW_BUFFER11_ATI              0x8830
@v #define GL_DRAW_BUFFER12_ATI              0x8831
@v #define GL_DRAW_BUFFER13_ATI              0x8832
@v #define GL_DRAW_BUFFER14_ATI              0x8833
@v #define GL_DRAW_BUFFER15_ATI              0x8834
@f void glDrawBuffersATI (GLsizei, const GLenum*);
}

{ GL_ATI_pixel_format_float
@v #define GL_TYPE_RGBA_FLOAT_ATI            0x8820
@v #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
@v /* This is really a WGL extension, but defines some associated GL enums.
@v  * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
@v  */
}

{ GL_ATI_texture_env_combine3
@v #define GL_MODULATE_ADD_ATI               0x8744
@v #define GL_MODULATE_SIGNED_ADD_ATI        0x8745
@v #define GL_MODULATE_SUBTRACT_ATI          0x8746
}

{ GL_ATI_texture_float
@v #define GL_RGBA_FLOAT32_ATI               0x8814
@v #define GL_RGB_FLOAT32_ATI                0x8815
@v #define GL_ALPHA_FLOAT32_ATI              0x8816
@v #define GL_INTENSITY_FLOAT32_ATI          0x8817
@v #define GL_LUMINANCE_FLOAT32_ATI          0x8818
@v #define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
@v #define GL_RGBA_FLOAT16_ATI               0x881A
@v #define GL_RGB_FLOAT16_ATI                0x881B
@v #define GL_ALPHA_FLOAT16_ATI              0x881C
@v #define GL_INTENSITY_FLOAT16_ATI          0x881D
@v #define GL_LUMINANCE_FLOAT16_ATI          0x881E
@v #define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
}

{ GL_NV_float_buffer
@v #define GL_FLOAT_R_NV                     0x8880
@v #define GL_FLOAT_RG_NV                    0x8881
@v #define GL_FLOAT_RGB_NV                   0x8882
@v #define GL_FLOAT_RGBA_NV                  0x8883
@v #define GL_FLOAT_R16_NV                   0x8884
@v #define GL_FLOAT_R32_NV                   0x8885
@v #define GL_FLOAT_RG16_NV                  0x8886
@v #define GL_FLOAT_RG32_NV                  0x8887
@v #define GL_FLOAT_RGB16_NV                 0x8888
@v #define GL_FLOAT_RGB32_NV                 0x8889
@v #define GL_FLOAT_RGBA16_NV                0x888A
@v #define GL_FLOAT_RGBA32_NV                0x888B
@v #define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
@v #define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
@v #define GL_FLOAT_RGBA_MODE_NV             0x888E
}

{ GL_NV_fragment_program
@v #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
@v #define GL_FRAGMENT_PROGRAM_NV                      0x8870
@v #define GL_MAX_TEXTURE_COORDS_NV                    0x8871
@v #define GL_MAX_TEXTURE_IMAGE_UNITS_NV               0x8872
@v #define GL_FRAGMENT_PROGRAM_BINDING_NV              0x8873
@v #define GL_PROGRAM_ERROR_STRING_NV                  0x8874
@f void glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat);
@f void glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble);
@f void glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte*, const GLfloat*);
@f void glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte*, const GLdouble*);
@f void glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte*, GLfloat*);
@f void glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte*, GLdouble*);
@v /* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
}

{ GL_NV_half_float
@v #define GL_HALF_FLOAT_NV                  0x140B
@v typedef unsigned short GLhalfNV;
@f void glVertex2hNV (GLhalfNV, GLhalfNV);
@f void glVertex2hvNV (const GLhalfNV*);
@f void glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
@f void glVertex3hvNV (const GLhalfNV*);
@f void glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
@f void glVertex4hvNV (const GLhalfNV*);
@f void glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
@f void glNormal3hvNV (const GLhalfNV*);
@f void glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
@f void glColor3hvNV (const GLhalfNV*);
@f void glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
@f void glColor4hvNV (const GLhalfNV*);
@f void glTexCoord1hNV (GLhalfNV);
@f void glTexCoord1hvNV (const GLhalfNV*);
@f void glTexCoord2hNV (GLhalfNV, GLhalfNV);
@f void glTexCoord2hvNV (const GLhalfNV*);
@f void glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
@f void glTexCoord3hvNV (const GLhalfNV*);
@f void glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
@f void glTexCoord4hvNV (const GLhalfNV*);
@f void glMultiTexCoord1hNV (GLenum, GLhalfNV);
@f void glMultiTexCoord1hvNV (GLenum, const GLhalfNV*);
@f void glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
@f void glMultiTexCoord2hvNV (GLenum, const GLhalfNV*);
@f void glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
@f void glMultiTexCoord3hvNV (GLenum, const GLhalfNV*);
@f void glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
@f void glMultiTexCoord4hvNV (GLenum, const GLhalfNV*);
@f void glFogCoordhNV (GLhalfNV);
@f void glFogCoordhvNV (const GLhalfNV*);
@f void glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
@f void glSecondaryColor3hvNV (const GLhalfNV*);
@f void glVertexWeighthNV (GLhalfNV);
@f void glVertexWeighthvNV (const GLhalfNV*);
@f void glVertexAttrib1hNV (GLuint, GLhalfNV);
@f void glVertexAttrib1hvNV (GLuint, const GLhalfNV*);
@f void glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
@f void glVertexAttrib2hvNV (GLuint, const GLhalfNV*);
@f void glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
@f void glVertexAttrib3hvNV (GLuint, const GLhalfNV*);
@f void glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
@f void glVertexAttrib4hvNV (GLuint, const GLhalfNV*);
@f void glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV*);
@f void glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV*);
@f void glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV*);
@f void glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV*);
}

{ GL_NV_pixel_data_range
@v #define GL_WRITE_PIXEL_DATA_RANGE_NV            0x8878
@v #define GL_READ_PIXEL_DATA_RANGE_NV             0x8879
@v #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV     0x887A
@v #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV      0x887B
@v #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV    0x887C
@v #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV     0x887D
@f void glPixelDataRangeNV (GLenum, GLsizei, GLvoid*);
@f void glFlushPixelDataRangeNV (GLenum);
}

{ GL_NV_primitive_restart
@v #define GL_PRIMITIVE_RESTART_NV           0x8558
@v #define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
@f void glPrimitiveRestartNV (void);
@f void glPrimitiveRestartIndexNV (GLuint);
}

{ GL_NV_texture_expand_normal
@v #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
}

{ GL_NV_vertex_program2
}

{ GL_ATI_map_object_buffer
@f GLvoid* glMapObjectBufferATI (GLuint);
@f void glUnmapObjectBufferATI (GLuint);
}

{ GL_ATI_separate_stencil
@v #define GL_STENCIL_BACK_FUNC_ATI            0x8800
@v #define GL_STENCIL_BACK_FAIL_ATI            0x8801
@v #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
@v #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
@f void glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
@f void glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
}

{ GL_ATI_vertex_attrib_array_object
@f void glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
@f void glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat*);
@f void glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint*);
}

{ GL_OES_read_format
@v #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
@v #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
}

{ GL_EXT_depth_bounds_test
@v #define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
@v #define GL_DEPTH_BOUNDS_EXT               0x8891
@f void glDepthBoundsEXT (GLclampd, GLclampd);
}

{ GL_EXT_texture_mirror_clamp
@v #define GL_MIRROR_CLAMP_EXT               0x8742
@v #define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
@v #define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
}

{ GL_EXT_blend_equation_separate
@v #define GL_BLEND_EQUATION_RGB_EXT         GL_BLEND_EQUATION
@v #define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
@f void glBlendEquationSeparateEXT (GLenum, GLenum);
}

{ GL_MESA_pack_invert
@v #define GL_PACK_INVERT_MESA               0x8758
}

{ GL_MESA_ycbcr_texture
@v #define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
@v #define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
@v #define GL_YCBCR_MESA                     0x8757
}

{ GL_EXT_pixel_buffer_object
@v #define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
@v #define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
@v #define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
@v #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
}

{ GL_NV_fragment_program_option
}

{ GL_NV_fragment_program2
@v #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
@v #define GL_MAX_PROGRAM_CALL_DEPTH_NV        0x88F5
@v #define GL_MAX_PROGRAM_IF_DEPTH_NV          0x88F6
@v #define GL_MAX_PROGRAM_LOOP_DEPTH_NV        0x88F7
@v #define GL_MAX_PROGRAM_LOOP_COUNT_NV        0x88F8
}

{ GL_NV_vertex_program2_option
@v /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
@v /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
}

{ GL_NV_vertex_program3
@v /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
}

{ GL_EXT_framebuffer_object
@v #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
@v #define GL_MAX_RENDERBUFFER_SIZE_EXT                        0x84E8
@v #define GL_FRAMEBUFFER_BINDING_EXT                          0x8CA6
@v #define GL_RENDERBUFFER_BINDING_EXT                         0x8CA7
@v #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT           0x8CD0
@v #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT           0x8CD1
@v #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT         0x8CD2
@v #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
@v #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT    0x8CD4
@v #define GL_FRAMEBUFFER_COMPLETE_EXT                         0x8CD5
@v #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT           0x8CD6
@v #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT    0x8CD7
@v #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT  0x8CD8
@v #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT            0x8CD9
@v #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT               0x8CDA
@v #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT           0x8CDB
@v #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT           0x8CDC
@v #define GL_FRAMEBUFFER_UNSUPPORTED_EXT                      0x8CDD
@v #define GL_FRAMEBUFFER_STATUS_ERROR_EXT                     0x8CDE
@v #define GL_MAX_COLOR_ATTACHMENTS_EXT                        0x8CDF
@v #define GL_COLOR_ATTACHMENT0_EXT                            0x8CE0
@v #define GL_COLOR_ATTACHMENT1_EXT                            0x8CE1
@v #define GL_COLOR_ATTACHMENT2_EXT                            0x8CE2
@v #define GL_COLOR_ATTACHMENT3_EXT                            0x8CE3
@v #define GL_COLOR_ATTACHMENT4_EXT                            0x8CE4
@v #define GL_COLOR_ATTACHMENT5_EXT                            0x8CE5
@v #define GL_COLOR_ATTACHMENT6_EXT                            0x8CE6
@v #define GL_COLOR_ATTACHMENT7_EXT                            0x8CE7
@v #define GL_COLOR_ATTACHMENT8_EXT                            0x8CE8
@v #define GL_COLOR_ATTACHMENT9_EXT                            0x8CE9
@v #define GL_COLOR_ATTACHMENT10_EXT                           0x8CEA
@v #define GL_COLOR_ATTACHMENT11_EXT                           0x8CEB
@v #define GL_COLOR_ATTACHMENT12_EXT                           0x8CEC
@v #define GL_COLOR_ATTACHMENT13_EXT                           0x8CED
@v #define GL_COLOR_ATTACHMENT14_EXT                           0x8CEE
@v #define GL_COLOR_ATTACHMENT15_EXT                           0x8CEF
@v #define GL_DEPTH_ATTACHMENT_EXT                             0x8D00
@v #define GL_STENCIL_ATTACHMENT_EXT                           0x8D20
@v #define GL_FRAMEBUFFER_EXT                                  0x8D40
@v #define GL_RENDERBUFFER_EXT                                 0x8D41
@v #define GL_RENDERBUFFER_WIDTH_EXT                           0x8D42
@v #define GL_RENDERBUFFER_HEIGHT_EXT                          0x8D43
@v #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                 0x8D44
@v #define GL_STENCIL_INDEX_EXT                                0x8D45
@v #define GL_STENCIL_INDEX1_EXT                               0x8D46
@v #define GL_STENCIL_INDEX4_EXT                               0x8D47
@v #define GL_STENCIL_INDEX8_EXT                               0x8D48
@v #define GL_STENCIL_INDEX16_EXT                              0x8D49
@f GLboolean glIsRenderbufferEXT (GLuint);
@f void glBindRenderbufferEXT (GLenum, GLuint);
@f void glDeleteRenderbuffersEXT (GLsizei, const GLuint*);
@f void glGenRenderbuffersEXT (GLsizei, GLuint*);
@f void glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
@f void glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint*);
@f GLboolean glIsFramebufferEXT (GLuint);
@f void glBindFramebufferEXT (GLenum, GLuint);
@f void glDeleteFramebuffersEXT (GLsizei, const GLuint*);
@f void glGenFramebuffersEXT (GLsizei, GLuint*);
@f GLenum glCheckFramebufferStatusEXT (GLenum);
@f void glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
@f void glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
@f void glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
@f void glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
@f void glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint*);
@f void glGenerateMipmapEXT (GLenum);
}

{ GL_GREMEDY_string_marker
@f void glStringMarkerGREMEDY (GLsizei, const GLvoid*);
}
