// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

//----------------------------------------------------------------------------
inline void IridescenceEffect::SetInterpolateFactor (float fInterpolateFactor)
{
    StaticCast<IridescenceVShader>(VShader)->SetInterpolateFactor(fInterpolateFactor);
}
//----------------------------------------------------------------------------
inline float IridescenceEffect::GetInterpolateFactor () const
{
    return StaticCast<IridescenceVShader>(VShader)->GetInterpolateFactor();
}
//----------------------------------------------------------------------------



