// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WILDMAGIC3CURVES_H
#define WILDMAGIC3CURVES_H

#include "Wm3BezierCurve2.h"
#include "Wm3BSplineBasis.h"
#include "Wm3BSplineCurve2.h"
#include "Wm3CubicPolynomialCurve2.h"
#include "Wm3Curve2.h"
#include "Wm3MultipleCurve2.h"
#include "Wm3NaturalSpline2.h"
#include "Wm3NURBSCurve2.h"
#include "Wm3PolynomialCurve2.h"
#include "Wm3SingleCurve2.h"
#include "Wm3TCBSpline2.h"

#include "Wm3BezierCurve3.h"
#include "Wm3BSplineCurve3.h"
#include "Wm3BSplineReduction.h"
#include "Wm3CubicPolynomialCurve3.h"
#include "Wm3Curve3.h"
#include "Wm3CurveMesh.h"
#include "Wm3CurveSegment.h"
#include "Wm3MultipleCurve3.h"
#include "Wm3NaturalSpline3.h"
#include "Wm3NURBSCurve3.h"
#include "Wm3PolynomialCurve3.h"
#include "Wm3SingleCurve3.h"
#include "Wm3TCBSpline3.h"

#endif



