// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WMATERIALS_H
#define WMATERIALS_H

#include <vector>
class Mtl;

class WMaterials
{
public:
    WMaterials ();

    bool Add (Mtl* pkMtl);
    void SetQuantity (int iQuantity);
    int GetQuantity () const;
    int GetID (Mtl* pkMtl) const;
    Mtl* Get (int iMtlID) const;

private:
    std::vector<Mtl*> m_kMaterial;   
};

#endif



