// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WILDMAGIC3EFFECTS_H
#define WILDMAGIC3EFFECTS_H

#include "Wm3BumpMapEffect.h"
#include "Wm3DarkMapEffect.h"
#include "Wm3Effect.h"
#include "Wm3EnvironmentMapEffect.h"
#include "Wm3GlossMapEffect.h"
#include "Wm3LightMapEffect.h"
#include "Wm3PlanarReflectionEffect.h"
#include "Wm3PlanarShadowEffect.h"
#include "Wm3ProjectedTextureEffect.h"
#include "Wm3TextureEffect.h"
#include "Wm3VertexColorEffect.h"

#endif



