// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WILDMAGIC3INTERPOLATION_H
#define WILDMAGIC3INTERPOLATION_H

#include "Wm3IntpAkima1.h"
#include "Wm3IntpAkimaNonuniform1.h"
#include "Wm3IntpAkimaUniform1.h"
#include "Wm3IntpBSplineUniform.h"
#include "Wm3IntpBSplineUniform1.h"

#include "Wm3IntpAkimaUniform2.h"
#include "Wm3IntpBicubic2.h"
#include "Wm3IntpBilinear2.h"
#include "Wm3IntpBSplineUniform2.h"
#include "Wm3IntpLinearNonuniform2.h"
#include "Wm3IntpQdrNonuniform2.h"
#include "Wm3IntpSphere2.h"
#include "Wm3IntpThinPlateSpline2.h"
#include "Wm3IntpVectorField2.h"

#include "Wm3IntpAkimaUniform3.h"
#include "Wm3IntpBSplineUniform3.h"
#include "Wm3IntpLinearNonuniform3.h"
#include "Wm3IntpThinPlateSpline3.h"
#include "Wm3IntpTricubic3.h"
#include "Wm3IntpTrilinear3.h"

#include "Wm3IntpBSplineUniform4.h"
#include "Wm3IntpBSplineUniformN.h"

#endif



