// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef CLOTH_H
#define CLOTH_H

#include "Wm3WindowApplication3.h"
#include "PhysicsModule.h"
using namespace Wm3;


class Cloth : public WindowApplication3
{
    WM3_DECLARE_INITIALIZE;

public:
    Cloth ();

    virtual bool OnInitialize ();
    virtual void OnTerminate ();
    virtual void OnIdle ();
    virtual bool OnKeyDown (unsigned char ucKey, int iX, int iY);

protected:
    // masses are located at the control points of a spline surface
    BSplineRectanglef* m_pkSpline;

    // a mass-spring system
    PhysicsModule* m_pkModule;
    void DoPhysical ();

    // scene graph
    void CreateSprings ();
    void CreateCloth ();
    void CreateScene ();
    NodePtr m_spkScene, m_spkTrnNode;
    WireframeStatePtr m_spkWireframe;
    RectangleSurfacePtr m_spkCloth;
};

WM3_REGISTER_INITIALIZE(Cloth);

#endif



