// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WILDMAGIC3NUMERICS_H
#define WILDMAGIC3NUMERICS_H

#include "Wm3Bisect1.h"
#include "Wm3Bisect2.h"
#include "Wm3Bisect3.h"
#include "Wm3Eigen.h"
#include "Wm3Integrate1.h"
#include "Wm3LinearSystem.h"
#include "Wm3Minimize1.h"
#include "Wm3MinimizeN.h"
#include "Wm3OdeEuler.h"
#include "Wm3OdeImplicitEuler.h"
#include "Wm3OdeMidpoint.h"
#include "Wm3OdeRungeKutta4.h"
#include "Wm3OdeSolver.h"
#include "Wm3PolynomialRoots.h"

#endif



