// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WM3GLOSSMAPEFFECT_H
#define WM3GLOSSMAPEFFECT_H

#include "Wm3Effect.h"
#include "Wm3AlphaState.h"

namespace Wm3
{

class WM3_ITEM GlossMapEffect : public Effect
{
    WM3_DECLARE_RTTI;
    WM3_DECLARE_NAME_ID;
    WM3_DECLARE_STREAM;

public:
    GlossMapEffect (Texture* pkTexture, Vector2fArray* pkUVs);
    virtual ~GlossMapEffect ();

    // Create a clone of the effect.
    virtual Effect* Clone ();

protected:
    GlossMapEffect ();
    virtual void DoCloning (Effect* pkClone);
};

WM3_REGISTER_STREAM(GlossMapEffect);
typedef Pointer<GlossMapEffect> GlossMapEffectPtr;

}

#endif



