// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2005.  All Rights Reserved
//
// The Wild Magic Library (WM3) source code is supplied under the terms of
// the license agreement
//     http://www.geometrictools.com/License/WildMagic3License.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.

#ifndef WM3INTRRAY3BOX3_H
#define WM3INTRRAY3BOX3_H

#include "Wm3Intersector.h"
#include "Wm3Ray3.h"
#include "Wm3IntrLine3Box3.h"

namespace Wm3
{

template <class Real>
class WM3_ITEM IntrRay3Box3 : public Intersector<Real,Vector3<Real> >
{
public:
    IntrRay3Box3 (const Ray3<Real>& rkRay, const Box3<Real>& rkBox);

    // object access
    const Ray3<Real>& GetRay () const;
    const Box3<Real>& GetBox () const;

    // static intersection queries
    virtual bool Test ();
    virtual bool Find ();

    // the intersection set
    int GetQuantity () const;
    const Vector3<Real>& GetPoint (int i) const;

private:
    using Intersector<Real,Vector3<Real> >::m_iIntersectionType;

    // the objects to intersect
    const Ray3<Real>& m_rkRay;
    const Box3<Real>& m_rkBox;

    // information about the intersection set
    int m_iQuantity;
    Vector3<Real> m_akPoint[2];
};

typedef IntrRay3Box3<float> IntrRay3Box3f;
typedef IntrRay3Box3<double> IntrRay3Box3d;

}

#endif



