{ WGL_ARB_buffer_region
@v #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
@v #define WGL_BACK_COLOR_BUFFER_BIT_ARB  0x00000002
@v #define WGL_DEPTH_BUFFER_BIT_ARB       0x00000004
@v #define WGL_STENCIL_BUFFER_BIT_ARB     0x00000008
@f HANDLE wglCreateBufferRegionARB (HDC, int, UINT);
@f VOID wglDeleteBufferRegionARB (HANDLE);
@f BOOL wglSaveBufferRegionARB (HANDLE, int, int, int, int);
@f BOOL wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int);
}

{ WGL_ARB_multisample
@v #define WGL_SAMPLE_BUFFERS_ARB         0x2041
@v #define WGL_SAMPLES_ARB                0x2042
}

{ WGL_ARB_extensions_string
@f const char* wglGetExtensionsStringARB (HDC);
}

{ WGL_ARB_pixel_format
@v #define WGL_NUMBER_PIXEL_FORMATS_ARB    0x2000
@v #define WGL_DRAW_TO_WINDOW_ARB          0x2001
@v #define WGL_DRAW_TO_BITMAP_ARB          0x2002
@v #define WGL_ACCELERATION_ARB            0x2003
@v #define WGL_NEED_PALETTE_ARB            0x2004
@v #define WGL_NEED_SYSTEM_PALETTE_ARB     0x2005
@v #define WGL_SWAP_LAYER_BUFFERS_ARB      0x2006
@v #define WGL_SWAP_METHOD_ARB             0x2007
@v #define WGL_NUMBER_OVERLAYS_ARB         0x2008
@v #define WGL_NUMBER_UNDERLAYS_ARB        0x2009
@v #define WGL_TRANSPARENT_ARB             0x200A
@v #define WGL_TRANSPARENT_RED_VALUE_ARB   0x2037
@v #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
@v #define WGL_TRANSPARENT_BLUE_VALUE_ARB  0x2039
@v #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
@v #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
@v #define WGL_SHARE_DEPTH_ARB             0x200C
@v #define WGL_SHARE_STENCIL_ARB           0x200D
@v #define WGL_SHARE_ACCUM_ARB             0x200E
@v #define WGL_SUPPORT_GDI_ARB             0x200F
@v #define WGL_SUPPORT_OPENGL_ARB          0x2010
@v #define WGL_DOUBLE_BUFFER_ARB           0x2011
@v #define WGL_STEREO_ARB                  0x2012
@v #define WGL_PIXEL_TYPE_ARB              0x2013
@v #define WGL_COLOR_BITS_ARB              0x2014
@v #define WGL_RED_BITS_ARB                0x2015
@v #define WGL_RED_SHIFT_ARB               0x2016
@v #define WGL_GREEN_BITS_ARB              0x2017
@v #define WGL_GREEN_SHIFT_ARB             0x2018
@v #define WGL_BLUE_BITS_ARB               0x2019
@v #define WGL_BLUE_SHIFT_ARB              0x201A
@v #define WGL_ALPHA_BITS_ARB              0x201B
@v #define WGL_ALPHA_SHIFT_ARB             0x201C
@v #define WGL_ACCUM_BITS_ARB              0x201D
@v #define WGL_ACCUM_RED_BITS_ARB          0x201E
@v #define WGL_ACCUM_GREEN_BITS_ARB        0x201F
@v #define WGL_ACCUM_BLUE_BITS_ARB         0x2020
@v #define WGL_ACCUM_ALPHA_BITS_ARB        0x2021
@v #define WGL_DEPTH_BITS_ARB              0x2022
@v #define WGL_STENCIL_BITS_ARB            0x2023
@v #define WGL_AUX_BUFFERS_ARB             0x2024
@v #define WGL_NO_ACCELERATION_ARB         0x2025
@v #define WGL_GENERIC_ACCELERATION_ARB    0x2026
@v #define WGL_FULL_ACCELERATION_ARB       0x2027
@v #define WGL_SWAP_EXCHANGE_ARB           0x2028
@v #define WGL_SWAP_COPY_ARB               0x2029
@v #define WGL_SWAP_UNDEFINED_ARB          0x202A
@v #define WGL_TYPE_RGBA_ARB               0x202B
@v #define WGL_TYPE_COLORINDEX_ARB         0x202C
@f BOOL wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int*, int*);
@f BOOL wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int*, FLOAT*);
@f BOOL wglChoosePixelFormatARB (HDC, const int*, const FLOAT*, UINT, int*, UINT*);
}

{ WGL_ARB_make_current_read
@v #define ERROR_INVALID_PIXEL_TYPE_ARB            0x2043
@v #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB  0x2054
@f BOOL wglMakeContextCurrentARB (HDC, HDC, HGLRC);
@f HDC wglGetCurrentReadDCARB (void);
}

{ WGL_ARB_pbuffer
@v #define WGL_DRAW_TO_PBUFFER_ARB        0x202D
@v #define WGL_MAX_PBUFFER_PIXELS_ARB     0x202E
@v #define WGL_MAX_PBUFFER_WIDTH_ARB      0x202F
@v #define WGL_MAX_PBUFFER_HEIGHT_ARB     0x2030
@v #define WGL_PBUFFER_LARGEST_ARB        0x2033
@v #define WGL_PBUFFER_WIDTH_ARB          0x2034
@v #define WGL_PBUFFER_HEIGHT_ARB         0x2035
@v #define WGL_PBUFFER_LOST_ARB           0x2036
@v DECLARE_HANDLE(HPBUFFERARB);
@f HPBUFFERARB wglCreatePbufferARB (HDC, int, int, int, const int*);
@f HDC wglGetPbufferDCARB (HPBUFFERARB);
@f int wglReleasePbufferDCARB (HPBUFFERARB, HDC);
@f BOOL wglDestroyPbufferARB (HPBUFFERARB);
@f BOOL wglQueryPbufferARB (HPBUFFERARB, int, int*);
}

{ WGL_ARB_render_texture
@v #define WGL_BIND_TO_TEXTURE_RGB_ARB         0x2070
@v #define WGL_BIND_TO_TEXTURE_RGBA_ARB        0x2071
@v #define WGL_TEXTURE_FORMAT_ARB              0x2072
@v #define WGL_TEXTURE_TARGET_ARB              0x2073
@v #define WGL_MIPMAP_TEXTURE_ARB              0x2074
@v #define WGL_TEXTURE_RGB_ARB                 0x2075
@v #define WGL_TEXTURE_RGBA_ARB                0x2076
@v #define WGL_NO_TEXTURE_ARB                  0x2077
@v #define WGL_TEXTURE_CUBE_MAP_ARB            0x2078
@v #define WGL_TEXTURE_1D_ARB                  0x2079
@v #define WGL_TEXTURE_2D_ARB                  0x207A
@v #define WGL_MIPMAP_LEVEL_ARB                0x207B
@v #define WGL_CUBE_MAP_FACE_ARB               0x207C
@v #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
@v #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
@v #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
@v #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
@v #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
@v #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
@v #define WGL_FRONT_LEFT_ARB                  0x2083
@v #define WGL_FRONT_RIGHT_ARB                 0x2084
@v #define WGL_BACK_LEFT_ARB                   0x2085
@v #define WGL_BACK_RIGHT_ARB                  0x2086
@v #define WGL_AUX0_ARB                        0x2087
@v #define WGL_AUX1_ARB                        0x2088
@v #define WGL_AUX2_ARB                        0x2089
@v #define WGL_AUX3_ARB                        0x208A
@v #define WGL_AUX4_ARB                        0x208B
@v #define WGL_AUX5_ARB                        0x208C
@v #define WGL_AUX6_ARB                        0x208D
@v #define WGL_AUX7_ARB                        0x208E
@v #define WGL_AUX8_ARB                        0x208F
@v #define WGL_AUX9_ARB                        0x2090
@f BOOL wglBindTexImageARB (HPBUFFERARB, int);
@f BOOL wglReleaseTexImageARB (HPBUFFERARB, int);
@f BOOL wglSetPbufferAttribARB (HPBUFFERARB, const int*);
}

{ WGL_ARB_pixel_format_float
@v #define WGL_TYPE_RGBA_FLOAT_ARB        0x21A0
}

{ WGL_EXT_make_current_read
@v #define ERROR_INVALID_PIXEL_TYPE_EXT   0x2043
@f BOOL wglMakeContextCurrentEXT (HDC, HDC, HGLRC);
@f HDC wglGetCurrentReadDCEXT (void);
}

{ WGL_EXT_pixel_format
@v #define WGL_NUMBER_PIXEL_FORMATS_EXT   0x2000
@v #define WGL_DRAW_TO_WINDOW_EXT         0x2001
@v #define WGL_DRAW_TO_BITMAP_EXT         0x2002
@v #define WGL_ACCELERATION_EXT           0x2003
@v #define WGL_NEED_PALETTE_EXT           0x2004
@v #define WGL_NEED_SYSTEM_PALETTE_EXT    0x2005
@v #define WGL_SWAP_LAYER_BUFFERS_EXT     0x2006
@v #define WGL_SWAP_METHOD_EXT            0x2007
@v #define WGL_NUMBER_OVERLAYS_EXT        0x2008
@v #define WGL_NUMBER_UNDERLAYS_EXT       0x2009
@v #define WGL_TRANSPARENT_EXT            0x200A
@v #define WGL_TRANSPARENT_VALUE_EXT      0x200B
@v #define WGL_SHARE_DEPTH_EXT            0x200C
@v #define WGL_SHARE_STENCIL_EXT          0x200D
@v #define WGL_SHARE_ACCUM_EXT            0x200E
@v #define WGL_SUPPORT_GDI_EXT            0x200F
@v #define WGL_SUPPORT_OPENGL_EXT         0x2010
@v #define WGL_DOUBLE_BUFFER_EXT          0x2011
@v #define WGL_STEREO_EXT                 0x2012
@v #define WGL_PIXEL_TYPE_EXT             0x2013
@v #define WGL_COLOR_BITS_EXT             0x2014
@v #define WGL_RED_BITS_EXT               0x2015
@v #define WGL_RED_SHIFT_EXT              0x2016
@v #define WGL_GREEN_BITS_EXT             0x2017
@v #define WGL_GREEN_SHIFT_EXT            0x2018
@v #define WGL_BLUE_BITS_EXT              0x2019
@v #define WGL_BLUE_SHIFT_EXT             0x201A
@v #define WGL_ALPHA_BITS_EXT             0x201B
@v #define WGL_ALPHA_SHIFT_EXT            0x201C
@v #define WGL_ACCUM_BITS_EXT             0x201D
@v #define WGL_ACCUM_RED_BITS_EXT         0x201E
@v #define WGL_ACCUM_GREEN_BITS_EXT       0x201F
@v #define WGL_ACCUM_BLUE_BITS_EXT        0x2020
@v #define WGL_ACCUM_ALPHA_BITS_EXT       0x2021
@v #define WGL_DEPTH_BITS_EXT             0x2022
@v #define WGL_STENCIL_BITS_EXT           0x2023
@v #define WGL_AUX_BUFFERS_EXT            0x2024
@v #define WGL_NO_ACCELERATION_EXT        0x2025
@v #define WGL_GENERIC_ACCELERATION_EXT   0x2026
@v #define WGL_FULL_ACCELERATION_EXT      0x2027
@v #define WGL_SWAP_EXCHANGE_EXT          0x2028
@v #define WGL_SWAP_COPY_EXT              0x2029
@v #define WGL_SWAP_UNDEFINED_EXT         0x202A
@v #define WGL_TYPE_RGBA_EXT              0x202B
@v #define WGL_TYPE_COLORINDEX_EXT        0x202C
@f BOOL wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int*, int*);
@f BOOL wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int*, FLOAT*);
@f BOOL wglChoosePixelFormatEXT (HDC, const int*, const FLOAT*, UINT, int*, UINT*);
}

{ WGL_EXT_pbuffer
@v #define WGL_DRAW_TO_PBUFFER_EXT        0x202D
@v #define WGL_MAX_PBUFFER_PIXELS_EXT     0x202E
@v #define WGL_MAX_PBUFFER_WIDTH_EXT      0x202F
@v #define WGL_MAX_PBUFFER_HEIGHT_EXT     0x2030
@v #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT  0x2031
@v #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
@v #define WGL_PBUFFER_LARGEST_EXT        0x2033
@v #define WGL_PBUFFER_WIDTH_EXT          0x2034
@v #define WGL_PBUFFER_HEIGHT_EXT         0x2035
@v DECLARE_HANDLE(HPBUFFEREXT);
@f HPBUFFEREXT wglCreatePbufferEXT (HDC, int, int, int, const int*);
@f HDC wglGetPbufferDCEXT (HPBUFFEREXT);
@f int wglReleasePbufferDCEXT (HPBUFFEREXT, HDC);
@f BOOL wglDestroyPbufferEXT (HPBUFFEREXT);
@f BOOL wglQueryPbufferEXT (HPBUFFEREXT, int, int*);
}

{ WGL_EXT_depth_float
@v #define WGL_DEPTH_FLOAT_EXT            0x2040
}

{ WGL_3DFX_multisample
@v #define WGL_SAMPLE_BUFFERS_3DFX        0x2060
@v #define WGL_SAMPLES_3DFX               0x2061
}

{ WGL_EXT_multisample
@v #define WGL_SAMPLE_BUFFERS_EXT         0x2041
@v #define WGL_SAMPLES_EXT                0x2042
}

{ WGL_I3D_digital_video_control
@v #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D  0x2050
@v #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D        0x2051
@v #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D           0x2052
@v #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D           0x2053
@f BOOL wglGetDigitalVideoParametersI3D (HDC, int, int*);
@f BOOL wglSetDigitalVideoParametersI3D (HDC, int, const int*);
}

{ WGL_I3D_gamma
@v #define WGL_GAMMA_TABLE_SIZE_I3D       0x204E
@v #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D  0x204F
@f BOOL wglGetGammaTableParametersI3D (HDC, int, int*);
@f BOOL wglSetGammaTableParametersI3D (HDC, int, const int*);
@f BOOL wglGetGammaTableI3D (HDC, int, USHORT*, USHORT*, USHORT*);
@f BOOL wglSetGammaTableI3D (HDC, int, const USHORT*, const USHORT*, const USHORT*);
}

{ WGL_I3D_genlock
@v #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D        0x2044
@v #define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D     0x2045
@v #define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D    0x2046
@v #define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D      0x2047
@v #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D     0x2048
@v #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D    0x2049
@v #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D     0x204A
@v #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D      0x204B
@v #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D        0x204C
@f BOOL wglEnableGenlockI3D (HDC);
@f BOOL wglDisableGenlockI3D (HDC);
@f BOOL wglIsEnabledGenlockI3D (HDC, BOOL*);
@f BOOL wglGenlockSourceI3D (HDC, UINT);
@f BOOL wglGetGenlockSourceI3D (HDC, UINT*);
@f BOOL wglGenlockSourceEdgeI3D (HDC, UINT);
@f BOOL wglGetGenlockSourceEdgeI3D (HDC, UINT*);
@f BOOL wglGenlockSampleRateI3D (HDC, UINT);
@f BOOL wglGetGenlockSampleRateI3D (HDC, UINT*);
@f BOOL wglGenlockSourceDelayI3D (HDC, UINT);
@f BOOL wglGetGenlockSourceDelayI3D (HDC, UINT*);
@f BOOL wglQueryGenlockMaxSourceDelayI3D (HDC, UINT*, UINT*);
}

{ WGL_I3D_image_buffer
@v #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
@v #define WGL_IMAGE_BUFFER_LOCK_I3D       0x00000002
@f LPVOID wglCreateImageBufferI3D (HDC, DWORD, UINT);
@f BOOL wglDestroyImageBufferI3D (HDC, LPVOID);
@f BOOL wglAssociateImageBufferEventsI3D (HDC, const HANDLE*, const LPVOID*, const DWORD*, UINT);
@f BOOL wglReleaseImageBufferEventsI3D (HDC, const LPVOID*, UINT);
}

{ WGL_I3D_swap_frame_lock
@f BOOL wglEnableFrameLockI3D (void);
@f BOOL wglDisableFrameLockI3D (void);
@f BOOL wglIsEnabledFrameLockI3D (BOOL*);
@f BOOL wglQueryFrameLockMasterI3D (BOOL*);
}

{ WGL_I3D_swap_frame_usage
@f BOOL wglGetFrameUsageI3D (float*);
@f BOOL wglBeginFrameTrackingI3D (void);
@f BOOL wglEndFrameTrackingI3D (void);
@f BOOL wglQueryFrameTrackingI3D (DWORD*, DWORD*, float*);
}

{ WGL_NV_render_depth_texture
@v #define WGL_BIND_TO_TEXTURE_DEPTH_NV            0x20A3
@v #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV  0x20A4
@v #define WGL_DEPTH_TEXTURE_FORMAT_NV             0x20A5
@v #define WGL_TEXTURE_DEPTH_COMPONENT_NV          0x20A6
@v #define WGL_DEPTH_COMPONENT_NV                  0x20A7
}

{ WGL_NV_render_texture_rectangle
@v #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV    0x20A0
@v #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV   0x20A1
@v #define WGL_TEXTURE_RECTANGLE_NV                0x20A2
}

{ WGL_ATI_pixel_format_float
@v #define WGL_TYPE_RGBA_FLOAT_ATI        0x21A0
}

{ WGL_NV_float_buffer
@v #define WGL_FLOAT_COMPONENTS_NV                     0x20B0
@v #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV    0x20B1
@v #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV   0x20B2
@v #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV  0x20B3
@v #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
@v #define WGL_TEXTURE_FLOAT_R_NV                      0x20B5
@v #define WGL_TEXTURE_FLOAT_RG_NV                     0x20B6
@v #define WGL_TEXTURE_FLOAT_RGB_NV                    0x20B7
@v #define WGL_TEXTURE_FLOAT_RGBA_NV                   0x20B8
}

{ WGL_EXT_display_color_table
@f GLboolean wglCreateDisplayColorTableEXT (GLushort);
@f GLboolean wglLoadDisplayColorTableEXT (const GLushort*, GLuint);
@f GLboolean wglBindDisplayColorTableEXT (GLushort);
@f VOID wglDestroyDisplayColorTableEXT (GLushort);
}

{ WGL_EXT_extensions_string
@f const char* wglGetExtensionsStringEXT (void);
}

{ WGL_EXT_swap_control
@f BOOL wglSwapIntervalEXT (int);
@f int wglGetSwapIntervalEXT (void);
}

{ WGL_NV_vertex_array_range
@f void* wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat);
@f void wglFreeMemoryNV (void*);
}

{ WGL_OML_sync_control
@f BOOL wglGetSyncValuesOML (HDC, INT64*, INT64*, INT64*);
@f BOOL wglGetMscRateOML (HDC, INT32*, INT32*);
@f INT64 wglSwapBuffersMscOML (HDC, INT64, INT64, INT64);
@f INT64 wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64);
@f BOOL wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64*, INT64*, INT64*);
@f BOOL wglWaitForSbcOML (HDC, INT64, INT64*, INT64*, INT64*);
}
