Chapter 1: Introduction
Chapter 2: Technical Background
Chapter 3: Interpolating Values
Chapter 4: Interpolation-Based Animation
Chapter 5: Kinematic Linkages
Chapter 6: Motion Capture
Chapter 7: Physically Based Motion
Chapter 8: Fluids: Liquids and Gasses
Chapter 9: Modeling and Animating Human Figures
Chapter 10: Facial Animation
Chapter 11: Modeling Behavior
Chapter 12: Special Models for Animation